Mappy! @ 0.1.35 12/18/2011 An advanced open source mini-map / radar
#41 Guest_Hyshio_*
Posted 28 April 2010 - 01:18 AM
APPROVED!
#42
Posted 28 April 2010 - 01:42 AM
xab1651, on 27 April 2010 - 11:37 PM, said:
Simply right-click the map window and choose Edit Map. The editor dialog will pop up.
To begin a line and set it's first vertex, press the create line button. You may set the line color at any time.
Move your character to a corner (or wherever) and the press the add point button. This will add the next vertex at your in game location and you will see the first segment of your line on the map. You basically use your body to set the points.
If you make a mistake, pressing remove point will back out the last point on the line.
Cancel line will kill all the points on the line but leaves the origin in tact. To set a new origin just hit create line.
There is no "end line." If you want to start a brand new line that has nothing to do with the current one, just move to the new origin and press create.
To save your work at any time press "save map" on the map window context menu. Data never auto saves you must do this manually. If you happen to zone with unsaved work you will get one chance to save it through a msgbox that pops up. Zoning is normally destructive and clears all map data, but I make a deep copy of it if there is unsaved work for that one chance.
Note about using the editor dialog: if you are a keyboard/mouse user, ffxi will lose focus to press the add point button. Which means you cant keep controlling your character and pressing the button simultaneously. If you use a gamepad and do not dual box, its not a problem since the gamepad always works regardless of focus. To rectify the problem i added editing hotkeys which you may set to any arbitrary key combo provided you enabled hotkey support (not enabled by default).
sounds easy enough!
ill start mapping out areas.
first question i have though. how will these be distributed?
i am thinking the best way would be to have the app auto- download them from a server.
sorta like the ffxi resources are kept auto-updated.
do you have web hosting to do this with? as far as i know sourceforge is not direct-link compatible.
if you end up using this method i would be happy to offer my hosting to this project!
unlim bandwidth/space @ hostgator. email me or find me on irc.
lasanmort@
gmail.com
FFXiAssist - Development Active
FFXiAutoPilot - Thinking about Finishing
FFXiAHTool - Dead
well, at least i tried...
#43
Posted 28 April 2010 - 02:39 AM
Win 7 64 Bit
I can use windower fine.
When I try and use mappy it says it can not start Playonline
Im running as admin. Tried in game and out of game, but if I start mappy in game it crashes POL. Ive tried with and without windower, but still havent had any luck.
Any help would be greatly appreciated.
Thank You
dave3569, on 28 April 2010 - 02:32 AM, said:
Win 7 64 Bit
I can use windower fine.
When I try and use mappy it says it can not start Playonline
Im running as admin. Tried in game and out of game, but if I start mappy in game it crashes POL. Ive tried with and without windower, but still havent had any luck.
Any help would be greatly appreciated.
Thank You
EDIT- Forgot to mention the message it gives is that it cant be started because of a "security issue or is not in the correct format"
And I am running mappy in Admin mode.
Thanks
#44
Posted 28 April 2010 - 06:09 AM
#45
Posted 28 April 2010 - 07:31 AM
Hyshio, on 28 April 2010 - 01:18 AM, said:
Map layers are on the to-do list.
For now, you have to rely on depth filtering and clumping everything in one layer. Annoying yes especially future forward, but layers will take time to implement.
juvenal1228, on 28 April 2010 - 01:42 AM, said:
I was hoping to setup somthing like this guy:
http://www.mapfiend....map/poknowledge
This is the premier vector maps site from everquest, and that site has been around for eons. Players can sumbit maps at any time for a zone and the highest voted one goes into the map pack ("cumulative") download.
hitoma, on 28 April 2010 - 06:09 AM, said:
You can turn off ALL spawns right now from the context menu. I will add options to turn off by type. and another option to always display hunts regardless.
#46
Posted 28 April 2010 - 08:27 AM
Edit: Strangely, MogHouse map will show. Nothing else though.
This post has been edited by Metrosio: 28 April 2010 - 08:30 AM
#47
Posted 28 April 2010 - 09:44 AM
Still need filter to filter some no want / or want list show up
Also if possible, May got Save Label + Label manager that can add remove rename label also ^^
#49
Posted 28 April 2010 - 11:31 AM
#50
Posted 28 April 2010 - 11:55 AM
Could it be because of Steam? Anyone using this program with Steam & FFXI?
Any ideas as to what the message means -- "security issue or is not in the correct format"
Any support would be much appreciated as I would like to be able to use this program.
Thanks
#51
Posted 28 April 2010 - 12:43 PM
dave3569, on 28 April 2010 - 11:55 AM, said:
Could it be because of Steam? Anyone using this program with Steam & FFXI?
Any ideas as to what the message means -- "security issue or is not in the correct format"
Screen of error below...

I have restarted in Administrator mode and still receive this error. I am not running any special security settings so I don't know what the problem is.
Any support would be much appreciated as I would like to be able to use this program.
Thanks
#52
Posted 28 April 2010 - 01:33 PM
dave3569, on 28 April 2010 - 11:55 AM, said:
Mappy failed to bind itself to the process.
There are a few reasons for this:
* The process could not be opened because you are not running on a privileged user account and thus windows denied access. i.e. admin mode. Full LAW accounts cannot be used either. This is due to the very nature of what mappy is doing and that is reading memory from another process it does not own.
* FFXIException or MemoryReaderException was thrown during initialization.
Check the signature tab and see if there are checkmarks or 'no smoking signs' next to one or all of them.
Unfortunately I cannot tell from the message. This was quick fallback to at least inform the user something failed. I probably should make it more meaningful and surface the actual exception.
If you are feeling brave and have a spare copy of visual studio 2005 or higher, you could always pull the source down and try to locate the point of failure. Since I do not and will not own a steam edition of ffxi, there is little I can personally do short of adding more verbose debug messages.
edit: quick followup:
I just noticed that the process you are trying to load is "Playonline Viewer Ver.1.18.13a" and not your character name.
This suggests to me you are starting mappy before choosing a character. Try loading fully into the game before running Mappy.
I cannot really vouch for mappy's behavior before this point.
This post has been edited by xab1651: 28 April 2010 - 01:38 PM
#53
Posted 28 April 2010 - 02:21 PM
xab1651, on 28 April 2010 - 01:33 PM, said:
There are a few reasons for this:
* The process could not be opened because you are not running on a privileged user account and thus windows denied access. i.e. admin mode. Full LAW accounts cannot be used either. This is due to the very nature of what mappy is doing and that is reading memory from another process it does not own.
* FFXIException or MemoryReaderException was thrown during initialization.
Check the signature tab and see if there are checkmarks or 'no smoking signs' next to one or all of them.
Unfortunately I cannot tell from the message. This was quick fallback to at least inform the user something failed. I probably should make it more meaningful and surface the actual exception.
If you are feeling brave and have a spare copy of visual studio 2005 or higher, you could always pull the source down and try to locate the point of failure. Since I do not and will not own a steam edition of ffxi, there is little I can personally do short of adding more verbose debug messages.
edit: quick followup:
I just noticed that the process you are trying to load is "Playonline Viewer Ver.1.18.13a" and not your character name.
This suggests to me you are starting mappy before choosing a character. Try loading fully into the game before running Mappy.
I cannot really vouch for mappy's behavior before this point.
Thank you for the reply. I appreciate it.
The information you have provided has helped me to better understand a little better what is happening now. I don't mean to distract you from further developing this program with my problems, but I did want to try and get info as to why I was unable to run it.
I will play around with it more once I get home from work, and try some of your suggestions. I had been trying to load Mappy from in game, but it was crashing. So i was trying to load it prior to picking my character and the refreshing....but I will try again tonight.
Unfortunately I am not familiar with your terminology of a LAW account. Forgive my lack of knowledge on this, but I am running Windows 7 - 64bit with an account with full administrative rights (not the built in admin account), and also choosing to run Mappy As Administrator when I start the program. I assumed this is all I needed to do.
I will keep trying to figure it out. I'm looking forward to using your program. I have just come back to ffxi after about a two year break. I have ran ffxiassist2 in the past for its map feature, but I saw this and wanted to use it.
Thanks again for the reply and information.
#55
Posted 28 April 2010 - 04:16 PM
#56
Posted 28 April 2010 - 06:37 PM
Was well worth the effort as this program is very good!
After several more crashes and not being able to get this program to work, i disabled UAC and it works fine now.
Thanks again for your effort into this program.
#57
Posted 28 April 2010 - 09:06 PM
This post has been edited by dragonbladez: 28 April 2010 - 09:41 PM

#58
Posted 29 April 2010 - 12:08 AM
dragonbladez, on 28 April 2010 - 09:06 PM, said:
Lines do not carry any drawing precedence among themselves; they are simply rendered in the order the spawn was indexed. I see no reason to change this since it would require looping over the spawn array two additional times per frame rendered for no real added benefit.
dragonbladez, on 28 April 2010 - 09:06 PM, said:
This is a side effect of the "map pack". Zoom factor is heavily influenced by the map boundary. It became necessary to stuff the size of the actual image as a "minimum" due to this. Without this, the map boundary would only be as big as the spawns resulting in users not being able to zoom out the full amount. This minimum is always set regardless if you use a map pack or not. This should probably be tweaked to account if a vector map is being used, as map lines can fulfill this role.
dragonbladez, on 28 April 2010 - 09:06 PM, said:
The absence of this feature was a conscious design decision and can be considered intentional. There will always be a prompt either on exit or zone if the data is unsaved with a last chance save.
dragonbladez, on 28 April 2010 - 09:06 PM, said:
Actually, this already happens. It is somewhat useless though due zone mechanics.
#60
Posted 29 April 2010 - 06:44 AM

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