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General gray areas

#1 User is offline   Dororo 

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Posted 08 August 2011 - 04:53 PM

I've been wondering what peoples opinions are on a few things. Would you consider any of these to be too far into 'botting' territory, and do any of these functions exist currently:

- Mob ID auto-targeting (type in the Monster ID, and it will automatically select that monster in the same way a normal player would) - Reason for gray area: Can be used to target NMs as they spawn, no tab fiddling
- Pop synchronisation (syncing with the zones pop spawn timer and providing countdowns until monsters can potentially spawn)
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#2 User is offline   vandread 

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Posted 10 August 2011 - 09:12 AM

View PostDororo, on 08 August 2011 - 04:53 PM, said:

I've been wondering what peoples opinions are on a few things. Would you consider any of these to be too far into 'botting' territory, and do any of these functions exist currently:

- Mob ID auto-targeting (type in the Monster ID, and it will automatically select that monster in the same way a normal player would) - Reason for gray area: Can be used to target NMs as they spawn, no tab fiddling
- Pop synchronisation (syncing with the zones pop spawn timer and providing countdowns until monsters can potentially spawn)


Pop timers are good, Mob ID targeting is not.

We've all seen with bots that the system can target them before a player can, players can't really target them until they've been visible for a second, but bots have been able to target them for 1-2 seconds prior to them being visible for a long, long time. Even if all this does is target, it would give and unfair advantage to the people using it making it bad. The only plausible way to do this is to just make the program hit tab maybe once every half second until the mob you want is targeted, that would roughly simulate a player cycling through the list as fast as they can and still be able to recognize the mob name before stopping and would not give the program an unfair advantage or even, potentially, make human players slightly faster than the bot, which would make it ideal since we don't want people botting NMs. There are enough script kiddies out there doing that shit already. Hell, I ran across someone who was botting the ??? for blazing eruca... seriously, who bots a 1 minute ??? repop?

Pop timers however, are something that people can keep track of themselves and only helps aid the players in knowing when something will spawn and still leaves everything else up to them.

This post has been edited by vandread: 10 August 2011 - 09:15 AM

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#3 User is offline   Genesisx 

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Posted 10 August 2011 - 10:26 AM

You can make it auto target mobs just add a forced delay of 3 or 4 seconds.
That way the user gets the ease-of-use while not making unfair advantages against other campers.

A person paying attention can usually claim a NM within 1-2 seconds, so adding a forced delay will prevent the users from using the app as a claim bot.
But if you're by yourself and taking your time then a 3-4 second delay is plenty long enough to still be able to enjoy the convenience.

You would just need to make sure the user is not able to increase their reaction time for the app to higher of that can be preformed by another player manually claiming.

edit

To give a better example.

ID pops in memory, 4-5 second delay, target mob, claim it.

NOT

ID pops in memory, target mob, 4-5 second delay, claim it.

The second way can be manipulated to instantly claim on target threw the use of Spellcasts TargetType checks and autoexxec repeating trigger trick.


This post has been edited by Genesisx: 10 August 2011 - 10:29 AM

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#4 User is offline   Jimmythegreat 

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Posted 28 November 2011 - 02:57 PM

I would define botting/hacking as anything that gives you an advantage over the average player.

So targeting wouldn't directly give you an advantage over the player if and only if it does it as fast, or as slow, as the average player.

The timers, as Genesisx said, also do not violate this definition.

However, doing anything that lets the player AFK while play gives an advantage over the average player.
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