I noticed that when using Plugin_Manager to load addons/plugins that if the game variables for them are set in init.txt that they don't take effect when Plugin_Manager loads them. It's not until I use the command //exec init.txt that all the game variables for stuff like DrawDistance takes effect. Is there a way this can be worked around?
I also noticed that lighting effects don't take place either until init.txt is manually loaded via command, however keybinds work fine without having to reload the script.