Hi! I've been thinking of digging into plugin development, haven't really read -deeply- through the APIs yet so I'm not really clear on what's possible, what's trivial, etc.
I've got a plugin in mind that'd close the open gameplay loop with skillchains - where in order to SC with someone you pretty much have to figure out in advance what all the relevant skillchain properties are, work out a skillchain beforehand, etc. I'd like to live in a world where just by using WS and playing the game, you learn at least what your -own- WS are in terms of elemental properties, and ideally, have some kind of UI display of the SC elemental property currently affecting the monster.
My immediate question is: is there any easy way to query a target for currently active weaponskill properties? Is that all done server-side? If I have to, I can probably work something out that tries to hoover up weaponskill and skillchain data from the battle log and figure out on-the-fly what the monster's active WS property looks like, but it'd be more complex and kind of gross.
Everything else is fairly obvious in my mind - probably involving sending /tells to the user or displaying information onscreen somewhere, which is all known solved problems.
Although, while I'm asking - is there any way to change the text of things in your actual FFXI menus? Or change the colours of text? i.e. in my weaponskill menu, Tachi:Kasha would show up red-and-white and black, or something - I'm not sure exactly. I guess the other option -here- would be a Rhombus-based menu that renamed weaponskills to indicate what their elemental properties were, or something, but I like playing with the default UI because I am a broken human being, so if that's possible...