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Windower v4 Alpha Discussion

#1 User is offline   in3rtia 

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Post icon  Posted 28 March 2009 - 11:46 PM

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Hey Azaril!

Looks great, the game windows fine and new console is snazzy!
I'm really interested in seeing the TParty you've been working on,
as the use of the GUI sounds awesome.

Only request I have this early in the game is:
Please add back the minimize, fullscreen, and close buttons! :p

Thanks for being awesome,
-in3

This post has been edited by in3rtia: 28 March 2009 - 11:48 PM

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#2 User is offline   Shonos 

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Posted 29 March 2009 - 12:33 AM

I just hope the new scripting additions wont open the doors to some not so nice things. (like botting)

But I also hope it allows things we cant do currently with plugins like spellcast or AE, and so on.

It looks nice so far. I cannot wait.
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#3 User is offline   Genesisx 

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Posted 29 March 2009 - 02:55 AM

View PostShonos, on Mar 29 2009, 12:33 AM, said:

I just hope the new scripting additions wont open the doors to some not so nice things. (like botting)

But I also hope it allows things we cant do currently with plugins like spellcast or AE, and so on.


I'm pretty sure many of the senior members can agree with me when I say that there is really no reason to be worried about people botting with an advanced script syste.

If they haven't found out how to bot yet, (since the resources are so easily available if you pay attention and look and read), they aren't going to figure out how to do it in windower code, whether it be an advance script system, spellcast. or autoexec.

I would think people that are destined to bot will find little automated programs instead of learning how to write their actions in code first.

Edit:
Urgh, didnt see the windows 4 cuz it was at the bottum of my View New Posts, list.

This post has been edited by Genesisx: 29 March 2009 - 03:04 AM

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#4 User is offline   Darkshade 

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Posted 29 March 2009 - 03:05 AM

Looks nice so far. Only problems was it booting in JP regardless of the "NA" setting and not seeing the console (though I definitely quit by pressing insert and typing quit :S lol.) I think this may have been because I set the resolution to my monitor resolution and the game actually ran with a border causing it to be larger than my monitor. Can't wait to see what is to come. Good job and thanks for you and everyone's continued work.
-Shade
- Wide Screen UI - Black Maps - 「Apathy, arrogance, cowardice, envy, rage--the darkness that lurks within us all...」
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#5 User is offline   Genesisx 

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Posted 29 March 2009 - 03:33 AM

Read the post and decided to take a look at alias.lua.

Bloody wow, I feel like I need a tutorial myself lol.

I played with it a bit but I need more documentation to start testing.

No paste fuction atm, this might be because there is no paste bind.

I tried making a bind

bind space paste;
and nothing happened when I pressed space, the key was bound but no command action.
unbind space resulted in

unhandled command unbind.

tried sending a simple command to ffxi threw console with
input /tell genesisx hello
resulted in
... a command error occured in log

Input tell genesisx hello resulted in

Just "tell" being sent to chatlog.

I know im prob not doing ANY of this right. I just need some more info to read.

Further testing

found out
input "/tell genesisx hello" worked

bind space input "/tell genesisx hello"
resutls in "Failed to interpret bind argument (input) to valid up or down state.

The examples on the v4 post are going right over my head ><

in console, terminate command results in

Ok error box,
FINAL FANTASY XI: pol.exe - fatal application exit:
Unhandled exception occured! and exit when you click ok

terminate command works just results in error on exiting, normal?

This post has been edited by Genesisx: 29 March 2009 - 03:59 AM

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#6 User is offline   Fiber182 

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Posted 29 March 2009 - 10:06 AM

Windows 7 build 7068:

When i hit Play, POL disappears like FFXI is going to launch, then POL opens again. Fun...

EDIT:
Scratch that...seems like a problem on my end as its doing it with 3.42 as well...

This post has been edited by Fiber182: 29 March 2009 - 10:25 AM

Aikar> id touch ron jeremys wang before i touched aol
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#7 User is offline   IneptVagrant 

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Posted 29 March 2009 - 11:50 AM

fiber, you avatar makes my eyes hurts, I had to adblock it, sry.
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#8 User is offline   Azaril 

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Posted 29 March 2009 - 03:42 PM

I'll take a look at the binds to see what wasn't working correctly. One thing to note is the console parser is a little more strict about syntax than v3 is. A space always indicates a new command argument so quotation marks may be required in some cases they were not before. Escaping nested quotation marks is also required.

I think the issue you were hitting on the bind is that you're not using quotes around the "input \"/tell genesisx hello\"" part of the command so it's interpreting "input" as the up/down argument. This should work for you: bind space "input \"/tell genesisx hello\""

There's no paste yet as I managed to forget that so I've filed a bug on it. Bug link

The close/maximize buttons were broken due to a bug with plugins so I removed them. This may be fixed now so I can likely add them back. Bug link - Bug link

The terminate/quit command will always crash on exit as it's hard aborting the process and bad things happen. I was tempted to remove it but it's still useful if you really want to exit quickly.

Unbind isn't hooked up yet to the console commands. You can fudge it from script for now using BindKeyDown(Key.Space, nil, nil); where the third parameter sets the bind target to nothing. Bug link

Darkshade: Can you post your settings.xml in your windower folder so I can take a look?
Azaril
recvbuf[4]--;
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#9 User is offline   Genesisx 

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Posted 29 March 2009 - 04:56 PM

You stated that v4 is going to take use of the Lua script language.

Is this what I should be reading to prepare myself for it?

Reference manual for Lua 5.0
http://www.lua.org/manual/5.0/

Lua Tutorial
http://lua-users.org/wiki/LuaTutorial
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#10 User is offline   Azaril 

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Posted 29 March 2009 - 05:36 PM

lua is integrated in to this build. I use it fairly extensively, especially for the bind and alias code. If you want to take a look at some examples check under the lua_script folder in your windower directory. At some point I need to write up some documentation on what's exposed to lua so that the features are discoverable. A lot of the core windower functionality and objects are exposed in to lua.
Azaril
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#11 User is offline   sholin 

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Posted 29 March 2009 - 05:44 PM

Is there currently a way to make it borderless?
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#12 User is offline   Genesisx 

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Posted 29 March 2009 - 06:54 PM

View Postsholin, on Mar 29 2009, 04:44 PM, said:

Is there currently a way to make it borderless?


Well if you pokeing around in settings.xml you'll see what appears to be settings.
Ya they look commented out,

So, I took Took GUILauncher.exe and got this
<?xml version="1.0" encoding="utf-8"?>
<Settings>
  <Profile Name="Default">
	<!--<Game Locale="NA"/>-->
	<!--<Resolution X="800" Y ="600"/>-->
	<!--<UIResolution X="800" Y ="600"/>-->
	<!--<Window ShowBorder="True"/>-->
	<Game Locale="Any" />
	<Resolution X="800" Y="600" />
	<UIResolution X="800" Y="600" />
  </Profile>
</Settings>


Now seeing that the original was commented out I decided to try
	<Window ShowBorder="False"/>


There is no effect and border continues to appear,
I noticed you have a Ticket for this but that states for Windows 7, I'm using windows xp home sp3

, also while I was testing this I noticed that If you lose focus on the ffxi window and try to return focus while the console is open and you click on the console area it will not return focus to the ffxi window. It will return focus if you click the game area or the title bar but clicking the console "if you happen to leave it open" will not return focus to ffxi.
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#13 User is offline   stealthdragon 

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Posted 31 March 2009 - 12:09 AM

System - Windows XP 32bit SP3

No matter what I do in v4 it seems that it won't accept the changes in screen resolution. I have tried to use the GUI and also doing a straight modify on the .XML however it seems to still load the native resolution (1680x1050) of my screen with border.

Has anyone else experienced this issue by chance?
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#14 User is offline   Genesisx 

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Posted 31 March 2009 - 12:41 AM

View Poststealthdragon, on Mar 30 2009, 11:09 PM, said:

System - Windows XP 32bit SP3

No matter what I do in v4 it seems that it won't accept the changes in screen resolution. I have tried to use the GUI and also doing a straight modify on the .XML however it seems to still load the native resolution (1680x1050) of my screen with border.

Has anyone else experienced this issue by chance?


Wow that's weird,. using GUIlauncher.exe or changing the settings manually for the X and Y settings works fine for me.
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#15 User is offline   stealthdragon 

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Posted 31 March 2009 - 01:56 AM

View PostGenesisx, on Mar 31 2009, 12:41 AM, said:

Wow that's weird,. using GUIlauncher.exe or changing the settings manually for the X and Y settings works fine for me.


Hmm I will reinstall and double check all the requirements (even though I know for a fact I have .NET 3.5).

It's possible I did miss something~
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#16 User is offline   Genesisx 

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Posted 31 March 2009 - 04:23 AM

View Poststealthdragon, on Mar 31 2009, 01:56 AM, said:

Hmm I will reinstall and double check all the requirements (even though I know for a fact I have .NET 3.5).

It's possible I did miss something~


Maybe you have it in a weird file path and windower isnt picking up the file.
Dry doing an install on the root, like C:\windower4alpha\ and see if it picks up the file then for the settings.

Its a pretty small installer package, just uninstall it and reinstall to a c:\windower4\ and see if it works.
My path is e:\storage\windower4alpha\ which is a pretty simple file path and it works.
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#17 User is offline   stealthdragon 

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Posted 31 March 2009 - 10:03 AM

Makes no sense but I got it working, installed off the root\Windower and it works perfect. Able to save multiple profiles and have them load with no issues.

Plugin missing aside it seems very stable, no identifier yet it seems on the window of which character it logged in but this is Alpha so who cares really lol.

Another great windower release, can't wait for the final product and plugin updates.
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#18 User is offline   Genesisx 

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Posted 31 March 2009 - 11:46 AM

View Poststealthdragon, on Mar 31 2009, 09:03 AM, said:

Makes no sense but I got it working, installed off the root\Windower and it works perfect. Able to save multiple profiles and have them load with no issues.

Plugin missing aside it seems very stable, no identifier yet it seems on the window of which character it logged in but this is Alpha so who cares really lol.

Another great windower release, can't wait for the final product and plugin updates.


I tested this to see if it was a bug and I installed the package in its default location /program files/, etc. It worked fine and the settings and profiles were saved. You may want to attempt it again and see if it works for some reason. If it doesn't may want to preform a disk check or make sure the folder isn't read only.
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#19 User is offline   Azaril 

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Posted 31 March 2009 - 06:38 PM

I haven't seen any issues with install path making a difference but I'll investigate.

In case people care, I'm actively tracking this thread for bugs and filling them here: Bug Tracker
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#20 User is offline   Genesisx 

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Posted 31 March 2009 - 07:05 PM

View PostAzaril, on Mar 31 2009, 06:38 PM, said:

I haven't seen any issues with install path making a difference but I'll investigate.

In case people care, I'm actively tracking this thread for bugs and filling them here: Bug Tracker


Ya, I'm really surprised there aren't more people willing to give v4 a try and test it out for bugs.
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