POL Crash while in game.
#21
Posted 24 September 2014 - 11:37 AM
#22
Posted 25 September 2014 - 03:35 AM
Here's a new Hook, would appreciate some testing if it crashes with this one (and if so, provide the appropriate dumps):
So far no crashes with this Hook.dll
#24
Posted 27 September 2014 - 12:01 PM
Since Windower automatically updated the hook.dll file 2 days ago (assuming you pushed a new one) my mule has crashed twice but my main has not.
http://www.megafileu...e-4964-dmp.html
#25
Posted 28 September 2014 - 04:44 PM
Was this without Timers? I.e. did I introduce a new crash with this, or did this kind of crash happen before as well?
#26
Posted 29 September 2014 - 02:32 PM
Was this without Timers? I.e. did I introduce a new crash with this, or did this kind of crash happen before as well?
Sorry, it's with Timers again. Doesn't happen when I unload Timers.
#27
Posted 29 September 2014 - 06:06 PM
Can you make a new crash dump with the Hook I pushed yesterday?
#28
Posted 30 September 2014 - 12:16 AM
Can you make a new crash dump with the Hook I pushed yesterday?
Here's the crash as of about 5 minutes ago using the latest Hook you pushed yesterday.
http://www.megafileu...e-6408-dmp.html
Edit: This is with Timers loaded. I can't seem to crash with it unloaded.
#29
Posted 30 September 2014 - 05:38 AM
I actually pushed a new hook just a few hours before you posted this. Were you using that one? The link is here (it's only pushed to the dev Windower so far):
https://update.windo...et/dev/Hook.dll
#30
Posted 30 September 2014 - 05:40 AM
Actually, I just looked at the dump, and your crash is unrelated to what I fixed. Are you using either GW or the send addon? (Or another form of IPC?)
Can you tell me anything about when it's crashing, anything about the circumstances? The dump alone is unfortunately not showing much, only that it's IPC related.
#31
Posted 30 September 2014 - 06:04 PM
Actually, I just looked at the dump, and your crash is unrelated to what I fixed. Are you using either GW or the send addon? (Or another form of IPC?)
Can you tell me anything about when it's crashing, anything about the circumstances? The dump alone is unfortunately not showing much, only that it's IPC related.
GW is loaded, no other form of send addons. The circumstances are always mid action; could be a spell or JA, does it with both. Lets says I cast Stone, right when the animation is about to finish (arms spread out after the spell takes off) is when it would crash. It only appears to happen when Timers is loaded, when it's unloaded I don't crash at all.
Here's a new Hook, would appreciate some testing if it crashes with this one (and if so, provide the appropriate dumps):
When I tested this Hook I had no problems with crashing with Timers loaded. I haven't actually tried to use this Hook since the last Hook you pushed. Been a busy weekend/beginning of the week.
#32
Posted 09 October 2014 - 01:13 PM
Would just like to point out; deleted the Hook.dll and all plugin .dll's, then running CCleaner followed by a restart prior to reopening the Windower launcher to redownload everything has solved my crashing issues on both PC's. I haven't crashed in over 24 hours.
#33
Posted 13 October 2014 - 01:38 PM
Did ya'll push a new Hook.dll or Timer.dll update? No crashing since Oct. 9 and now this morning crashed twice for no reason, just warping...
Here's a dump, just in case: http://www.megafileu...e-1384-dmp.html
Edited by Zigbar, 13 October 2014 - 01:55 PM.
#34
Posted 13 October 2014 - 03:08 PM
Are you playing on the dev version? If so, yes, it was updated. The live version wasn't.
#35
Posted 13 October 2014 - 03:30 PM
Are you playing on the dev version? If so, yes, it was updated. The live version wasn't.
I want to say the live version. Hook version 4.2.8.5
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