This is a fairly straightforward process utilizing autoexec and chatmon for those who may be interested in something like this. My intention for configuring this is merely for convenience sake for people who multi-box, eliminating the need to cycle through x instances of ffxi to find which character received a message or examination. This can also be used for those who merely want to customize their chatmon reactions with whatever they desire.
Firstly, if you intend to use a tts this was a decent option I discovered online.
http://www.fromtexttospeech.com/
Convert the mp3(s) to .wav (allows multiple files and a zip of them at the end)
http://media.io/
Place the .wav files to a location you remember in order to 'call' on with chatmon. ie; c:\character1examined.wav
In autoexec, if you possess multiple characters you want to customize you will need to create individual profiles. Else you can simply see the chatmon command further down to personalize it for a single character. The other commands in this line are just to exemplify you can still do various actions when logging in aside from loading a bare xml profile.
AutoExec.xml. Change character1 to the name of your character
<register event="login_character1">ae load Character1.xml;wait 2;wincontrol move 50 50; wait 2;input /cm p;</register>
Character1.xml. Place file inside of autoexec folder
<?xml version="1.0" ?>
<autoexec>
<register event="examined_*">chatmon play c:\character1examined.wav;</register>
<register event="chat_tell_*_*">chatmon play c:\character1tell.wav;</register>
</autoexec>
Naturally, if you happen to frequently communicate with people via tell this might not be ideal for you. You can minimize the amount of time it would play as seen above to a single time or numerous times etc
I used the old guide to autoexec to format it for the purpose I was seeking. You may find different options that can assist you and add a little bit of convenience to your gaming experience
http://legacy.window...-documentation/
I imagine there might be easier ways to do this via lua and insertion into a gs file even but I had issues with getting sound files to play. I'm not an experienced coder and I simply scrapped this together from what I found online