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AEcho modifications


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    #1 Keido

    Keido

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      Posted 11 March 2016 - 04:47 PM

      I have been trying to modify this with limited success. Now nothing works and I cant quite understand why. Am I missing a name? Can anyone take a look? Any assistance would be appreciated. THANK YOU!

      First the aecho.lua

      --[[
      
      Copyright (c) 2013, Ricky Gall
      
      All rights reserved.
      
      
      
      Redistribution and use in source and binary forms, with or without
      
      modification, are permitted provided that the following conditions are met:
      
      
      
          * Redistributions of source code must retain the above copyright
      
          notice, this list of conditions and the following disclaimer.
      
          * Redistributions in binary form must reproduce the above copyright
      
          notice, this list of conditions and the following disclaimer in the
      
          documentation and/or other materials provided with the distribution.
      
          * Neither the name of <addon name> nor the
      
          names of its contributors may be used to endorse or promote products
      
          derived from this software without specific prior written permission.
      
      
      
      THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
      
      ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
      
      WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
      
      DISCLAIMED. IN NO EVENT SHALL <your name> BE LIABLE FOR ANY
      
      DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
      
      (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
      
      LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
      
      ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
      
      (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
      
      SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
      
      ]]
      
      
      
      
      
      _addon.name = 'AEcho'
      
      _addon.version = '2.02'
      
      _addon.author = 'Nitrous (Shiva)'
      
      _addon.command = 'aecho'
      
      
      
      require('tables')
      
      require('strings')
      
      require('logger')
      
      require('sets')
      
      config = require('config')
      
      chat = require('chat')
      
      res = require('resources')
      
      
      
      defaults = {}
      
      defaults.buffs = S{    "parsimony","dark arts","rapture","perpetuance","petrified","paralyze","light arts","slow",
      
      "accession","manifestation","addendum: white","addendum: black","celerity","ebullience","stun","sleep","alacrity",
      
      "immanence","penury","poison","blind","silence","disease","doom","charm","amnesia","curse","bind","gravity","addle",
      
      "kaustra","mute","plague","bane","burn","frost","rasp","shock","terror","drown","dia","bio","flash","str down",
      
      "dex down","vit down","agi down","int down","mnd down","chr down","hp max down","mp max down","tp max down","helix",
      
      "inhibit tp","accuracy down","attack down","evasion down","zombie","defense down","magic accuracy down","magic attack down",
      
      "magic evasion down","magic defense down","weakness"
      
                      }
      
      defaults.alttrack = true
      
      defaults.sitrack = true
      
      
      
      settings = config.load(defaults)
      
      
      
      autoecho = true
      
      
      
      windower.register_event('gain buff', function(id)
      
          local name = res.buffs[id].english
      
          for key,val in pairs(settings.buffs) do
      
              if key:lower() == name:lower() then
      
                  if name:lower() == 'silence' and autoecho then
      
                      windower.send_command('input /item "Echo Drops" '..windower.ffxi.get_player()["name"])
      
                  elseif name:lower() == 'blind' and autoecho then
      
                      windower.send_command('input /item "Eye Drops" '..windower.ffxi.get_player()["name"])
      
                  elseif name:lower() == 'paralyze' and autoecho then
      
                      windower.send_command('input /item "Remedy" '..windower.ffxi.get_player()["name"])
      
                  elseif name:lower() == 'disease' and autoecho then
      
                      windower.send_command('input /item "Remedy" '..windower.ffxi.get_player()["name"])
      
                  elseif name:lower() == 'poison' and autoecho then
      
                      windower.send_command('input /item "Antidote" '..windower.ffxi.get_player()["name"])
      
                  elseif name:lower() == 'doom' and autoecho then
      
                      windower.send_command('input /item "Hallowed Water" '..windower.ffxi.get_player()["name"])
      
                  elseif name:lower() == 'curse' and autoecho then
      
                      windower.send_command('input /item "Holy Water" '..windower.ffxi.get_player()["name"])
      
                  elseif name:lower() == 'bane' and autoecho then
      
                      windower.send_command('input /item "Holy Water" '..windower.ffxi.get_player()["name"])
      
                  elseif name:lower() == 'stun' and autoecho then
      
                      windower.send_command('input /p I am stunned!!')
      
                  elseif name:lower() == 'slow' and autoecho then
      
                      windower.send_command('input /p I have been slowed!!')
      
                  elseif name:lower() == 'sleep' and autoecho then
      
                      windower.send_command('input /p Help I have been put to sleep!!')
      
                  elseif name:lower() == 'petrified' and autoecho then
      
                      windower.send_command('input /p Help I am petrified!!')
      
                  elseif name:lower() == 'bind' and autoecho then
      
                      windower.send_command('input /p Help I am bound!!')
      
                  elseif name:lower() == 'charm' and autoecho then
      
                      windower.send_command('input /p Help I am charmed!! Sleep me or run.')
      
                  elseif name:lower() == 'amnesia' and autoecho then
      
                      windower.send_command('input /p I have amnesia!!')
      
                  elseif name:lower() == 'terror' and autoecho then
      
                      windower.send_command('input /p I am terrorized!!')
      
                  elseif name:lower() == 'flash' and autoecho then
      
                      windower.send_command('input /p I have been afflicted with flash!!')
      
                  elseif (name:lower() == 'burn' or name:lower() == 'bio' or name:lower() == 'frost' or name:lower() == 'dia' or name:lower() == 'shock' or name:lower() == 'rasp' or name:lower() == 'drown' or name:lower() == 'choke') and autoecho then
      
                      windower.send_command('input /p I have been afflicted with a DoT!! Slowly losing HP.')
      
                  elseif name:lower() == 'helix' and autoecho then
      
                      windower.send_command('input /p I have been afflicted with a Helix!! Severe loss of HP.')
      
                  elseif (name:lower() == 'str down' or name:lower() == 'agi down' or name:lower() == 'dex down' or name:lower() == 'mnd down' or name:lower() == 'int down' or name:lower() == 'vit down' or name:lower() == 'chr down') and autoecho then
      
                      windower.send_command('input /p I have been afflicted one or more attributes being reduced!!')
      
                  elseif name:lower() == 'plague' and autoecho then
      
                      windower.send_command('input /p I have been afflicted with a plague!! Losing TP and MP.')
      
                  elseif name:lower() == 'zombie' and autoecho then
      
                      windower.send_command('input /p I have been afflicted with zombie!! Unable to be cured.')
      
                  elseif name:lower() == 'weakness' and autoecho then
      
                      windower.send_command('input /p I have been afflicted by weakness!! HP Halved.')
      
                  elseif name:lower() == 'gravity' and autoecho then
      
                      windower.send_command('input /p I have been afflicted by gravity!! Movement hindered.')
      
                  elseif name:lower() == 'evasion down' and autoecho then
      
                      windower.send_command('input /p My evasion has been reduced!!')
      
                  elseif name:lower() == 'attack down' and autoecho then
      
                      windower.send_command('input /p My attack has been reduced!!')
      
                  elseif name:lower() == 'defense down' and autoecho then
      
                      windower.send_command('input /p My defense has been reduced!!')
      
                  elseif name:lower() == 'accuracy down' and autoecho then
      
                      windower.send_command('input /p My accuracy has been reduced!!')
      
                  elseif name:lower() == 'hp max down' and autoecho then
      
                      windower.send_command('input /p My HP has been reduced!!')
      
                  elseif name:lower() == 'mp max down' and autoecho then
      
                      windower.send_command('input /p My MP has been reduced!!')
      
                  elseif name:lower() == 'tp max down' and autoecho then
      
                      windower.send_command('input /p My TP has been reduced!!')
      
                  end
      
              end
      
          end
      
      end)
      
      
      
      windower.register_event('incoming text', function(old,new,color)
      
          if settings.sitrack then
      
              local sta,ea,txt = string.find(new,'The effect of ([%w]+) is about to wear off.')
      
              if sta ~= nil then
      
                  windower.send_command('@send @others atc '..windower.ffxi.get_player()['name']..' - '..txt..' wearing off.')
      
              end
      
          end
      
          return new,color
      
      end)
      
      
      
      windower.register_event('addon command', function(...)
      
          local args = {...}
      
          if args[1] ~= nil then
      
              local comm = args[1]:lower()
      
              if comm == 'help' then
      
                  local helptext = [[AEcho - Command List:
      
       1. aecho watch <buffname> --adds buffname to the tracker
      
       2. aecho unwatch <buffname> --removes buffname from the tracker
      
       3. aecho trackalt --Toggles alt buff/debuff messages on main (this requires send addon)
      
       4. aecho sitrack --When sneak/invis begin wearing passes this message to your alts
      
       5. aecho list --lists buffs being tracked
      
       6. aecho toggle --Toggles off automatic echo drop usage (in case you need this off. does not remain off across loads.)]]
      
                  for _, line in ipairs(helptext:split('\n')) do
      
                      windower.add_to_chat(207, line..chat.controls.reset)
      
                  end
      
              elseif S{'watch','trackalt','unwatch','sitrack'}:contains(comm) then
      
                  local list = ''
      
                  local spacer = ''
      
                  if comm == 'watch' then
      
                      for i = 2, #args do
      
                          if i > 2 then spacer = ' ' end
      
                          list = list..spacer..args[i]
      
                      end
      
                      if settings.buffs[list] == nil then
      
                          settings.buffs:add(list:lower())
      
                          notice(list..' added to buffs list.')
      
                      end
      
                  elseif comm == 'unwatch' then
      
                      for i = 2, #args do
      
                          if i > 2 then spacer = ' ' end
      
                          list = list..spacer..args[i]
      
                      end
      
                      if settings.buffs[list] ~= nil then
      
                          settings.buffs:remove(list:lower())
      
                          notice(list..' removed from buffs list.')
      
                      end
      
                  elseif comm == 'trackalt' then
      
                      settings.alttrack = not settings.alttrack
      
                  elseif comm == 'sitrack' then
      
                      settings.sitrack = not settings.sitrack
      
                  end
      
                  settings:save()
      
              elseif comm == 'list' then
      
                  settings.buffs:print()
      
              elseif comm == 'toggle' then
      
                  autoecho = not autoecho
      
              else
      
                  return
      
              end
      
          end
      
      end)


      The settings.xml
      <?xml version="1.1" ?>
      
      <settings>
      
          <global>
      
              <alttrack>false</alttrack>
      
              <buffs>parsimony,dark arts,rapture,perpetuance,petrified,paralyze,light arts,slow,accession,
      
              manifestation,addendum: white,addendum: black,celerity,ebullience,stun,sleep,alacrity,
      
              immanence,penury,poison,blind,silence,disease,doom,charm,amnesia,curse,bind,gravity,addle,
      
              kaustra,mute,plague,bane,burn,frost,rasp,shock,terror,drown,dia,bio,flash,str down,dex down,
      
              vit down,agi down,int down,mnd down,chr down,hp max down,mp max down,tp max down,helix,inhibit tp,
      
              accuracy down,attack down,evasion down,zombie,defense down,magic accuracy down,magic attack down,
      
              magic evasion down,magic defense down,weakness</buffs>
      
              <sitrack>true</sitrack>
      
          </global>
      
      </settings>





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