I'm noticing issues too where certain sets are not activating. Here's a chunk from mine from Kinematics' SMN gearswap:
sets.precast.FC = {
head="Nahtirah Hat",ear2="Loquac. Earring",
body="Vanir Cotehardie",ring1="Prolix Ring",
back="Swith Cape +1",waist="Witful Belt",legs="Orvail Pants +1",feet="Chelona Boots"}
sets.midcast.Cure = {main="Tamaxchi",sub="Genbu's Shield",
head="Nahtirah Hat",ear2="Loquac. Earring",
body="Heka's Kalasiris",hands="Bokwus Gloves",ring1="Prolix Ring",ring2="Sirona's Ring",
back="Swith Cape +1",waist="Witful Belt",legs="Hagondes Pants",feet="Hag. Sabots +1"}
sets.idle.Avatar = {main="Gridarvor",sub="Vox Grip",ammo="Seraphicaller",
head="Con. Horn +1",neck="Caller's Pendant",ear1="Gifted Earring",ear2="Loquac. Earring",
body="Glyphic Doublet +1",hands="Serpentes Cuffs",ring1="Evoker's Ring",ring2="Sangoma Ring",
back="Conveyance Cape",waist="Fucho-no-Obi",legs="Nares Trews",feet="Con. Pigaches"}
These are the functions I think to work with the sets:
function customize_idle_set(idleSet)
if pet.isvalid then
if pet.element == world.day_element then
idleSet = set_combine(idleSet, sets.perp.Day)
end
if pet.element == world.weather_element then
idleSet = set_combine(idleSet, sets.perp.Weather)
end
if sets.perp[pet.name] then
idleSet = set_combine(idleSet, sets.perp[pet.name])
end
gear.perp_staff.name = elements.perpetuance_staff_of[pet.element]
if gear.perp_staff.name and (player.inventory[gear.perp_staff.name] or player.wardrobe[gear.perp_staff.name]) then
idleSet = set_combine(idleSet, sets.perp.staff_and_grip)
end
if state.Buff["Avatar's Favor"] and avatars:contains(pet.name) then
idleSet = set_combine(idleSet, sets.idle.Avatar.Favor)
end
if pet.status == 'Engaged' then
idleSet = set_combine(idleSet, sets.idle.Avatar.Melee)
end
end
if player.mpp < 51 then
idleSet = set_combine(idleSet, sets.latent_refresh)
end
return idleSet
end
function job_update(cmdParams, eventArgs)
classes.CustomIdleGroups:clear()
if pet.isvalid then
if avatars:contains(pet.name) then
classes.CustomIdleGroups:append('Avatar')
elseif spirits:contains(pet.name) then
classes.CustomIdleGroups:append('Spirit')
end
end
end
What happens is that if I cure someone then sets.precast.FC equips, but it is not then being followed by sets.midcast.Cure or sets.idle.Avatar so I'm bleeding mana after using any ability or spell. Thing is this all worked before the update.