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flanagak's Profile User Rating: -----

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Group:
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Active Posts:
41 (0.03 per day)
Joined:
08-June 06
Profile Views:
661
Last Active:
User is offline Mar 31 2010 10:05 AM
Currently:
Offline

My Information

Member Title:
Novice
Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:
Male Male

Contact Information

E-mail:
Private

FFXI Information

Player Name:
Lisander
Server:
Seraph
Jobs:
RNG NIN SAM RDM BLM COR
Race:
Hume Male
Linkshell:
Kanzen

Posts I've Made

  1. In Topic: Signatures/Structures/Examples for common info.

    30 March 2010 - 11:31 AM

    The old Player signature is no longer working after the March 2010 update.

    uint dwPlayer = SigScan("c23751660546005250e8dd6e06008b0d", 0);
    


    Was just wondering if anyone had a working signature for playerinfo?


    --Flanagak--
  2. In Topic: GearCollector Set Builder

    18 March 2010 - 12:48 PM

    ok thanks for the update.

    I will do some testing when I get home tonight and see if I can figure out the issue.


    --Flanagak--
  3. In Topic: SalvageHelper-Mod +Autopass

    18 March 2010 - 10:56 AM

    jnaze2,

    I just did some testing with this.
    I am getting the Blue X when the application loads via Autoexec and Run.
    Is that the same thing you are getting or are you getting the small blue circle?


    What appears to be happening is that Autoexec and Run are launching the application while the character is still zoning.
    At that point in time the application is not able to read the players job information.
    So it uses the default which is set to auto pass both Magic and MP.


    Ok try this out jnaze and anyone using Autoexec and Run to open SalvageHelper.
    On the <register event="load_SalvageHelper"> line in your Autoexec.xml add a wait 10 to the begining.
    So it ill look something like this.

    <register runonce="true" event="zone_*_Remnants">ae trigger load_SalvageHelper</register>
    <register event="load_SalvageHelper">wait 10;keyboard_allowmmf 1;run ".\SalvageHelper\SalvageHelper.exe";ae regonceq (regex)zone(?!.*?_Remnants$).*(/regex) ae trigger unload_SalvageHelper</register>
    <register event="unload_SalvageHelper">run -killonly ".\SalvageHelper\SalvageHelper.exe";keyboard_allowmmf 0;ae regonceq zone_*_Remnants ae trigger load_SalvageHelper</register>
    


    You may have to change the wait time around some to find the best spot for you.
    This will wait 10 seconds after you zone into remnants zone and then start SalvageHelper.
    By this time it should be able to see the job information and setup the Magic and MP correctly.

    --Flanagak--
  4. In Topic: GearCollector Set Builder

    18 March 2010 - 10:21 AM

    Doofus,

    Couple questions.

    1. What were you doing when you got this exception?
    2. Do you have Spellcast folder created under you Windower -> Plguins folder?
    3. Are you running as administrator?

    --Flanagak--
  5. In Topic: SalvageHelper-Mod +Autopass

    15 March 2010 - 11:17 AM

    Ezekial,

    Does LL pass anything for you even outside of Salvage?
    Try and set it to the exp profile and then kill some Colibri or something and verify that LL is working for you.
    I have had one other person that had an application that was making it so LL wouldn't pass at all so can you try that out please?


    jnaze2,

    What job and sub job are you doing Salvage on?
    Also if you just launch the program while in your mog house are both Magic and MP already showing with the filled in circle?
    You said in your post that when you enter Salvage the program sutoloads. Are you using Autoexec to load SalvageHelper?


    --Flanagak--

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