A handful of goodies:
https://github.com/S...FFXI/FFXIAddons
I hope you all enjoy =)
Posted 23 December 2016 - 10:46 PM
Posted 26 December 2016 - 09:46 PM
\o/ Thanks much for the semi-official release. XD
I've been using your DistancePlus for a while now and love it. ^^
Posted 30 December 2016 - 09:06 PM
\o/ Thanks much for the semi-official release. XD
I've been using your DistancePlus for a while now and love it. ^^
I'm glad you like it =) I put out an addon called 'jobchange' a couple days ago that allows for instant job changes via command line. Great for ambuscade.
//jc main <job>
//jc sub <job>
//jc reset (changes your subjob to something random and back to reset job abilitiles).
Posted 02 January 2017 - 07:57 PM
Posted 03 January 2017 - 03:22 AM
I think there's a key in windower.ffxi.get_player which is only valid if you're locked onto something.
Posted 03 January 2017 - 12:53 PM
I think there's a key in windower.ffxi.get_player which is only valid if you're locked onto something.
I swear I had read it somewhere built in before - but I can't find it on documentation anywhere (or anymore?) Sometime I'll parse through all the keys found and see if it's just undocumented.
http://dev.windower....rffxiget_player
Posted 03 January 2017 - 07:25 PM
there are things in the lua api not listed on those pages
you can see what is there like this
for i,v in pairs(windower.ffxi.get_player()) do print(i,v) end
Edited by sdahlka, 04 January 2017 - 12:52 PM.
Posted 04 January 2017 - 12:19 PM
there are things in the lua api not listed on those pages
you can see what is there like this
for i,v pairs(windower.ffxi.get_player()) do print(i,v) end
Yup - I knew how to iterate through the table (you missed an 'in' in the for syntax). I knew I'd seen a target locked before but didn't need it at the time - I just couldn't re-find it. But yes if targeted you get a target_locked variable.
--
local self = windower.ffxi.get_player()
self.target_locked
-- will give me what I want.
I'll update react with a new version likely tonight!
-Sam
Posted 04 January 2017 - 12:52 PM
sorry about the 'in' part (fixed)
but the reason i posted that was because i have found 20-30 things not listed in the doc that could be used for something
Posted 05 January 2017 - 02:09 AM
React 1.5.0.4 posted to fix the runaway while locked on. Thanks for pointing me in right direction =)
Posted 15 January 2017 - 05:59 AM
<;; You beat me to the punch w/ SynthAll.. Been working on trying to make something like this myself as an experiment in learning LUA, but was aiming for including the ability to enter a number of synths to process as well. Any idea on if you could add something like: /synthall 45 ?
Posted 16 January 2017 - 02:21 AM
<;; You beat me to the punch w/ SynthAll.. Been working on trying to make something like this myself as an experiment in learning LUA, but was aiming for including the ability to enter a number of synths to process as well. Any idea on if you could add something like: /synthall 45 ?
Would be quite easy - but not sure worth the effort. (would just be a while loop - or edit the existing loop with an (or) clause. I'm just not sure why you'd only want to synth a certain amount.
A few reasons to interrupt 1: manual - already working //synthall stop 2: maybe for food; ionis; synth support coming off/on 3: reaching some kind of skill cap. I think #2 and #3 are pretty easy to implement but I'm probably going to be too lazy for it.
Posted 20 January 2017 - 06:22 PM
As mentioned, a big part of my motivation is to learn how to do stuff. The amount of effort required means less to me than the knowledge gained. ^^
What I've been trying to do is to build an addon that would work alongside a gearswap that I made for crafting that should change gear based on mode toggles based on main craft + ring combos. Unfortunately for me, it seems that /lastsynth is not an actionable command for gearswap and I have yet to figure out how to deal w/ packets or how the packets involved specifically with /lastsynth work. Any suggestions on where I should be looking to figure out how to get this working?
Posted 10 February 2017 - 03:29 PM
Sammeh is it possible to change background alpha on distance+?
Posted 25 February 2017 - 12:42 AM
Sammeh is it possible to change background alpha on distance+?
It uses standard 'texts' - so... I dunno? Probably so.
-Sam
Posted 15 July 2017 - 07:42 AM
Since you have Home-Point and Survival Guide warp.... what about Waypoints in Adoulin?
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