FFAssist2 Downloads! - Updated 04/22/09
#42
Posted 11 July 2006 - 10:52 AM
dakpluto said:
#43
Posted 11 July 2006 - 06:55 PM
Thanks in advance
#44
Posted 12 July 2006 - 01:35 AM
oni222 said:
Thanks in advance
It's no longer the password because in the Japanese BBS system, once a thread reaches 1000 posts, it's automatically shutdown. The password was originally part of the link to the active thread (at the time). Since that thread is now shutdown, the thread's password is the current, and working one... unfortunately I do not know where it is. I'm trying to find it as we speak.
#45
Posted 12 July 2006 - 04:33 AM
Godspeed
#46
Posted 12 July 2006 - 01:37 PM
Well I have not given up but I doubt i can find it out myself ; ;
#47
Posted 12 July 2006 - 02:25 PM
dakpluto said:
#48
Posted 12 July 2006 - 07:08 PM
dracovivi said:
this Password doesnt work either ; ;
#49
Posted 12 July 2006 - 08:56 PM
dakpluto said:
#50
Posted 14 July 2006 - 10:41 AM
// NB: this ffassist2.ini fits to 1024x768 resolution
// tested on windower
// tested on FFA2b05
// It seems like FFA2 doesn't work properly for the EU POL. Just wanted to give EU users a heads up before going through all the trouble of installing and trying to get FFA2 to work.
Things I've improved or copied from other people:
-using /send job use WHM,RDM no longer causes double Haste, Barfire, Barvira etc.
-added Blood Pact recast to recast timers. Works with minus BP equip
-the overwrites for the bard timers
-Epical's broken recast timers and Job Ability timers, due to the breaks in line.
-added the recasts for the new Merit JAbilities. Most should work now with the hotfix from the FFA2 author.
-added in the corsair timer (I don't have corsair activated to test it though)
Things I want to improve/fix and some things I observed or am experiencing:
-I don't think I will add in the COR, PUP, nor BLU JAtimers in the near future unless someone provides their code and I'll add them in here to benefit everyone else.
-I want Aerial Armor, Earthen Ward, and Noctoshield to overwrite both the RDM and WHM's blink, sskin, and phalanx accordingly. Main problem being that the ini file detects the Avatars and Players' abilities separately. So, eg."overwrite0=$1|Stoneskin" or "overwrite0=$1&Stoneskin" or anything similar doesn't work.
-I haven't added the phalanx Job timer in.
-Might want to move Hastega into it's own key. It has lower delay than Nocto and Shining Ruby. Need to find out exact delay.
-Job Timers for the 3 new jobs
-fix the PTmember status effect detect for WHM (I need some coding help on this
-Urgh. The job timers for the new job abilities (Any good samaritans, please PM me how long these moves last)
-For some reason, my windower (after Ctrl-F2/disabling FFA2) tends to crash on exiting the game (/shutdown). Windower works normally on its own though. It's just a minor problem, since it doesn't interfere with gameplay. However, it gets irritating as I have to set gamma back to 50 before I /shutdown ffxi.
Things I didn't get to test out:
-Refresh. From what I edited, I can only assume that all refresh info is dumped into the Job Related log; and throw in Haste and you'll need at least 8 to 12 lines in the JAlog to monitor which pt member has Haste+Refresh. There's an an additional log window solely for Refresh. I didn't test it out because I don't have access to RDM (ok, I do, but it's a lowbie and I'm just too lazy to find a party member to test it out).
-Counter. Don't understand how it works.
-SemIcon (Utsusemi Icon) - True neenjahs dun need it
Things I removed (either from starting up or from the script body entirely):
-ExpCalc doesn't work for NA yet.
-The mob Time of Death section.
-Chat log output isn't on. Didn't bother testing it
-Sshot is off. You need to be on the FFA2 window to hit CTRL-F12, which makes the FFA2 window itself being in the screenshot itself. kinda defeats the purpose, don't you think? (applies to windowers)
Some basic commands to use the ini file (most/all are listed in the ini file's comments):
Away Tells Detect
// to Enable AWAY mode use: // Ringin.wav runs when you get any /tells with this mode on
// - /send timer use AWAY
// to Disable it use:
// - /send timer use NOTHING
// - /send timer clear // to clear this window
Job Command
// Always disabled on startup, to activate it:
// - /send job use RDM
// - /send job use WHM,BLM
// to Disable it use:
// - /send job use NOTHING
// - /send job clear // to clear the Job helper window timers
Debuffs detect on mob(OUT) and player(IN) | I haven't tested this function out yet
// Always disabled on startup, to activate it:
// - /send deb use OUT
// - /send deb use IN,OUT
// to Disable it use:
// - /send deb use NOTHING
// - /send deb clear // to clear the window timers
ExpCalculator
// - /send expcalc on/off/start/stop/clear/resume
Timetable for Airship, Ferry, etc
// - /send tt on/off
Target distance
// - /send dist on/off
Map
// - /send map on/off/x1/x2/x4/rotate/
// CTRL-F5 toggles on/off/ship schedule AND guild stuff
Utsusemi counter
// - /send utsu on/off
[FFAssist2] Language=en //add the sections to load during startup. Section names are within the []s. PluginSection=map,timer,job,deb,dist,clock,recast,tt,utsu,scontrol,expcalc AppPosition=34,528,399,233 // NB: this ffassist2.ini fits to 1024x768 resolution // ------------------------------------------------ // ================================================ // MAP Window // ================================================ // ------------------------------------------------ // /send map on/off/x1/x2/x4/rotate/ // CTRL-F4 [map] Plugin=pluginsmapviewer.dll Pos_X=0 Pos_Y=300 Opacity=120 Size=255 Reverse=0 UseTransparent=0 DefaultMapRatio=2 MapPointer=1 PosDisplay=1 // ------------------------------------------------ // ================================================ // TIMER Window (Generic) // ================================================ // ------------------------------------------------ // to Enable AWAY mode use: // - /send timer use AWAY // to Disable it use: // - /send timer use NOTHING [timer] Plugin=PluginsLogTimer.dll width=300 line=5 pos_x=145 pos_y=494 FontSize=16 opacity=120 autoclose=1 defaultsound=wave/ringin.wav title=Mob Alarms // ------------------------------------------------ // Monster Alarms based on SP/TP/Spell moves // ------------------------------------------------ key0=The ([wWsD]*) starts casting ([wWsD]*). attribute0= sound0= description0= $2 [$1] delay0=0 timeout0=-10 overwrite0=-1 key1=The ([wWsD]*) readies ([wWsD]*). attribute1= sound1= description1= $2 [$1] delay1=0 timeout1=-10 overwrite1=-1 key2=The ([wWsD]*) ready ([wWsD]*). attribute2= sound2= description2= $2 [$1] delay2=0 timeout2=-10 overwrite2=-1 // ------------------------------------------------ // Disable all sub-timers // ------------------------------------------------ [timer_NOTHING] key0=ABCDEF attribute0=ce sound0= description0=nothing delay0=0 timeout0=-1 overwrite0=-1 // ------------------------------------------------ // Away // ------------------------------------------------ [timer_AWAY] key0=(^]|[|[A-Z][a-z]*)>> attribute0=0c sound0=wave/ringin.wav description0= $1 - Tell delay0=0 timeout0=-30 overwrite0=0 key1=(^[A-Z][a-z]*) invites you sound1=wave/notify.wav timeout1=-60 attribute1=87 delay1=0 overwrite1= description1=$1 - Invite // ------------------------------------------------ // ================================================ // TIMER Window (Job related) // ================================================ // ------------------------------------------------ // Always disabled on startup, to activate it: // - /send job use RDM // - /send job use WHM,BLM // to Disable it use: // - /send job use NOTHING // [job] Plugin=PluginsLogTimer.dll width=300 line=7 pos_x=445 pos_y=480 fontsize=14 opacity=170 autoclose=1 defaultsound=wave/notify.wav title=Job related timers // ------------------------------------------------ // Disable all sub-timers // ------------------------------------------------ [job_NOTHING] key0=ABCDEF attribute0=ce sound0= description0=nothing delay0=0 timeout0=-1 overwrite0=-1 // ================================================ // AlarmString - Bard // ================================================ [job_BRD] key0=(MYNAME) casts (Mage's Ballad II|Mage's Ballad). attribute0=38 delay0=116 timeout0=-10 description0=$2 overwrite0=$2 key1=(MYNAME) casts (Valor Minuet IV|Valor Minuet III|Valor Minuet II|Valor Minuet|Army's Paeon V|Army's Paeon IV|Army's Paeon III|Army's Paeon II|Army's Paeon|Blade Madrigal|Sword Madrigal|Dragonfoe Mambo|Sheepfoe Mambo|Victory March|Advancing March|Prelude|Etude|Minne|Minne II|Minne III|Minne IV|Fire Carol|Ice Carol|Wind Carol|Earth Carol|Lightning Carol|Water Carol|Light Carol|Dark Carol|Sheepfoe Mambo|Dragonfoe Mambo|Advancing March|Victory March). attribute1=38 delay1=140 timeout1=-10 description1=$2 overwrite1=$2 key2=The [wWsD]* gains the effect of ([wWsD]*). sound2=wave/notify.wav attribute2= timeout2=-10 description2=Finale ($1) overwrite2=$1 key3=The [wWsD]*'s (Threnody|Requiem|Elegy) effect wears off. sound3=wave/bcritical.wav timeout3=-10 attribute3= description3=$1? overwrite3=$1 // ================================================ // AlarmString - Beastmaster // ================================================ [job_BST] key0=MYNAME uses Familiar. attribute0=65 delay0=1800 description0=Familiar overwrite0=-1 // ================================================ // AlarmString - Black Mage // ================================================ [job_BLM] key0=MYNAME uses (Manafont). attribute0=65 delay0=29 description0=$1 overwrite0=-1 // ================================================ // AlarmString - Corsair // ================================================ [job_COR] key0=MYNAME uses ([wWsSD']*) Roll. The total comes to [0-9]+! delay0=296 description0=$1 Roll overwrite0=$1 key1=MYNAME uses ([wWsSD']*) Roll. The total comes to ([0-9]+)! delay1=296 description1=$1 Roll total: $2 overwrite1=$1 Roll total key2=The total for ([wWsSD']*) Roll increases to ([0-9]+)! delay2=296 description2=$1 Roll total: $2 overwrite2=$1 Roll total key3=MYNAME loses the effect of ([wWsSd']*) Roll. delay3=296 description3=BUST! $1 Roll overwrite3=$1 // ================================================ // AlarmString - Dark Knight // ================================================ [job_DRK] key0=MYNAME uses (Blood Weapon|Last Resort). attribute0=65 delay0=29 description0=$1 overwrite0=$1 key1=MYNAME uses (Arcane Circle|Souleater). attribute1=65 delay1=59 description1=$1 overwrite1=$1 // ================================================ // AlarmString - Dragoon // ================================================ [job_DRG] key0=MYNAME uses (Ancient Circle). attribute0=65 delay0=59 description0=$1 overwrite0=-1 // ================================================ // AlarmString - Monk // ================================================ [job_MNK] key0=MYNAME uses (Hundred Fists). attribute0=65 delay0=59 description0=$1 overwrite0=-1 key1=MYNAME uses (Dodge|Focus). attribute1=65 delay1=119 description1=$1 overwrite1=$1 // ================================================ // AlarmString - Ninja // ================================================ [job_NIN] // All Placed in Recast Window // ================================================ // AlarmString - Paladin // ================================================ [job_PLD] key0=MYNAME uses (Invincible|Sentinel|Rampart). attribute0=65 delay0=29 description0=$1 overwrite0=-1 key1=MYNAME uses (Holy Circle). attribute1=65 delay1=179 description1=$1 overwrite1=$1 key2=MYNAME uses (Cover). attribute2=65 delay2=14 description2=$1 overwrite1=$1 // ------------------------------------------------ // ================================================ // AlarmString - Ranger // ================================================ // ------------------------------------------------ [job_RNG] key0=MYNAME uses (Sharpshot|Barrage). attribute0=65 delay0=60 description0=$1 overwrite0=$1 // ================================================ // AlarmString - Red Mage // ================================================ // Edit the Refresh part to work with [log1] [job_RDM] key0=The ([wWsD]*) is no longer ([wWsD]*). sound0= timeout0=-20 attribute0=bf delay0= description0=$2->$1 overwrite0=-1 key1=The ([wWsD]*)'s ([wWsD]*) effect wears off. sound1= timeout1=-20 attribute1=bf delay1= description1=$2->$1 overwrite1=-1 key2=The ([wWsD]*) gains the effect of ([wWsD]*). sound2=wave/bcritical.wav attribute2=6f,41 delay2= timeout2=-10 description2=$2->$1 overwrite2=2 key3=The ([wWsD]*) starts casting ([wWsD]*). sound3=wave/bcritical.wav attribute3=34 timeout3=-20 delay3= description3=MOB->$2 overwrite3=-1 key4=([wWsD]*)'s ([wWsD]*) effect wears off. sound4=wave/notify.wav timeout4=-20 attribute4=bf delay4= description4=$2->$1 overwrite4=-1 key5=([wWsD]*) is no longer ([wWsD]*). sound5=wave/notify.wav timeout5=-20 attribute5=38,40,34,64,6e,6f,41 delay5= description5=$2->$1 overwrite5=-1 key6=(PTMNAME) gains the effect of Refresh. sound6=wave/notify.wav attribute6=38,40 timeout6= delay6=144 description6=$1 has Refresh. overwrite6=6:Refresh:$1 key7=(PTMNAME) gains the effect of (Haste). sound7=wave/notify.wav attribute7=38,40 timeout7= delay7=175 description7=$2 ($1) overwrite7=$2:Haste:$1 key8=MYNAME uses (Chainspell). attribute8=65 delay8=29 description8=$1 overwrite8=8 key9=(MYNAME) gains the effect of (Stoneskin|Aquaveil). attribute9=38,40 delay9=299 description9=$2 overwrite9=$2 key10=(MYNAME) gains the effect of (Barfire|Barwater|Barthunder|Barstone|Baraero|Barblizzard). sound10= attribute10=38,40 delay10=144 description10=$2 overwrite10=Barfire|Barwater|Barthunder|Barstone|Baraero|Barblizzard key11=(MYNAME) gains the effect of (Enaero|Enblizzard|Enfire|Enstone|Enthunder|Enwater). sound11= attribute11=38,40 delay11=179 description11=$2 overwrite11=11 key12=(MYNAME) gains the effect of (Protect). attribute12=38,40 delay12=1797 description12=Protect overwrite12=$2 key13=(MYNAME) gains the effect of (Shell). attribute13=38,40 delay13=1797 description13=Shell overwrite13=$2 key14=(MYNAME) gains the effect of (Barblind|Barparalyze|Barpetrify|Barpoison|Barsilence|Barsleep|Barvirus). sound14= attribute14=38,40 delay14=475 description14=$2 overwrite14=Barblind|Barparalyze|Barpetrify|Barpoison|Barsilence|Barsleep|Barvirus // ================================================ // AlarmString - Samurai // ================================================ [job_SAM] key0=MYNAME uses (Meikyo Shisui). attribute0=65 delay0=29 description0=$1 overwrite0=0 key1=MYNAME uses (Warding Circle). attribute1=65 delay1=179 description1=$1 overwrite1=$1 // ================================================ // AlarmString - Summoner // ================================================ [job_SMN] key0=MYNAME uses (Astral Flow). attribute0=65 delay0=177 description0=$1 overwrite0=$1 key1=(Carbuncle|Diabolos|Garuda) uses (Shining Ruby|Hastega|Noctoshield). attribute1=40 delay1=177 description1=$2 overwrite1=$2 key2=(Fenrir|Diabolos) uses (Ecliptic Howl|Ecliptic Growl|Dream Shroud). attribute2=6f delay2=177 description2=$2 overwrite2=$2 key3=Shiva uses (Frost Armor). attribute3=40 delay3=90 description3=$1 overwrite3=$1 key4=Ramuh uses (Rolling Thunder). attribute4=40 delay4=59 description4=$1 overwrite4=$1 key5=Ifrit uses (Crimson Howl). attribute5=40 delay5=25 description5=$1 overwrite5=$1 key6=Titan uses (Earthen Ward). attribute6=40 delay6=900 description6=$1 overwrite6=$1 // ================================================ // AlarmString - Thief // ================================================ [job_THF] key0=MYNAME uses (Perfect Dodge|Flee). attribute0=65 delay0=29 description0=$1 overwrite0=-1 // ================================================ // AlarmString - Warrior // ================================================ [job_WAR] key0=MYNAME uses (Mighty Strikes). attribute0=65 delay0=44 description0=$1 overwrite0=-1 key1=MYNAME uses (Berserk|Defender|Aggressor). attribute1=65 delay1=179 description1=$1 overwrite1=$1 key2=MYNAME uses (Warcry). attribute2=65 delay2=29 description2=$1 overwrite2=$1 // ================================================ // AlarmString - White Mage // ================================================ [job_WHM] key0=(PTMNAME) gains the effect of (Haste). attribute2=38,40 delay0=175 description0=$2 ($1) overwrite0=$2:Haste:$1 key1=(PTMNAME) gains the effect of (Regen). attribute2=38,40 sound1=wave/notify.wav delay1=55 description1=$2 ($1) overwrite1=1:Regen:$1 key2=(MYNAME) gains the effect of (Protect). attribute2=38,40 delay2=1797 description2=Protect timeout2=-15 overwrite2=$2 //to be fixed key3=(PTMNAME) is (blind|blinded|cursed|diseased|paralyzed|petrified|poisoned|silenced). attribute3=3d,3f delay3=-20 description3=$2 ($1) overwrite2=$2 ($1) key4=(MYNAME) gains the effect of (Barfire|Barwater|Barthunder|Barstone|Baraero|Barblizzard) sound4= attribute4=38,40 delay4=144 description4=$2 overwrite4=Barfire|Barwater|Barthunder|Barstone|Baraero|Barblizzard key5=(MYNAME) gains the effect of (Barvirus|Barblind|Barparalyze|Barpetrify|Barpoison|Barsilence|Barsleep) sound5= attribute5=38,40 delay5=475 description5=$2 overwrite5=Barblind|Barparalyze|Barpetrify|Barpoison|Barsilence|Barsleep|Barvirus key6=(MYNAME) gains the effect of (Reraise). sound6=wave/notify.wav attribute6= 38,40 delay6=3596 description6=$2 ($1) overwrite6=6 key7=(MYNAME) gains the effect of (Stoneskin). attribute7=38,40 delay7=299 description7=$2 overwrite7=$2 key8=(MYNAME) gains the effect of (Aquaveil). attribute8=38,40 delay8=297 description8=$2 overwrite8=$2 key9=(MYNAME) gains the effect of (Blink). attribute9=38,40 delay9=303 description9=$2 overwrite9=$2 key10=(MYNAME) gains the effect of (Shell). attribute10=38,40 delay10=1797 description10=Shell timeout10=-15 overwrite10=$2 // ------------------------------------------------ // ================================================ // TIMER Window (debuff related) // ================================================ // ------------------------------------------------ // Always disabled on startup, to activate it: // - /send deb use OUT // - /send deb use IN,OUT // to Disable it use: // - /send deb use NOTHING [deb] Plugin=PluginsLogTimer.dll width=250 line=5 pos_x=0 pos_y=384 FontSize=14 opacity=100 autoclose=1 defaultsound=wave/notify.wav title=Debuffs BGColor=222222 // ------------------------------------------------ // Disable all sub-timers // ------------------------------------------------ [deb_NOTHING] key0=ABCDEF attribute0=ce sound0= description0=nothing delay0=0 timeout0=-1 overwrite0=-1 // ------------------------------------------------ // AlarmString - debuff outgoin // ------------------------------------------------ [deb_OUT] key0=The ([wWsD]*) is (silenced|blinded|poisoned|petrified|paralyzed|diseased|cursed|asleep). attribute0=41 sound0=wave/notify.wav description0=$1 ($2) ^^ delay0=0 timeout0=-10 overwrite0= key1=The ([wWsD]*) receives the effect of (slow|weight|Frost|Burn|Choke|Shock|Rasp|Drown). attribute1=41 sound1=wave/notify.wav description1=$1 ($2) ^^ delay1=0 timeout1=-10 overwrite1= key2=The ([wWsD]*)'s (Dia|Bio|slow|weight|Frost|Burn|Choke|Shock|Rasp|Drown) effect wears off. attribute2=bf sound2=wave/chime_a.wav description2=>>$2 effect ends<< delay2=12 timeout2=-3 overwrite2= key3=The ([wWsD]*) is no longer (silenced|blinded|poisoned|petrified|paralyzed|diseased|cursed|asleep). attribute3=bf sound3=wave/chime_a.wav description3=>>$2 end<< delay3=12 timeout3=-3 overwrite3= // ------------------------------------------------ // AlarmString - debuff incoming // ------------------------------------------------ [deb_IN] key0=(PTMNAME) is (silenced|blinded|poisoned|petrified|paralyzed|diseased|cursed|asleep). attribute0=3d,3f sound0= description0=$2 ($1) delay0=-30 timeout0=-15 overwrite0=$2 ($1) //to add BIO and DIA // ------------------------------------------------ // ================================================ // DISTANCE Window // ================================================ // ------------------------------------------------ [dist] Plugin=PluginsDistance.dll pos_x=774 pos_y=47 opacity=150 define=Nuke,0,21.5, Debuff,0,22.9, Heal,0,20.8,Provoke,0,17.2 // ------------------------------------------------ // ================================================ // CLOCK Window // ================================================ // ------------------------------------------------ [clock] plugin=pluginsclock.dll Pos_X=808 Pos_Y=755 Opacity=120 BGColor= Mode=1 // ------------------------------------------------ // ================================================ // EXPERIENCE POINTS CALCULATOR Window // ================================================ // ------------------------------------------------ // /send expcalc on/off/start/stop/clear/resume [ExpCalc] plugin=pluginsexpcalc.dll Pos_X=795 Pos_Y=618 Opacity=40 InitialDisplay=0 // ------------------------------------------------ // ================================================ // RECAST Window // ================================================ // ------------------------------------------------ [recast] plugin=pluginsrecast.dll pos_x=745 pos_y=508 opacity=110 FontSize=13 line=6 autoclose=1 RecastDefine="Warrior's Charge","Tomahawk","Mantra","Formless Strikes","Martyr","Devotion","Protectra V","Shellra V","Flare II","Freeze II","Tornado II","Quake II",Burst II","Flood II","Dia III","Slow II","Paralyze II","Phalanx II","Bio III","Blind II","Assassin's Charge","Feint","Fealty","Chivalry","Dark Seal","Diabolic Eye","Feral Howl","Killer Instinct","Nightingale","Troubadour","Stealth Shot","Flashy Shot","Shikikoyo","Blade Bash","Sange","Katon: San","Hyoton: San","Huton: San","Doton: San","Raiton: San","Suiton: San","Deep Breathing","Angon","Blood Pact","Release","Assault","Retreat","Mighty Strikes","Provoke","Berserk","Warcry","Defender","Aggressor","Hundred Fists","Boost","Dodge","Focus","Chakra","Chi Blast","Counterstance","Benediction","Divine Seal","Haste","Regen","Regen II","Regen III","Erase","Blindna","Flash","Banish","Banish II","Banish III","Paralyze","Slow","Silence","Cure","Cure II","Cure III","Cure IV","Cure V","Banishga","Banishga II","Holy","Curaga","Curaga II","Curaga III","Curaga IV","Stona","Cursna","Viruna","Silena","Raise","Raise II","Raise III","Poisona","Sneak","Invisible","Blink","Stoneskin","Aquaveil","Mana Font","Elemental Seal","Stone","Stone II","Stone III","Stone IV","Water","Water II","Water III","Water IV","Aero","Aero II","Aero III","Aero IV","Fire","Fire II","Fire III","Fire IV","Tunder","Thunder II","Thunder III","Thunder IV","Blizzard","Blizzard II","Blizzard III","Blizzard IV","Stonega","Stonega II","Stonega III","Waterga","Waterga II","Waterga III","Aeroga","Aeroga II","Aeroga III","Firaga","Firaga II","Firaga III","Blizzaga","Blizzaga II","Blizzaga III","Thundaga","Thundaga II","Thundaga III","Stun","Sleep","Sleep II","Sleepga","Sleepga II","Bind","Bio","Bio II","Poison","Poison II","Frost","Rasp","Drown","Shock","Choke","Burn","Aspir","Drain","Freeze","Flood","Tornado","Quake","Burst","Flare","Tractor","Warp II","Chainspell","Convert","Dispel","Gravity","Refresh","Phalanx","Perfect Dodge","Sneak Attack","Trick Attack","Steal","Hide","Flee","Mug","Invincible","Holy Circle","Shield Bash","Sentinel","Cover","Rampart","Blood Weapon","Arcane Circle","Last Resort","Weapon Bash","Souleater","Familiar","Charm","Fight","Gauge","Heel","Stay","Call Beast","Sic","Tame","Soul Voice","Knight's Minne","Valor Minuet","Army's Paeon","Foe Requiem","Herb Pastoral","Light Threnody","Sword Madrigal","Dark Threnody","Sheepfoe Mambo","Earth Threnody","Army's Paeon II","Foe Lullaby","Water Threnody","Foe Requiem II","Water Threnody","Foe Requiem II","Wind Threnody","Scop's Operetta","Fire Threnody","Knight's Minne II","Ice Threnody","Enchanting Etude","Valor Minuet II","Lightning Threnody","Spirited Etude","Mage's Ballad","Learned Etude","Horde Lullaby","Quick Etude","Advancing March","Vivacious Etude","Hunter's Prelude","Dextrous Etude","Magic Finale","Fowl Aubade","Sinewy Etude","Army's Paeon III","Light Carol","Foe Requiem III","Earth Carol","Battlefield Elegy","Water Carol","Knight's Minne III","Wind Carol","Valor Minuet III","Fire Carol","Army's Paeon IV","Ice Carol","Foe Requiem IV","Lightning Carol","Goblin Gavotte","Dark Carol","Blade Madrigal","Dragonfoe Mambo","Gold Capriccio","Mage's Ballad II","Shining Fantasia","Foe Requiem V","Carnage Elegy","Victory March","Knight's Minne IV","Bewitching Etude","Valor Minuet IV","Logical Etude","Army's Paeon V","Sage Etude","Foe Requiem VI","Swift Etude","Puppet's Operetta","Vital Etude","Archer's Prelude","Goddess's Hymnus","Uncanny Etude","Warding Round","Chocobo Mazurka","Herculean Etude","Maiden's Virelai","Eagle Eye Shot","Sharpshot","Scavenge","Camouflage","Barrage","Shadowbind","Unlimited Shot","Meikyo Shisui","Demon Circle","Third Eye","Meditate","Mijin Gakure","Katon: Ichi","Katon: Ni","Hyoton: Ichi","Hyoton: Ni","Doton: Ichi","Doton: Ni","Raiton: Ichi","Raiton: Ni","Suiton: Ichi","Suiton: Ni","Utsusemi: Ichi","Utsusemi: Ni","Jubaku: Ichi","Hojo: Ichi","Hojo: Ni","Kurayami: Ichi","Kurayami: Ni","Dokumori: Ichi","Tonko: Ichi","Tonko: Ni","Call Wyvern","Ancient Circle","Jump","Spirit Link","High Jump","Super Jump","Astral Flow","Footkick","Pollen","Pollen","Sprout Smack","Wild Oats","Power Attack","Cocoon","Queasyshroom","Metallic Body","Battle Dance","Feather Storm","Head Butt","Healing Breeze","Sheep Song","Helldive","Cursed Sphere","Blastbomb","Bludgeon","Blood Drain","Claw Cyclone","Poison Breath","Soporific","Screwdriver","Bomb Toss","Grand Slam","Grand Slam","Sound Blast","Smite of Rage","Death Ray","Digest","Pinecomb Bomb","Uppercut","Jet Stream","Mysterious Light","Terror Touch","MP Drainkiss","Venom Shell","Stinking Gas","Blitzstrahl","Mandibular Bite","Awful Eye","Geist Wall","Magnetite Cloud","Jettatura","Sickle Slash","Blood Saber","Refueling","Ice Break","Self-Destruct","Frightful Roar","Cold Wave","Filamented Hold","Hecatomb Wave","Radiant Breath","Feather Barrier","Light of Penance","Flying Hip Press","Magic Fruit","Dimensional Death","Death Scissors","Eyes On Me","Bad Breath","Maelstrom","1000 Needles","Body Slam","Memento Mori","Spinal Cleave","Hydro Shot","Frypan","Frenetic Rip","Voracious Trunk","Feather Tickle","Yawn","Infrasonics","Sandspray","Frost Breath","Diamondhide","Enervation","Firespit","Warm-Up","Tail Slap","Hysteric Barrage","Cannonball","Amplification","Heat Breath","Lowing","Saline Coat","Disseverment","Temporal Shift","Ram Charge","Actinic Burst","Reactor Cool","Vertical Cleave","Plasma Charge" // ------------------------------------------------ // ================================================ // CPU MONITOR Window // ================================================ // ------------------------------------------------ [cpumon] plugin=pluginscpumon.dll Pos_X=0 Pos_Y=743 Opacity=160 // ------------------------------------------------ // ================================================ // TIME TABLE Window // ================================================ // ------------------------------------------------ // send timetable on/off/rotate // CTRL-F5 [tt] plugin=pluginsTimeTable.dll pos_x=2 pos_y=180 opacity=180 InitialDisplay=0 Restrict= // ------------------------------------------------ // ================================================ // COORDINATE Window // ================================================ // ------------------------------------------------ [CoordinateDisp] plugin=pluginsCoordinateDisp.dll Pos_X=0 Pos_Y=550 Opacity=100 // ------------------------------------------------ // ================================================ // UTSUSEMI Window // ================================================ // ------------------------------------------------ [utsu] plugin=pluginsutsusemi.dll pos_x=635 pos_y=573 opacity=100 // ------------------------------------------------ // ================================================ // COUNTER Window // ================================================ // ------------------------------------------------ // send counter on/off/increase/decrease/reset [counter] plugin=pluginscounter.dll pos_x=255 pos_y=505 opacity=100 BGColor= Title= InitialDisplay= // ------------------------------------------------ // ================================================ // WRITE LOG (no window) // ================================================ // ------------------------------------------------ [wrilog] plugin=pluginslogwriter.dll output=C:ffassistlogs%YEAR_%MON_%DAY_fflog.txt DateStamp=1 WriteAttr=1 // ------------------------------------------------ // ================================================ // SCREEN CAPTURE // ================================================ // ------------------------------------------------ // CTRL-F12 [sshot] plugin=pluginsScreenCapture.dll ImageType=1 // ------------------------------------------------ // ================================================ // SCREEN CONTROL // ================================================ // ------------------------------------------------ // CTRL-F3 [scontrol] plugin=pluginsScreenControl.dll // ------------------------------------------------ // ================================================ // LOG WINDOWS // ================================================ // ------------------------------------------------ [log1] Plugin=PluginsLogWindow.dll width=300 line=2 pos_x=375 pos_y=595 opacity=145 title=Refresh Filter0=38:3c:bf,.*Refresh.* NoMultiLine=0 DateStamp=0 AttributePrint=0 Bold=1 Font=Georgia FontSize=14 [log2] Plugin=PluginsLogWindow.dll width=600 line=4 pos_x=255 pos_y=565 opacity=160 title=All Chat filter0=01:02:04:05:06:07:09:0a:0c:0d:0e:0f,.* NoMultiLine=0 DateStamp=0 AttributePrint=0 Bold=1 Font=Georgia FontSize=14 [log3] Plugin=PluginsLogWindow.dll width=300 line=2 pos_x=555 pos_y=525 opacity=160 title=Incoming Tells Filter0=0c,.* NoMultiLine=0 DateStamp=0 AttributePrint=0 Bold=1 Font=Georgia FontSize=14 [log4] Plugin=PluginsLogWindow.dll width=600 line=4 pos_x=274 pos_y=100 opacity=145 title=Linkshell Filter0=06:0e,.* NoMultiLine=0 DateStamp=0 AttributePrint=0 Bold=1 Font=Georgia FontSize=14
edit: credits to radioflyer for COR timer
edit: added in the corsair timer (I don't have corsair activated to test it though) [copied from radioflyer]
edit: corrected "Assassin's Charge"
edit: reduced blink timer to 303secs, added some comments to section at the top
edit: noted that recasts for some of the new Merit JAs don't work. ctrl-F5 toggles TimeTable's guild/chocobo racing times
edit: added recasts for the new Merit JAs (not tested yet, so please feedback)
edit: changed "Soul Eater" to "Souleater", changed some "overwrite="s
edit: updated the to improve list
edit: removed sound from mob alarms. adjusted some transparencies
edit: changed the position for the debuff window
edit: added the clear command to command list
edit: grammatical mistakes
#51
Posted 14 July 2006 - 11:37 AM
Click to see picture. (resized)
The mob alarms, Job timers and recast windows auto-closes with no activity. The expwatch window is off initially.
I use an in-game macro "/send dist off", "/send utsu off", /send map off" to switch off those 3 windows.
Please feedback on my coding.
#52
Posted 15 July 2006 - 04:57 AM
magar said:
jamiegraham8210 said:
[FAIL] FFXiHook Interface error.
can u help me please i have tried using this before but it didnt work right o i went back to old version (v1). but really would like to use new version(v2)
same here ; ;
can someone post link to working old version?
Same error. Just as curiosity, what POL do you use?
EU, NA or JP?
#53
Posted 15 July 2006 - 05:01 AM
#54
Posted 15 July 2006 - 06:13 AM
I'm gonna try with a NA POL installation and see what happens.
#55
Posted 15 July 2006 - 06:14 AM
#56
Posted 15 July 2006 - 06:45 AM
As usual, everytime I switch POL there's a complete file check involved.
If that's the case, and is the EU POL the one causing the problem, is going to be a right kerfuffle.
Edit:
Tested.
Bad news for now for EU POL users.
Is definitely a problem of the EU POL.
Now, how can you say "ffassist2 post b02 returns error (insert error here which I can't remember for the life of me now) when using it with the EU POL, can someone please look into it?" in japanese?
Coz I'm 100% percent sure that everyone else is blissfully unaware of any issues, being a localization problem, and the chances of it being sorted are null, unless it sorts out by itself.
#57
Posted 15 July 2006 - 08:06 AM
I wanted to download the newest version of FFAssist2. Following Epical's directions to the download site I found the newest version: 6090. I entered in the correct password, got directed to the download page, and when I clicked on the blue underlined text to download the zip file, I found out that it was a dead link.
I checked the other topics of any mention of other similar problems, but to no avail. Therefore I was wondering if anyone could enlighten me on this issue. I have also double checked all the instructions Epical gave, and tried entering the download site again and again, but it still did not work.
I would appreciate it if anyone could help me on this ^^;
#58
Posted 15 July 2006 - 08:25 AM
http://ffxi.archbell...p?p=37502#37502
The password has changed to reflect the new ffassist BBS URL and the link to the file can be found following the link provided by Shohan.
#60
Posted 15 July 2006 - 09:10 PM


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