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[request]directly injecting/redirecting dat mods into memory?


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    #1 TheManii

    TheManii

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      Posted 29 December 2013 - 06:10 AM

      Would it be possible to make a plugin that could directly inject some types of dats into memory

      instead of having to manually hard-mod them and then reverting -> patching -> remodifying them at every patch?

       

      Or if you could simply redirect it to load a file's contents from another location

       

      I'm mainly talking 2d assets/ui stuff that is always loaded into memory

      Since most of these never have their formats changed, only their contents.

       

      It would certianly make it a lot easier to do stuff such as:

      • status effect icon mods
      • ui background style mods
      • ui stytle/cursor
      • player icon mods (the icons next to your name)
      • ingame map mods

       

      The ui dats are already made up of multiple files in a container,

      Example:

      Signet in the english dats is:

      <ffxi root>\ROM\119\57.dat/st00_32

      if you could redirect it to something such as

      <windower root>\plugins\memload (or whatever)\ROM\119\57\st00_32.bmp

       



      #2 Arcon

      Arcon

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      Posted 29 December 2013 - 07:48 AM

      If anything this functionality would be added to LuaCore so addons could take advantage of it.






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