Just wondering if Gearswap is set to ignore certain status changes.
I noticed in resources that there are statuses for idle, sitting, dead, etc. but not everything in the lua file triggers.
I tested this with the following:
print("Status change - New: " .. new .. "Old: " .. old)
Idle, engaged, resting, chocobo all triggered whereas sitting, sitchair and crafting did not.
Just wondering if anyone can add some insight.
only statuses that you can change gear is used by gearswap
also because the windower event it tied to is supost to and i quote the doku (http://dev.windower....pi:events:start)
"Triggers on player status change. This only triggers for the following statuses:Idle, Engaged, Resting, Dead, Zoning"
the fact it even triggers for Chocobo is all luck
if you want more then that you need to do it your self by parsing incoming packet 0x037
--player status is = data:byte(0x31)