Windower: SpellCast 2.30 Beta 16 (6/1/09) - Windower

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Set the paste type to XML and length to 1 month.
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SpellCast 2.30 Beta 16 (6/1/09) Fixes crashing issues, MAJOR CHANGES

#301 User is offline   Yondaime 

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Posted 22 February 2010 - 04:33 PM

SAM Pastebin

COR Pastebin

Those are the two that're broken, thanks for the help already too ^^
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#302 User is offline   Duber 

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Posted 15 March 2010 - 09:01 AM

Anyone noticed losing MP when switching gear when shouldn't ?

This is my case:

I rest with certain amount of MP and when I get up idle on even more MP, however on the process I seem to lose MP for some reason even though I made sure MP gear is first on idle set.

Same gear but equiping idle with .txt macro instead of spellcast doesn't lose mp.

Is this because spellcast switches gear in a specific order regardless the order you set it up on xml ?
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#303 User is offline   IneptVagrant 

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Posted 15 March 2010 - 11:54 AM

View PostDuber, on 15 March 2010 - 08:01 AM, said:

Is this because spellcast switches gear in a specific order regardless the order you set it up on xml ?
yes, there are some threads about it
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#304 User is offline   Nitefall 

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Posted 15 March 2010 - 06:55 PM

Well I tried to get my xml uploaded to the wiki but had no luck getting it on either the pastebin or the user submitted xml's.

So I uploaded it to mediafire http://www.mediafire.com/?z5j3miyziyd I put it on pastebin too but not windower's http://pastebin.com/t1nMVEsn
anyway the only problem that I have run into so far is getting spellcast to equip my Utsu gear when I cast shadows.
I've been running this xml for a little while now and its a compilation of a couple different ones put together, I just never noticed if the gear change was working before or not, but I always though it was

I was just hoping someone could take a quick peak at it for me as I'm still soemwhat of a noob at spellcast xml's I could have easily screwed something up when adding other parts.

Thanks Nitefall

Forgot one other thing when Iload my nin.xml up on my thf the utsu gear swap works fine and it's the same one I copied over to the thf.xml http://pastebin.com/DruU80bx

This post has been edited by Nitefall: 15 March 2010 - 08:29 PM

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#305 User is offline   MegaMan 

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Posted 16 March 2010 - 02:33 AM

also i cant get it to decide if my HP is below 75%, so because of difficulties. with that i just made it auto swap into my hp minus gear ( for medicine ring ) precast, then midcast into my cure gear..... how ever all the sudden precast is lasting the WHOLE spell. then after cast it changed to midcast. anyone know why this is ?
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#306 User is offline   Davricle 

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Posted 16 March 2010 - 05:59 AM

Does someone have a link to a working xml updater for this version? I clicked the one in the initial post and it doesn't seem to be working!

Thanks
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#307 User is offline   MIGhunter 

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Posted 16 March 2010 - 01:03 PM

View PostDavricle, on 16 March 2010 - 06:59 AM, said:

Does someone have a link to a working xml updater for this version? I clicked the one in the initial post and it doesn't seem to be working!

Thanks

It stopped working when they switched the forum servers. Not sure if Aikar will fix it since he's playing another game atm.
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#308 User is offline   Aikar 

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Posted 16 March 2010 - 04:03 PM

fixed the updater. and primarily single player games now :P
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#309 User is offline   Davricle 

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Posted 16 March 2010 - 05:06 PM

View PostAikar, on 16 March 2010 - 04:03 PM, said:

<br />fixed the updater. and primarily single player games now <img src='http://forums.windower.net/public/style_emoticons/default/tongue.gif' class='bbc_emoticon' alt=':P' /><br />
<br /><br /><br />

Thanks!
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#310 User is offline   Duber 

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Posted 16 March 2010 - 10:52 PM

View PostIneptVagrant, on 15 March 2010 - 04:54 PM, said:

yes, there are some threads about it

Thanks for your answer, I didn't find those threads. Is there any fix or bypass ?
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#311 User is offline   shhh 

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Posted 27 March 2010 - 10:18 PM

The "Ready" command doesn't play nicely with SpellCast. Was messing around with some HQ Carrot Broth and discovered I couldn't get it to use Foot Kick. I was using it from the pet menu, and SC was rewriting it to my current target every time. I had to unload SC to get it to stop.
Get Notepad++ and the XML Tools plugin!  No seriously, get it.

1. Validate
2. Spellcheck (misspelled gear won't swap!)
3. Look for logic errors (sometimes it helps to read it out loud or explain to a friend)

At least try and make an effort before asking for help. About 90% of SC problems can be solved by looking at step #1.
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#312 User is offline   JeanJulien 

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Posted 05 April 2010 - 05:57 PM

Hey,

I'm using the new version of Spellcast as a White Mage and i'm French.

I was trying today to manage an xml to verify what is my current level and which Shellra i can cast. So i have made my xml based on the one from Generix.

But i have always the same error (i'm quiet sure is the reason that Shellra is called "OmniBarrière").

I have made all the test on console and ingame and each try i have thoses error (i have clean up the log error to give more visibility)

[00:41:43] 2100:<6765> IncNormalCmd: /ma "shellra III" <me>
[00:41:43] 2100:<0> SpellSearch Returned: (yes) OmniBarriere III : <me> (yes) - NotST
[00:41:43] 2100:<0> Final Spell name: OmniBarriere III
....
[00:41:43] 3144:<0> Casting Spell: /raw /magic
"OmniBarriere II" <me>
[00:41:43] 3144:<0> is not <st>, waiting
[00:41:43] 3144:<594> waited for midcast delay done.
[00:41:43] 3144:<0> Starting Midcast
[00:41:43] 3144:<0> Equipping Midcast Gears
[00:41:43] 3144:<0> gear changing complete for Midcast
[00:41:43] 3144:<0> Finished Midcast

As you can see, normal the correct sentence should be : Casting Spell: /raw /magic
"OmniBarrière II" <me>

Any idea ?

Thanks for your reply.

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#313 User is offline   FlameCladPhoenix 

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Posted 05 April 2010 - 07:31 PM

View PostJeanJulien, on 05 April 2010 - 03:57 PM, said:

Hey,

I'm using the new version of Spellcast as a White Mage and i'm French.

[snip]

As you can see, normal the correct sentence should be : Casting Spell: /raw /magic
"OmniBarrière II" <me>

Any idea ?

Thanks for your reply.




Unfortunately, Spellcast just plain doesn't work with ANYTHING with an accent (accent aigu, accent grave, etc.)... so any spell or gear switch will just send up sending the text without the accent, and will just fail. (p. ex. "Brassières de stratège" becomes "Brassieres de stratege"). There was discussion about this about 10 pages ago (this affects the JP and DE version as well), but it seems like people have given up trying to find a solution.

Ce qui m'embête, j'aimerais vraiment être capable de jouer à ce jeu en français à plein temps. :(
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#314 User is offline   JeanJulien 

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Posted 07 April 2010 - 06:33 PM

View PostFlameCladPhoenix, on 06 April 2010 - 01:31 AM, said:

Unfortunately, Spellcast just plain doesn't work with ANYTHING with an accent (accent aigu, accent grave, etc.)... so any spell or gear switch will just send up sending the text without the accent, and will just fail. (p. ex. "Brassières de stratège" becomes "Brassieres de stratege"). There was discussion about this about 10 pages ago (this affects the JP and DE version as well), but it seems like people have given up trying to find a solution.

Ce qui m'embête, j'aimerais vraiment être capable de jouer à ce jeu en français à plein temps. Posted Image


Yes i saw today that the problem with accent is from the windower and not the spellcast. Today i wanted to make a xml file for my Thief and add the same problem with item name which used "è" or "é". I discover that in spite of 2.3 normally make all language that each item must be in french when you use <main>, <legs> etc and not the english name.

Is there a solution for this ? because i don't understand why JP and EU (german, italian, spanish or french) cannot used spellcast or windower at full capacity just because there is a problem with UTF8 or something else.

I also tried to put the \hex\hex on each equipment definition but add the same problem. Maybe it will great to have the opportunity to make something like <legs>itemid</legs> and let the game make his own translation.

Thanks for all support.
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#315 User is offline   FmT 

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Posted 09 April 2010 - 06:56 AM

Spellcast still can't change equip on JP version :(

Is there any fix around ? Here the result of what I get on my log when trying to change set :

[20:48:46] 1188:<0> Resources: Language detected as 1 - japanese - Windower: 0
[20:48:52] 1276:<6421> entering LoadSet for GearSet: <>
[20:48:52] 1276:<0> with group NIN
[20:48:52] 1276:<0> and set Walking
[20:48:52] 1276:<0> entering for to find group for loadset <GROUP NIN ><SET Walking >
[20:48:52] 1276:<0> found set by name Walking
[20:48:52] 1276:<0> breaking
[20:48:52] 1276:<0> exiting for when checking for group NIN
[20:48:52] 1276:<0> entering for on sets with group NIN looking for Walking
[20:48:52] 1276:<0> Name matches Walking
[20:48:52] 1276:<0> Modifying Gearset for group NIN set Walking
[20:48:52] 1276:<0> ========== Modifying =========
[20:48:52] 1276:<0> Changed Back to Boxer's Mantle
[20:48:52] 1276:<0> Changed Body to Koga Chainmail
[20:48:52] 1276:<0> Changed Feet to Nin. Kyahan +1
[20:48:52] 1276:<0> Changed Hands to Seiryu's Kote
[20:48:52] 1276:<0> Changed Head to Nin. Hatsuburi +1
[20:48:52] 1276:<0> Changed LEar to Ethereal Earring
[20:48:52] 1276:<0> Changed Legs to Byakko's Haidate
[20:48:52] 1276:<0> Changed LRing to Iota ring
[20:48:52] 1276:<0> Changed Neck to Evasion Torque
[20:48:52] 1276:<0> Changed REar to Brutal earring
[20:48:52] 1276:<0> Changed RRing to Ulthalam's Ring
[20:48:52] 1276:<0> Changed Waist to Swift belt
[20:48:52] 1276:<0> Finished Modifying Gearset for group NIN set Walking
[20:48:52] 1276:<0> Equipping Gears
[20:48:52] 1276:<0> Equipping into l.ear
[20:48:52] 1276:<0> Sending Command to Windower: input /raw /equip l.ear ""
[20:48:52] 1276:<0> Equipping into l.ring
[20:48:52] 1276:<0> Sending Command to Windower: input /raw /equip l.ring ""
[20:48:52] 1276:<0> Equipping into back
[20:48:52] 1276:<0> Sending Command to Windower: input /raw /equip back ""
[20:48:52] 1276:<0> Equipping into body
[20:48:52] 1276:<0> Sending Command to Windower: input /raw /equip body ""
[20:48:52] 1276:<0> Equipping into feet
[20:48:52] 1276:<0> Sending Command to Windower: input /raw /equip feet ""
[20:48:52] 1276:<0> Equipping into hands
[20:48:52] 1276:<0> Sending Command to Windower: input /raw /equip hands ""
[20:48:52] 1276:<0> Equipping into head
[20:48:52] 1276:<0> Sending Command to Windower: input /raw /equip head ""
[20:48:52] 1276:<0> Equipping into legs
[20:48:52] 1276:<0> Sending Command to Windower: input /raw /equip legs ""
[20:48:52] 1276:<0> Equipping into neck
[20:48:52] 1276:<0> Sending Command to Windower: input /raw /equip neck ""
[20:48:52] 1276:<0> Equipping into waist
[20:48:52] 1276:<0> Sending Command to Windower: input /raw /equip waist ""
[20:48:52] 1276:<0> Equipping into r.ear
[20:48:52] 1276:<0> Sending Command to Windower: input /raw /equip r.ear ""
[20:48:52] 1276:<0> Equipping into r.ring
[20:48:52] 1276:<0> Sending Command to Windower: input /raw /equip r.ring ""
[20:48:52] 1276:<0> gear changing complete for


Seems strange since rules seems to work fine, but spellcast seems to not find equip at all, even if I put the names in japanese. Of course my xml is working fine on my english client.
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#316 User is offline   Wasted 

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Posted 16 April 2010 - 02:42 AM

I have a silly question but is version 2.30.1.16 the newest version? This is found by right clicking file> properties > version

This post has been edited by Wasted: 16 April 2010 - 02:42 AM

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#317 User is offline   greever 

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Posted 20 April 2010 - 09:22 AM

nvm figured it out lol


This post has been edited by greever: 20 April 2010 - 03:48 PM

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#318 User is offline   NecroSandro 

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Posted 23 April 2010 - 07:48 AM

View PostJeanJulien, on 08 April 2010 - 01:33 AM, said:

Yes i saw today that the problem with accent is from the windower and not the spellcast. Today i wanted to make a xml file for my Thief and add the same problem with item name which used "è" or "é". I discover that in spite of 2.3 normally make all language that each item must be in french when you use <main>, <legs> etc and not the english name.

Is there a solution for this ? because i don't understand why JP and EU (german, italian, spanish or french) cannot used spellcast or windower at full capacity just because there is a problem with UTF8 or something else.

I also tried to put the \hex\hex on each equipment definition but add the same problem. Maybe it will great to have the opportunity to make something like <legs>itemid</legs> and let the game make his own translation.

Thanks for all support.


i am sorry but i explain this solution in french , because is hard for me to translate , if someone can do it ^^

j'ai la solution . j'ai trouver comment changer les equipements ,

bon c'est un peut barbare mais ca marche.

dans vos set ne mettez pas les equipement qui contienne les accent ou autre caractere speciaux.

ensuite cree votre rule

		<if spell="autoset">
			<action type="command" when="resting">input /raw //exec RecupMP.txt</action> la je vais pointer la commande vers un document text qui contient les equipement avec les accents		
<action type="equip" when="resting" set="RecupMP" />
		</if>


le fichier RecupMP.txt doit ce trouver dans le dossier script et voila ce qui doit contenir.

input /equip Ring1 "Bague …Èther"


voici la list des caracteres à entrer pour que ca correspond a ceux nom

http://www.windower....or-your-macros/

la je bloque sur les magie du type "Hâte" , du genre

<if skill="EnhancingMagic" >
				<action type="equip" when="precast" set="Enhancing-%Type"/>
			</if>

ben fatalement il change pas d'equipement puisque sc ne reconnait pas Hâte mais Haste.... >.>

voila
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#319 User is offline   Whitewing 

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Posted 23 April 2010 - 01:02 PM

very rough translation:

Quote

I have the solution. I find how to change the equipment,

it is a good barbarian but it works.

in your set does not put the equipment that contains accents or other special character.

then created your rule


<IF spell="autoset">
<action type="command" when="resting"> input / raw / / exec RecupMP.txt </ action> I'll point the command to a text document that contains the equipment with accents
<action type="equip" when="resting" set="RecupMP" />
</ If>



RecupMP.txt this file should be in the folder and voila the script must contain.

input / equip Ring1 "Ring ether ..."



Here is the list of characters to enter for those that it matches a name

http://www.windower....or-your-macros/

I block on the magic of type "haste" of the kind

<IF skill="EnhancingMagic">
<action type="equip" when="precast" set="Enhancing-%Type"/>
</ If>


Bin it inevitably changes their equipment as si do not recognize but Haste Haste .... >.>

This post has been edited by Whitewing: 23 April 2010 - 01:03 PM

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#320 User is offline   FlameCladPhoenix 

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Posted 23 April 2010 - 07:14 PM

View PostNecroSandro, on 23 April 2010 - 05:48 AM, said:

i am sorry but i explain this solution in french , because is hard for me to translate , if someone can do it ^^

j'ai la solution . j'ai trouver comment changer les equipements ,

bon c'est un peut barbare mais ca marche.


Bonté divine, ça marche. J'aurais jamais cru... MERCI!!!

Okay, so for the English people out there, here's the key to all this:

http://www.windower....or-your-macros/ (if I could make this blink, I would)

The translation above doesn't explain this properly... but Windower isn't fully Unicode compatible, so what you need to do is substitute two bytes for a one byte character, hence the reason why "Bague éther" became "Bague …Èther". (I honestly thought this was a typo at first.)

I'll use this as a basis to experiment with the spells and see if I can get something going with what Spellcast has given us.

WOOOOOOO!
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