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sets.midcast.TP and set.midcast.WS


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    #1 Ethan

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      Posted 28 December 2014 - 08:27 PM

      I am working H2H sets.precast.TP, sets.midcast.TP, sets.precast.WS and sets.midcast.WS

      i did it for rng few months ago with (Int category 2,3,7,12) http://dev.windower....i:events:action

      some questions :

      1) do you think it is possible with H2H?

      2) possible to have more parameter in category 1 (melee attack), like the end of a cycle hit with H2H MNK

      3) possible to consider right hand hit MNK as off hand 1?

        int animation

              0: Main hand   1: Off hand   2: Left kick  3: Right kick 

       

       



      #2 Iryoku

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        Posted 29 December 2014 - 12:06 PM

        1) do you think it is possible with H2H?

        I'm not really sure what you're asking here...

         

        2) possible to have more parameter in category 1 (melee attack), like the end of a cycle hit with H2H MNK

        Again... I'm not really sure what you're asking, but all 8 possible melee attack rounds come from the server as a single action.
        action.targets[1].actions[1] is the first hit, action.targets[1].actions[2] is the second, all the way up to action.targets[1].actions[action.targets[1].action_count].

         

        3) possible to consider right hand hit MNK as off hand 1?
          int animation
                0: Main hand   1: Off hand   2: Left kick  3: Right kick

        Um, wrong hand, but yes; right hand is 0, left hand is 1.



        #3 Ethan

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          Posted 06 January 2015 - 02:38 PM

          You not really understand, but your post is rich in info, thank you.

          I explain my idea.

          Most of attack and ws are translate usually in sets.TP and sets.WS

          Most of attack are multi hits. Idea is build a sets.precast.tp for the 1st hit attack, and a sets.midcast.tp for the 2nd to the last hit (hit attack is cap at eight from your post).

              1st hit would be : sets.precast.tp with equipment as str,acc... (Happens right before the action is sent to the server)

              2nd to 8th hit would be : sets.midcast.tp with equipment as atk/dex... (Happens right after the action is sent to the server)

           

          Most of WS are multi hits. Idea is build a sets.precast.ws for the 1st hit WS, and a sets.midcast.WS for the 2nd to the last hit

              1st hit would be : sets.precast.WS with equipment as ws modifier, ws acc... (Happens right before the action is sent to the server)

              2nd to last would be : sets.midcast.ws with equipment as atk/str... (Happens right after the action is sent to the server)

           

          Do you think it is possible?



          #4 Kenshi

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            Posted 06 January 2015 - 02:50 PM

            I don't think this is possible, all hits are calculated in the attack round, same for multi hit ws. Maybe you can use a conserve tp set for precast but I don't think so.



            #5 Arcon

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            Posted 06 January 2015 - 03:11 PM

            Correct, it's not possible.






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