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Checking for multiple same buffs....


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    #1 cytime1000

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      Posted 09 January 2014 - 02:36 PM

      Any examples for checking to see if you have 3 runes or maneuvers up of the same type up?



      #2 Arcon

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      Posted 09 January 2014 - 02:46 PM

      With Lua? With GearSwap? With Spellcast?



      #3 cytime1000

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        Posted 09 January 2014 - 03:23 PM

        Gearswap for sure didn't think it was possible with spellcast...



        #4 Arcon

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        Posted 09 January 2014 - 03:36 PM

        With GearSwap buffactive['Buff Name'] will return the number of those buffs you have up.



        #5 cytime1000

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          Posted 09 January 2014 - 03:44 PM

          With GearSwap buffactive['Buff Name'] will return the number of those buffs you have up.

          Nice Thanks.... I think that confirms my migration to Gearswap needs to happen oh the pain of converting so many xml to lua I might just have to sit down and right something to do it or at least convert to a template with all the gear sets in it.



          #6 Arcon

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          Posted 09 January 2014 - 03:56 PM

          Here is a Spellcast > GearSwap converter:

          https://dl.dropboxus...pellcastLua.exe

           

          Here is a web interface for it:

          http://windower.net:1234/

           

          Both of them are feature-complete but require testing. If you could try it and report any bugs we would appreciate it.



          #7 cytime1000

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            Posted 10 January 2014 - 05:42 PM

            Here is a Spellcast > GearSwap converter:

            https://dl.dropboxus...pellcastLua.exe

             

            Here is a web interface for it:

            http://windower.net:1234/

             

            Both of them are feature-complete but require testing. If you could try it and report any bugs we would appreciate it.

             

             

            Cool thanks I will give em a try out for sure. Now can that be done in spellcast? I started of thinking about in spellcast using a command that would call a lua progam that would update spellcast variables before the rules are executed basically the first line of rules section would be <command >updatevars</command> not sure if it would work tho.



            #8 cytime1000

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              Posted 23 January 2014 - 03:13 PM

              Another gearswap question anyway to test for a spells recast timer? Basically trying to figure when a spell is ready or not to be cast.






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