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Server move complete. You are on new home now.FFXiUIMod Installer 1.04 [3/6/2009 10:34PM] Install many DAT Mods painlessly.
#41
Posted 16 March 2009 - 08:49 PM
-FAoE
#42
Posted 16 March 2009 - 09:31 PM

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#43
Posted 17 March 2009 - 12:14 AM
Thanks,
FAoE.
#44
Posted 17 March 2009 - 07:07 AM
Quote
At one point my Ve'lugannon .dat just completely disappeared sometime during the course of a week about a year and a half ago. GM/POL CS said to reinstall and that they couldn't move me (I was pissed...) so as last resort before doing so I checked the folder where that .dat should have been, and low an behold it was gone..... requested it from ffxidats.com and had it within an hour and was in game. While I have modded a few .dats, never (at that point) had I ever even opened any of the rom 2-4 folders, much less modded any zones.
The point is : shit randomly happens in those folders that shouldn't happen.
#45
Posted 17 March 2009 - 12:31 PM
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From Brandson:
"IMPORTANT NOTE: For the latest UI DAT updates for Final Fantasy XI, please see Emiko's FFXIStyle.
Back when I was still playing FFXI and updating the UI DAT files, I wrote myself a little program called iconswap to make it easier for me to update the icon dat files every patch. It is a textmode program. To run it, either make a batch file or run it from the command prompt in Windows. Here is the batch file I used for the last UI update I did last year:
iconswap 57.DAT ROM\119\57.DAT.NOV28 ROM\119\57.DAT
iconswap 57-SE-utsusemi.DAT ROM\119\57.DAT.NOV28 ROM\119\57-se-utsusemi.DAT
iconswap 57.DAT ROM\0\12.DAT.NOV28 ROM\0\12.DAT
iconswap 57-SE-utsusemi.DAT ROM\0\12.DAT.NOV28 ROM\0\12-se-utsusemi.DAT
iconswap 57.DAT ROM\176\107.DAT.NOV28 ROM\176\107.DAT
iconswap 57-SE-utsusemi.DAT ROM\176\107.DAT.NOV28 ROM\176\107-se-utsusemi.DAT
iconswap 57.DAT ROM\178\46.DAT.NOV28 ROM\178\46.DAT
iconswap 57-SE-utsusemi.DAT ROM\178\46.DAT.NOV28 ROM\178\46-se-utsusemi.DAT
The first file in the command, "57.DAT", should contain all your latest custom icon graphics. The next file, "ROM\119\57.DAT.NOV28" should be the latest UI dat file from SE. The last file "ROM\119\57.DAT" is the file that will be created by running iconswap. I have a command for each language UI file and also for versions using the alternate utsusemi graphic. So I ran iconswap in a directory with my source 57.DAT file in it, and then subdirectories for ROM\119, ROM\0, ROM\176, and ROM\178.
Note, you may need to have Cygwin installed in order to run my program. I only wrote it for my own use and I may have deleted my source code. I never expected to be giving it to anyone, so there is a high likelihood that it won't work at all, or won't work for you. Also, if SE changed the icon dat file format since I last played, then iconswap may not work properly anymore. If SE is still using the same file formats, then the only work you still have to do is to get all of the icon graphics you want in the right locations into your source "57.DAT" file. That requires some understanding of hex editing and the icon formats, which I don't plan on explaining. If you know where the icon graphics should be, you just have to copy any new icon graphics from a new SE dat file into your pre-patch 57.DAT file, then rebuild. The whole thing usually took me 5-10 minutes after a new patch was released.
I haven't played FFXI in a while and won't be returning so this program will be unsupported forever.
Download iconswap here: iconswap.zip"
- http://brandson.livejournal.com/
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but I don't understand any of that. :x I read the paragraph under the "iconswap #.dat. . ." but it just doesn't make sense to me. I asked if then can tell me exactly which .dat files I need to replace using this website: http://www.neko-sent...sers/dracovivi/
-FAoE
#46
Posted 17 March 2009 - 02:36 PM

Screenshot from Altanaviewer
ROM/13/24.dat
Here is link to the 13 folder (from the link you posted above):
http://neko-sentai.c...al-dats/ROM/13/
just download file 1-13-24.dat and put it in the same place on your pc, and rename it to just 24.DAT
This post has been edited by crookedH: 17 March 2009 - 02:41 PM
#47
Posted 17 March 2009 - 07:56 PM
~After I downloaded and ran FFXIUIMod Installer 1.04 (the 1st time) I double checked the version number and the options I had chosen to rule that out, then hit Install a 2nd time in case something didn't install properly the 1st time. Still a no go. It was mentioned that maybe Anti-Virus/Spyware software could interfere so I disabled everything and tried re-downloading & running FFXiUIMod Installer 1.04, then started up FFXI through Windower 3.41 Still a no go. Ran a file check through PoL and it did find 3 files to repair, so I fixed those, (it said it was successful) then ran FFXiUIMod Installer 1.04 again... Still a no go! WTF? lol
Am I missing something seriously simple here?! Because atm I'm feeling like the biggest noob ever! lol This installer was created to make things easier, not harder!
My PC is Vista 32-bit SP1, if for some reason that would effect it.
=^.^=
#48
Posted 17 March 2009 - 10:24 PM
Secondly. . .OMFG THANK YOU CROOKEDH!!! You are a GD Saint! Thank you, thank you, thank you. I wish that the people from FFXIdats were a bit more helpful. THANK YOU!
Thirdly. It's FIXED! YAY!!!
Lastly. RedKat, you know that you can just go into the PoL/FF Configuration (Should be in the PlayOnline Folder in the start-menu) and jsut mute sounds. It will mute all sounds up until FF is launched.
-FAoE.
#49
Posted 18 March 2009 - 11:11 AM
let it run then copy/paste the log at end of it running if it says failed.

- Auto Updated FFXI Signatures - SpellCast
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#50
Posted 26 March 2009 - 03:42 AM
#51
Posted 07 April 2009 - 03:16 PM
I have both euro and NA version of pol and your program only let me target NA version. Any idea how can I modify this ?
Thanks.
#52
Posted 08 April 2009 - 03:46 PM
Quote
Was gonna post this should be added, but its already here, so I'll post it anyways.
#53
Posted 08 April 2009 - 04:21 PM
Icehunter will have to update his too if you use the TM ones or his buttons.
The authors have access to update the files themselves, so if emiko updates the files she can post saying they are good to download.
as for dual install selection, next ver will install all languages again so itll no longer be an issue, unless your managing 2 seperate ffxi dirs (which you dont need to be doing, you can point both POL's to same ffxi dir)

- Auto Updated FFXI Signatures - SpellCast
- FFOChat - Join the FFXI Community!
- Aikar's Thoughts - My personal blog.
-
- Eternia - LS/Guild forming for FF14 and FF11 - Join us in preperation and be apart of the largest group on launch!
#54
Posted 08 April 2009 - 08:57 PM
However all the UI's saying Tetra Master cursor are not updated yet - Ice is working on them.
will post back when those are updated.
All other aspects of FFXiUIMod was fine to begin with. everything works but UI files involving TM Cursor.

- Auto Updated FFXI Signatures - SpellCast
- FFOChat - Join the FFXI Community!
- Aikar's Thoughts - My personal blog.
-
- Eternia - LS/Guild forming for FF14 and FF11 - Join us in preperation and be apart of the largest group on launch!
#55
Posted 09 April 2009 - 09:46 AM
Thanks again Aikar.
#56
Posted 09 April 2009 - 09:49 AM

- Auto Updated FFXI Signatures - SpellCast
- FFOChat - Join the FFXI Community!
- Aikar's Thoughts - My personal blog.
-
- Eternia - LS/Guild forming for FF14 and FF11 - Join us in preperation and be apart of the largest group on launch!
#57
Posted 10 April 2009 - 11:37 AM
the update seems to of removed them in some zones and not having the best of lock with dat mods in windows 7 >.>
This post has been edited by Juilan: 10 April 2009 - 11:39 AM
#58
Posted 10 April 2009 - 12:17 PM
#59
Posted 10 April 2009 - 01:49 PM
Just want to clarify that, so I understand exactly the process. Thanks
IneptVagrant - Best AutoExec member on the forums.
Krellion - Most Professional post responder.
WhiteWing - Great for Spellcast, also genuinely interested in solving a problem when he asks/suggests.
IanAKAIan - Someone who is genuinely interested in getting a problem solved.
Would love to see improvement on:
The lack of information for Chatmon Wiki, or More Developer Q&A on Forums
More breadth given to AutoExec; more information on it's functionality. Also would love to see event="login" fixed so that it works more than once (again).
#60
Posted 10 April 2009 - 05:10 PM


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