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Merry Christmas - A Few addons


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    #1 Sammeh

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      Posted 23 December 2016 - 10:46 PM

      A handful of goodies:

      https://github.com/S...FFXI/FFXIAddons

       

      I hope you all enjoy =)



      #2 deadman80

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        Posted 26 December 2016 - 09:46 PM

        \o/ Thanks much for the semi-official release. XD

        I've been using your DistancePlus for a while now and love it. ^^



        #3 Sammeh

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          Posted 30 December 2016 - 09:06 PM

          \o/ Thanks much for the semi-official release. XD

          I've been using your DistancePlus for a while now and love it. ^^

           

          I'm glad you like it =)  I put out an addon called 'jobchange' a couple days ago that allows for instant job changes via command line.  Great for ambuscade.

           

          //jc main <job>

          //jc sub <job>

          //jc reset  (changes your subjob to something random and back to reset job abilitiles).



          #4 Sammeh

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            Posted 02 January 2017 - 07:57 PM

            Updated react to 1.5.0.3 - now supports 2 more custom commands //react runaway #ofyalms and //react runto #ofyalms.

            Will runaway from <actor> or target if not part of a reaction x # of yalms.
            Two notes: 1) Won't work if /lockon is on. (Anyone know how to detect if lockon is on/off? 2) It will enforce you running away from <actor|target> until either a) the actor is no longer valid or B) the you've met the objective of running far enough away. Even if that puts you stuck in a corner. Use //react stoprun to cancel - highly recommended if you use this to bind a key for this.

            An example use case:
            Kyou (omen boss) uses Meteor (25 yalm distance) - assuming you're a mage or ranged melee
            //react add Kyou Meteor ready runaway 25 -- safe range
            //react add Kyou Meteor complete runto 21 -- casting range




            Also - added in a quick diddy
            SynthAll 1.0
            Basically will use /lastsynth until you a) run out of inventory or B) run out of materials. (Uses incoming text chatlog).
            //synthall <-- starts and runs until
            //synthall stop <-- manual stop

            I used to use long running scripts that wouldn't care whether I had materials or not and were annoying to cancel. Good to go now =)

            #5 trv

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              Posted 03 January 2017 - 03:22 AM

              I think there's a key in windower.ffxi.get_player which is only valid if you're locked onto something.



              #6 Sammeh

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                Posted 03 January 2017 - 12:53 PM

                I think there's a key in windower.ffxi.get_player which is only valid if you're locked onto something.

                 

                I swear I had read it somewhere built in before - but I can't find it on documentation anywhere (or anymore?) Sometime I'll parse through all the keys found and see if it's just undocumented.

                 

                http://dev.windower....rffxiget_player



                #7 sdahlka

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                  Posted 03 January 2017 - 07:25 PM

                  there are things in the lua api not listed on those pages

                   

                  you can see what is there like this

                  for i,v in pairs(windower.ffxi.get_player()) do
                      print(i,v)
                  end
                  

                  Edited by sdahlka, 04 January 2017 - 12:52 PM.


                  #8 Sammeh

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                    Posted 04 January 2017 - 12:19 PM

                    there are things in the lua api not listed on those pages

                     

                    you can see what is there like this

                    for i,v pairs(windower.ffxi.get_player()) do
                        print(i,v)
                    end
                    

                     

                    Yup - I knew how to iterate through the table (you missed an 'in' in the for syntax).  I knew I'd seen a target locked before but didn't need it at the time - I just couldn't re-find it.   But yes if targeted you get a target_locked variable.

                     

                     

                    -- 

                     

                    local self = windower.ffxi.get_player()

                    self.target_locked

                     

                    --  will give me what I want.  

                     

                    I'll update react with a new version likely tonight!

                     

                    -Sam



                    #9 sdahlka

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                      Posted 04 January 2017 - 12:52 PM

                      sorry about the 'in' part (fixed)

                      but the reason i posted that was because i have found 20-30 things not listed in the doc that could be used for something


                      • Sammeh likes this

                      #10 Sammeh

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                        Posted 05 January 2017 - 02:09 AM

                        React 1.5.0.4 posted to fix the runaway while locked on.  Thanks for pointing me in right direction =)



                        #11 deadman80

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                          Posted 15 January 2017 - 05:59 AM

                          <;; You beat me to the punch w/ SynthAll.. Been working on trying to make something like this myself as an experiment in learning LUA, but was aiming for including the ability to enter a number of synths to process as well.  Any idea on if you could add something like: /synthall 45  ?



                          #12 Sammeh

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                            Posted 16 January 2017 - 02:21 AM

                            <;; You beat me to the punch w/ SynthAll.. Been working on trying to make something like this myself as an experiment in learning LUA, but was aiming for including the ability to enter a number of synths to process as well.  Any idea on if you could add something like: /synthall 45  ?

                             

                            Would be quite easy - but not sure worth the effort.  (would just be a while loop - or edit the existing loop with an (or) clause.  I'm just not sure why you'd only want to synth a certain amount.

                             

                            A few reasons to interrupt 1: manual - already working //synthall stop   2: maybe for food; ionis; synth support coming off/on   3:  reaching some kind of skill cap.   I think #2 and #3 are pretty easy to implement but I'm probably going to be too lazy for it.



                            #13 deadman80

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                              Posted 20 January 2017 - 06:22 PM

                              As mentioned, a big part of my motivation is to learn how to do stuff.  The amount of effort required means less to me than the knowledge gained. ^^

                               

                              What I've been trying to do is to build an addon that would work alongside a gearswap that I made for crafting that should change gear based on mode toggles based on main craft + ring combos. Unfortunately for me, it seems that /lastsynth is not an actionable command for gearswap and I have yet to figure out how to deal w/ packets or how the packets involved specifically with /lastsynth work.  Any suggestions on where I should be looking to figure out how to get this working? 



                              #14 Avaro

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                                Posted 10 February 2017 - 03:29 PM

                                Sammeh is it possible to change background alpha on distance+?



                                #15 Sammeh

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                                  Posted 25 February 2017 - 12:42 AM

                                  Sammeh is it possible to change background alpha on distance+?

                                  It uses standard 'texts'  - so... I dunno?  Probably so.

                                   

                                  -Sam



                                  #16 Tokenr

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                                    Posted 15 July 2017 - 07:42 AM

                                    Since you have Home-Point and Survival Guide warp.... what about Waypoints in Adoulin? :)






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