I can't use curing waltz because whenever I do something makes it try and cast waltz III when I don't have III.
How can I fix?
Posted 24 April 2015 - 05:04 AM
I can't use curing waltz because whenever I do something makes it try and cast waltz III when I don't have III.
How can I fix?
Posted 24 April 2015 - 05:21 AM
Sounds like you have a GearSwap rule that's messed up.
Posted 24 April 2015 - 05:34 AM
edit: nvm
Posted 26 April 2015 - 03:14 AM
Yeah it's Gearswap alright. I get this error all the time if I got DNC levelled up as a sub to 49 and trying to use Curing Waltz II on a job that can't yet use Curing Waltz III. I'll get weird error like this:
/ma "Curing Waltz III" 1248574
Command error.
Posted 26 April 2015 - 03:37 AM
For the record, it's not GearSwap itself. It's a rule you're using. Probably because you're using a pre-made library by someone else. Some people think it's a good idea to redirect spells like this.
Posted 26 April 2015 - 12:28 PM
are you using motes include?? if so he does have coding that auto changes your curing waltz to the most efficient one and as far as i know it does not check to see if your player level is high enuf to use it
this is the code i use to get the highest one you can use as well as the most suited for your hp lvl
function pretarget(spell) ... if spell.type == "Waltz" and spell.target.type == "SELF" and spell.en:startswith('Curing Waltz') then local new_waltz = (extra.select_waltz() or false) if new_waltz and spell.en ~= new_waltz then cancel_spell() send_command('input /ja "'..new_waltz..'" <me>') return end end ... end function buff_change(name,gain,buff_table) ... if buff_table.id == 582 then Contradance_potency = (gain and 100 or 0) end ... end Contradance_potency = 0 function extra.waltz_potency() local potency = 0 local waltz_pot = {[14578]=10,[14579]=10,[11302]=10,[11303]=10,[16002]=5,[11478]=5,[11479]=5,[10668]=7,[10751]=3,[10402]=5,[10407]=8,[28635]=5,[10787]=3, [27825]=20,[27826]=20,[27846]=21,[27847]=21,[28241]=10,[28242]=10,[28262]=10,[28263]=10,[20626]=3,[28002]=5,[26660]=9,[26661]=11,[20610]=7} for i2,v2 in pairs(sets["Curing Waltz"]) do if type(v2) == "table" then local gear = (res.items:with('name', v2.name)) if v2.name == gear[gearswap.language] then potency = potency + waltz_pot[gear.id] end else local gear = (res.items:with('name', v2)) if v2 == gear[gearswap.language] then potency = potency + waltz_pot[gear.id] end end if potency > 30 then potency = 30 end end return potency end function extra.select_waltz() -- returns the most usable Waltz for use on your player local potency = 0 if sets["Curing Waltz"] then potency = extra.waltz_potency() end potency = potency + (player.job_points.dnc.waltz_potency*2) + Contradance_potency local add_perc = function(num,per) return (((num/100)*per)+num) end local hp_dif = player.max_hp - player.hp local abilitys = res.job_abilities local base = waltz_stats.vit + waltz_stats.chr local dnc_type local h_waltz local waltz = { main_job={[1]={heal=math.floor((base*0.250)+60),tp=200,lvl=15,id=190},[2]={heal=math.floor((base*0.500)+130),tp=350,lvl=30,id=191}, [3]={heal=math.floor((base*0.750)+270),tp=500,lvl=45,id=192},[4]={heal=math.floor((base*1.000)+450),tp=650,lvl=75,id=193}, [5]={heal=math.floor((base*1.25)+600),tp=800,lvl=80,id=311},}, sub_job={[1]={heal=(math.floor((base*0.125)+60) > 95 and 95 or math.floor((base*0.125)+60)),tp=200,lvl=15,id=190}, [2]={heal=(math.floor((base*0.250)+130) > 200 and 200 or math.floor((base*0.250)+130)),tp=350,lvl=30,id=191}, [3]={heal=(math.floor((base*0.375)+270) > 375 and 375 or math.floor((base*0.375)+270)),tp=500,lvl=45,id=192},},} if player.main_job == "DNC" then dnc_type = 'main_job' elseif player.sub_job == "DNC" then dnc_type = 'sub_job' end for i,v in ipairs(waltz[dnc_type]) do if add_perc(v.heal,potency) >= hp_dif and player[dnc_type..'_level'] >= v.lvl and player.tp >= v.tp then return abilitys[v.id][gearswap.language] elseif player[dnc_type..'_level'] >= v.lvl and player.tp >= v.tp then h_waltz = v.id end end if h_waltz then return abilitys[h_waltz][gearswap.language] end end
but you need to input this in your main file
waltz_stats = {vit=<vit when curing waltz gear on>,chr=<chr when curing waltz gear on>}
like this
waltz_stats = {vit=128,chr=154}
all the rest is automatic
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