Jump to content


Photo

need help with gearswap and organizer


    4 replies to this topic

    #1 littlecharger

    littlecharger

      Newbie

    • Members
    • Pip
    • 5 posts

      Posted 23 December 2015 - 02:33 AM

      can sameone let me know where to put ('organizer-lib') in gearswap file?



      #2 sdahlka

      sdahlka

        Advanced Member

      • Members
      • PipPipPip
      • 324 posts

        Posted 23 December 2015 - 05:46 AM

        autoload the addon organizer

        put include('organizer-lib') at the top of your file

        then you just call it with "gs org" and your done

        i would recommend you wait till the loading circle vanishes next to the s/r arrows before you send the command



        #3 littlecharger

        littlecharger

          Newbie

        • Members
        • Pip
        • 5 posts

          Posted 24 December 2015 - 12:43 AM

          what it mean ( organizer library: your sets table is empty. )?



          #4 sdahlka

          sdahlka

            Advanced Member

          • Members
          • PipPipPip
          • 324 posts

            Posted 24 December 2015 - 02:09 AM

            you did not add any gear



            #5 littlecharger

            littlecharger

              Newbie

            • Members
            • Pip
            • 5 posts

              Posted 25 December 2015 - 04:35 AM

              before I put include('organizer-lib') in and use //gs org says command not find, now with include('organizer-lib') it don't say that but dose nothing. can tell me if this is right? ty in advance


              include('organizer-lib')
              function get_sets()
              TP_Index = 1
              Idle_Index = 1

              sets.weapons = {}
              sets.weapons[1] = {main="Eminent Dagger"}
              sets.weapons[2]={main="Parazonium +1"}
              sets.weapons[3]={main=""}
              sets.weapons[4]={main=""}
              sets.weapons[5]={main=""}

              sets.JA = {}
              -- sets.JA.Conspirator = {body="Espial Gambison"}
              -- sets.JA.Accomplice = {head="Espial Cap"}
              -- sets.JA.Collaborator = {head="Espial Cap"}
              sets.JA['Perfect Dodge'] = {hands="1"}
              sets.JA.Steal = {neck="Peacock Charm",hands="Espial Bracers"}
              sets.JA.Flee = {feet="Espial Socks"}
              -- sets.JA.Despoil = {legs="",feet=""}
              -- sets.JA.Mug = {head=""}
              sets.JA.Waltz = {head="Espial Cap",body="Espial Gambison",hands="Espial Bracers",ring1="Verve Ring +1",ring2="Verve Ring +1",
              waist="Life Belt",legs="Espial Hose",feet="Espial Socks"}

              sets.WS = {}
              sets.WS.SA = {}
              sets.WS.TA = {}
              sets.WS.SATA = {}

              sets.WS.Evisceration = {head="Espial Cap",neck="Peacock Charm",ear1="Suppanomimi",ear2="Ethereal Earring",
              body="Espial Gambison",hands="Espial Bracers",ring1="Rajas Ring",ring2="Snioer's Ring",
              back="Amemet Mantle",waist="Life Belt",legs="Espial Hose",feet="Espial Socks"}

              sets.WS.SA.Evisceration = set_combine(sets.WS.Evisceration,{hands="Espial Bracers"})

              sets.WS["Rudra's Storm"] = {head="Espial Cap",neck="Peacock Charm",ear1="Suppanomimi",ear2="Ethereal Earring",
              body="Espial Gambison",hands="Espial Bracers",ring1="Rajas Ring",ring2="Snioer's Ring",
              back="Amemet Mantle",waist="Life Belt",legs="Espial Hose",feet="Espial Socks"}

              sets.WS.SA["Rudra's Storm"] = set_combine(sets.WS["Rudra's Storm"],{head="Espial Cap",neck="Peacock Charm",ear1="Suppanomimi",ear2="Ethereal Earring",
              body="Espial Gambison",hands="Espial Bracers",ring1="Rajas Ring",ring2="Snioer's Ring",
              back="Amemet Mantle",waist="Life Belt",legs="Espial Hose",feet="Espial Socks"})

              sets.WS.TA["Mandalic Stab"] = set_combine(sets.WS["Rudra's Storm"],{hands="Espial Bracers",legs="Espial Hose"})

              sets.WS["Mandalic Stab"] = {head="Espial Cap",neck="Peacock Charm",ear1="Suppanomimi",ear2="Ethereal Earring",
              body="Espial Gambison",hands="Espial Bracers",ring1="Rajas Ring",ring2="Snioer's Ring",
              back="Amemet Mantle",waist="Life Belt",legs="Espial Hose",feet="Espial Socks"}

              sets.WS.SA["Mandalic Stab"] = set_combine(sets.WS["Mandalic Stab"],{hands="Espial Bracers",legs="Espial Hose", feet="Espial Socks"})

              sets.WS.TA["Mandalic Stab"] = set_combine(sets.WS["Mandalic Stab"],{hands="Espial Bracers",legs="Espial Hose", feet="Espial Socks"})

              sets.WS.Exenterator = {head="Espial Cap",neck="Peacock Charm",ear1="Suppanomimi",ear2="Ethereal Earring",
              body="Espial Gambison",hands="Espial Bracers",ring1="Rajas Ring",ring2="Snioer's Ring",
              back="Amemet Mantle",waist="Life Belt",legs="Espial Hose",feet="Espial Socks"}

              sets.WS.TA.Exenterator = {head="Espial Cap",neck="Peacock Charm",ear1="Suppanomimi",ear2="Ethereal Earring",
              body="Espial Gambison",hands="Espial Bracers",ring1="Rajas Ring",ring2="Snioer's Ring",
              back="Amemet Mantle",waist="Life Belt",legs="Espial Hose",feet="Espial Socks"}

              sets.WS.SATA.Exenterator = sets.WS.TA.Exenterator

              sets.WS['Mercy Stroke'] = {head="Espial Cap",neck="Peacock Charm",ear1="Suppanomimi",ear2="Ethereal Earring",
              body="Espial Gambison",hands="Espial Bracers",ring1="Rajas Ring",ring2="Snioer's Ring",
              back="Amemet Mantle",waist="Life Belt",legs="Espial Hose",feet="Espial Socks"}

              sets.WS.SA['Mercy Stroke'] = set_combine(sets.WS["Mercy Stroke"],{hands="Espial Bracers",legs="Espial Hose"})

              sets.WS.TA['Mercy Stroke'] = set_combine(sets.WS["Mercy Stroke"],{hands="Espial Bracers",legs="Espial Hose"})

              TP_Set_Names = {"Low Man","Delay Cap","Evasion","TH","Acc"}
              sets.TP = {}
              sets.TP['Low Man'] = {range="Jr.Msk.Chakram +1",
              head="Espial Cap",neck="Peacock Charm",ear1="Suppanomimi",ear2="Ethereal Earring",
              body="Espial Gambison",hands="Espial Bracers",ring1="Rajas Ring",ring2="Snioer's Ring",
              back="Amemet Mantle",waist="Life Belt",legs="Espial Hose",feet="Espial Socks"}

              sets.TP['TH'] = {range="Jr.Msk.Chakram +1",
              head="Espial Cap",neck="Peacock Charm",ear1="Suppanomimi",ear2="Ethereal Earring",
              body="Espial Gambison",hands="Espial Bracers",ring1="Rajas Ring",ring2="Snioer's Ring",
              back="Amemet Mantle",waist="Life Belt",legs="Espial Hose",feet="Espial Socks"}

              sets.TP['Acc'] = {range="Jr.Msk.Chakram +1",
              head="Espial Cap",neck="Peacock Charm",ear1="Suppanomimi",ear2="Ethereal Earring",
              body="Espial Gambison",hands="Espial Bracers",ring1="Rajas Ring",ring2="Snioer's Ring",
              back="Amemet Mantle",waist="Life Belt",legs="Espial Hose",feet="Espial Socks"}

              sets.TP['Delay Cap'] = {range="Jr.Msk.Chakram +1",
              head="Espial Cap",neck="Peacock Charm",ear1="Suppanomimi",ear2="Ethereal Earring",
              body="Espial Gambison",hands="Espial Bracers",ring1="Rajas Ring",ring2="Snioer's Ring",
              back="Amemet Mantle",waist="Twilight Belt",legs="Espial Hose",feet="Espial Socks"}

              sets.TP.Evasion = {
              head="Espial Cap",neck="Peacock Charm",ear1="Suppanomimi",ear2="Ethereal Earring",
              body="Espial Gambison",hands="Espial Bracers",ring1="Rajas Ring",ring2="Snioer's Ring",
              back="Amemet Mantle",waist="Twilight Belt",legs="Espial Hose",feet="Espial Socks"}

              Idle_Set_Names = {'Normal','MDT'}
              sets.Idle = {}
              sets.Idle.Normal = {head="Espial Cap",neck="Peacock Charm",ear1="Suppanomimi",ear2="Ethereal Earring",
              body="Espial Gambison",hands="Espial Bracers",ring1="Rajas Ring",ring2="Snioer's Ring",
              back="Amemet Mantle",waist="Twilight Belt",legs="Espial Hose",feet="Espial Socks"}

              sets.Idle.MDT = {head="Espial Cap",neck="Peacock Charm",ear1="Suppanomimi",ear2="Ethereal Earring",
              body="Espial Gambison",hands="Espial Bracers",ring1="Rajas Ring",ring2="Snioer's Ring",
              back="Amemet Mantle",waist="Twilight Belt",legs="Espial Hose",feet="Espial Socks"}

              end

              function precast(spell)
              if sets.JA[spell.english] then
              equip(sets.JA[spell.english])
              elseif spell.type=="WeaponSkill" then
              if sets.WS[spell.english] then equip(sets.WS[spell.english]) end
              if buffactive['sneak attack'] and buffactive['trick attack'] and sets.WS.SATA[spell.english] then equip(sets.WS.SATA[spell.english])
              elseif buffactive['sneak attack'] and sets.WS.SA[spell.english] then equip(sets.WS.SA[spell.english])
              elseif buffactive['trick attack'] and sets.WS.TA[spell.english] then equip(sets.WS.TA[spell.english]) end
              elseif string.find(spell.english,'Waltz') then
              equip(sets.JA.Waltz)
              end
              end

              function aftercast(spell)
              if player.status=='Engaged' then
              equip(sets.TP[TP_Set_Names[TP_Index]])
              else
              equip(sets.Idle[Idle_Set_Names[Idle_Index]])
              end
              end

              function status_change(new,old)
              if T{'Idle','Resting'}:contains(new) then
              equip(sets.Idle[Idle_Set_Names[Idle_Index]])
              elseif new == 'Engaged' then
              equip(sets.TP[TP_Set_Names[TP_Index]])
              end
              end

              function buff_change(buff,gain_or_loss)
              if buff=="Sneak Attack" then
              soloSA = gain_or_loss
              elseif buff=="Trick Attack" then
              soloTA = gain_or_loss
              end
              end

              function self_command(command)
              if command == 'toggle TP set' then
              TP_Index = TP_Index +1
              if TP_Index > #TP_Set_Names then TP_Index = 1 end
              send_command('@input /echo ----- TP Set changed to '..TP_Set_Names[TP_Index]..' -----')
              equip(sets.TP[TP_Set_Names[TP_Index]])
              elseif command == 'toggle Idle set' then
              Idle_Index = Idle_Index +1
              if Idle_Index > #Idle_Set_Names then Idle_Index = 1 end
              send_command('@input /echo ----- Idle Set changed to '..Idle_Set_Names[Idle_Index]..' -----')
              equip(sets.Idle[Idle_Set_Names[Idle_Index]])
              end
              end
               






              1 user(s) are reading this topic

              0 members, 1 guests, 0 anonymous users