Thank you again Arcon, sorry i'm still trying to get a handle on the spellcasts.. but if you read this i have another question/issue that you (or anyone) may be able to help with.
Im using this for trash monsters to avoid having to remember to put up manuevers..
<if status="engaged">
<if notbuffactive="Ice Maneuver">
<command>input /pet "Ice Maneuver" $me</command>
</if>
<elseif notbuffactive="Dark Maneuver">
<command>input /pet "Dark Maneuver" $me</command>
</elseif>
<elseif notbuffactive="Light Maneuver">
<command>input /pet "Light Maneuver" $me</command>
</elseif>
</if>
Everything works except that while not all three are up it keeps trying to put them up, and this locks being able to use any other abilities till all 3 are up.
Is there a way to have it check if the timer is ready or add a delay equal to the recast?.. I tried adding wait 12; but it crashed the system, maybe my positioning?