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statues effect/ subeffect


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    #1 zaxtiss

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      Posted 16 November 2015 - 07:16 AM

      hiya is there a way to use the sub effect ids of mobs ? I seen those on the darkstar project. Thanks again

       

       



      #2 Iryoku

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        Posted 16 November 2015 - 01:40 PM

        Nope, server-side only. You can of course see when status effects are landed using packets and/or monitoring the chat log, but you'll only be able to see when statuses you cause wear off.



        #3 zaxtiss

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          Posted 19 November 2015 - 08:51 AM

          so would i use the actions packet 0x28 packet for sensing when i or a party memeber ,ale a SC. im trying to make it so if a skillchain just went off and im about to cast it will send the command to lock my magucburst set on mid cast any idea would be sweet



          #4 Iryoku

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            Posted 19 November 2015 - 08:40 PM

            Skillchains are sent as a additional effects on Category 3 (Weapon Skill Finish) actions (packet 0x028) with the following animation IDs:

            • Light
            • Darkness
            • Gravitation
            • Fragmentation
            • Distortion
            • Fusion
            • Compression
            • Liquefaction
            • Induration
            • Reverberation
            • Transfixion
            • Scission
            • Detonation
            • Impaction


            #5 zaxtiss

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              Posted 06 December 2015 - 02:23 AM

              hmmmm so I would need to make a function reading incoming packets and if its packet 0x28 category 3 and has additional effects with those animation ids equip Mb set else equip elemental magic Set on midcast. That sound about right?



              #6 Iryoku

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                Posted 06 December 2015 - 04:05 PM

                Sounds right.






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