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Goofy idea regarding Skillchains


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    #1 Teakwood

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      Posted 01 June 2015 - 08:15 PM

      Hi! I've been thinking of digging into plugin development, haven't really read -deeply- through the APIs yet so I'm not really clear on what's possible, what's trivial, etc.

       

      I've got a plugin in mind that'd close the open gameplay loop with skillchains - where in order to SC with someone you pretty much have to figure out in advance what all the relevant skillchain properties are, work out a skillchain beforehand, etc. I'd like to live in a world where just by using WS and playing the game, you learn at least what your -own- WS are in terms of elemental properties, and ideally, have some kind of UI display of the SC elemental property currently affecting the monster.

       

      My immediate question is: is there any easy way to query a target for currently active weaponskill properties? Is that all done server-side? If I have to, I can probably work something out that tries to hoover up weaponskill and skillchain data from the battle log and figure out on-the-fly what the monster's active WS property looks like, but it'd be more complex and kind of gross.

       

      Everything else is fairly obvious in my mind - probably involving sending /tells to the user or displaying information onscreen somewhere, which is all known solved problems.

       

      Although, while I'm asking - is there any way to change the text of things in your actual FFXI menus? Or change the colours of text? i.e. in my weaponskill menu, Tachi:Kasha would show up red-and-white and black, or something - I'm not sure exactly. I guess the other option -here- would be a Rhombus-based menu that renamed weaponskills to indicate what their elemental properties were, or something, but I like playing with the default UI because I am a broken human being, so if that's possible...



      #2 Arcon

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      Posted 01 June 2015 - 09:08 PM

      That info is not stored on a mob. Or well, it probably is, but only server-side, so the client never knows about it. But you do get the action packet, indicating a certain weapon skill hit the target, so you have to work with that.

       

      Adjusting in-game menus is not possible with our API (it may never be). You could, however, display on-screen text and images though, indicating a target's current elemental skillchain properties.



      #3 Teakwood

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        Posted 01 June 2015 - 11:30 PM

        Hmm, okay, that answers the important questions I had about what approaches to this would even make sense. Thanks very much, I appreciate it and everything you guys have done for the game!






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