
mabils.xml
#1

Posted 13 May 2014 - 09:24 PM
Does mabils.xml still exist? If so, where can I find it? Or is it no longer relevant and been replaced? Any help would be greatly appreciated.
Thanks.
#2

Posted 14 May 2014 - 04:15 AM
Windower/res/monster_ablities.lua
#3

Posted 14 May 2014 - 11:17 AM
Hi Arcon,
Thanks a lot! Is there any documentation on how to use this or just figure it out yourself?
Thanks.
#4

Posted 14 May 2014 - 11:32 AM
res = require('resources') print(res.monster_abilities[27].english)
What exactly did you wanna use it for? Hard to say how to use it otherwise.
#5

Posted 14 May 2014 - 12:00 PM
I'm trying to set up some custom chat messages for curtain moves to help me remember what to do and react quicker, so for example if Tojil uses Incinerating Lahar then I want it to add to chat "STUN!". Similarly if he uses Blistering Roar then some text to dispel etc.
I'm completely new to Lua, but have developed in php and some other languages.
I think for what I'm trying to do now, mainly what I need to do is.
Get the move that the mob is doing: act.targets[1].actions[1].param
Get an array of moves(by name) with messages for each, which I will make in another Lua file.
Get the ids for the move based on the name from monsters_abilities
Check it against act.targets[1].actions[1].param move and add_to_chat the message
Just not really sure how to do it all, thanks!
#6

Posted 14 May 2014 - 05:49 PM
You'll want something like this:
windower.register_event('action', function(act) local move = res.monster_abilities[act.targets[1].actions[1].param] if not move then return end local response = response_table[move.english] if response then windower.add_to_chat(101, response) end end)
#7

Posted 10 June 2014 - 11:55 AM
Thanks for you all your help, really helped me figure it out! Thought you might want to see
_addon.name = 'stun' act = require('actions') res = require('resources') require('mobs') windower.register_event('action', function(move) local player = windower.ffxi.get_player() -- Get mob info local mob_info = windower.ffxi.get_mob_by_id(move.actor_id) if not mob_info then print("No mob info") return end if mob_info.is_npc ~= true then return end -- Check if move is a tp move or spell if move.category ~= 7 and move.category ~= 8 then return end -- Check if it is starting the move or spell if move.param ~= 24931 then return end -- Get extra move info, name etc if move.category == 7 then move_info = res.monster_abilities[move.targets[1].actions[1].param] end if move.category == 8 then move_info = res.spells[move.targets[1].actions[1].param] end -- Cycle through stub enemies and stun moves. for groups, group in pairs( mob_groups ) do for mobs, mob in pairs( group.mobs ) do if mob == mob_info.name then for moves_to_stun, move_to_stun in pairs( group.moves ) do if move_to_stun == move_info.name then windower.add_to_chat(10, " ------------------ " ) windower.add_to_chat(10, move_info.name .. " --> STUN" ) windower.add_to_chat(10, " ------------------ " ) end end end end end end)
mob_groups = { -- Delve -- Tojil raptor_delv = { mobs = { "Perdurable Raptor", }, moves = { "Whirling Inferno", }, }, peiste_delv = { mobs = { "Tutewehiwehi", }, moves = { "Calcifying Mist", "Oppressive Gaze", }, }, turtle_delv = { mobs = { "Kurma", }, moves = { "Testudo Tremor", }, }, }
Only thing left to add is to check whether the mob is claimed by someone in my party or ally. Anything you think I could have done better? As I said, I'm completely new to Lua.
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