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DualSend (0.92 beta) : A tool for Multi-Boxers! Send text between your FFXI windows (now with network support!).

#141 User is offline   Yonko 

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Posted 28 January 2012 - 08:50 AM

View PostPredator, on 28 January 2012 - 08:32 AM, said:

guys i'm new to this and i can't get this to work with using ffxi macro palet.
when i type in command //send <char_name> /ma "Protectra V" <me> it works, but when i put the same line in Macro system it doesn't.
what i do wrong?

- EDIT -

ok, i've found the solution.
i shoud have use /console /send <char_name> /ma "Protectra V" <me>. use single instead of double " / " and use "/console" command.
works like it sopposed to :)

yes SE did an update to FFXI and doing // no longer works from macros.
for issues with spellcast xml get these 2 things should help
notepad ++
http://notepad-plus....net/uk/site.htm
with the xml tools
http://notepad-plus.sourceforge.net/commun...XMLTools_46.zip
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#142 User is offline   tadeus 

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Posted 28 January 2012 - 09:02 PM

View PostYonko, on 28 January 2012 - 08:50 AM, said:

yes SE did an update to FFXI and doing // no longer works from macros.


I have found that adding a space after the // still works:
// send...
// ll passall
etc.
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#143 User is offline   Predator 

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Posted 04 February 2012 - 03:58 AM

got another problem which i can't bypass.
in FF's macro palet got command /console exec blu/PL.txt
in txt file i have this:

input /pcmd add <char_name>;
wait 1;
input /console /send <char_name> /join;
wait 1;
input /console /send <char_name> /ma "Victory March" <char_name>;
wait 9;
input /console /send <char_name> /ma "Mage's Ballad III" <char_name>;
wait 9;
input /kick <char_name>;


it supposed to inv PL mule, send to him a command to join, start castking and then kick him.
only first line is working.
what i do wrong?

This post has been edited by Predator: 04 February 2012 - 03:59 AM

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#144 User is offline   tadeus 

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Posted 05 February 2012 - 06:04 AM

View PostPredator, on 04 February 2012 - 03:58 AM, said:

got another problem which i can't bypass.
in FF's macro palet got command /console exec blu/PL.txt
in txt file i have this:

input /pcmd add <char_name>;
wait 1;
input /console /send <char_name> /join;
wait 1;
input /console /send <char_name> /ma "Victory March" <char_name>;
wait 9;
input /console /send <char_name> /ma "Mage's Ballad III" <char_name>;
wait 9;
input /kick <char_name>;


it supposed to inv PL mule, send to him a command to join, start castking and then kick him.
only first line is working.
what i do wrong?


I think you need to remove the / just before send: input /console send <char_name> /join;

Because in console mode you don't type /send, you just type send.

Another alternative way is: input // send <char_name> /join;

Notice the space after //, because //send without a space will not work.

Oh and the last command should be: input /pcmd kick <char_name>;

You left out pcmd.

Regards,

Tad

This post has been edited by tadeus: 05 February 2012 - 06:07 AM

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#145 User is offline   Yonko 

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Posted 05 February 2012 - 08:23 AM

View Posttadeus, on 05 February 2012 - 06:04 AM, said:

I think you need to remove the / just before send: input /console send <char_name> /join;

Because in console mode you don't type /send, you just type send.

Another alternative way is: input // send <char_name> /join;

Notice the space after //, because //send without a space will not work.

Oh and the last command should be: input /pcmd kick <char_name>;

You left out pcmd.

Regards,

Tad


you also shouldn't need to do input /console cause this is a script so it starts in the console so with input your saying send this to FFXI and then with /console your saying send this to the console.
for issues with spellcast xml get these 2 things should help
notepad ++
http://notepad-plus....net/uk/site.htm
with the xml tools
http://notepad-plus.sourceforge.net/commun...XMLTools_46.zip
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#146 User is offline   tadeus 

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Posted 06 February 2012 - 08:19 AM

View PostYonko, on 05 February 2012 - 08:23 AM, said:

you also shouldn't need to do input /console cause this is a script so it starts in the console so with input your saying send this to FFXI and then with /console your saying send this to the console.


So true!!! Why didn't I see that...

Final script should look like this:

input /pcmd add <char_name>; 
wait 1
send <char_name> /join
wait 1
send <char_name> /ma "Victory March" <char_name>
wait 9
send <char_name> /ma "Mage's Ballad III" <char_name>
wait 9
input /pcmd kick <char_name>;

This post has been edited by tadeus: 06 February 2012 - 08:19 AM

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#147 User is offline   Predator 

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Posted 20 February 2012 - 01:03 PM

wth. complitly stopped working.
i was using it yesterday, today it doesnt work anymore?
hotfix from SE that changed memlocks?

doesn't loading... hmmm
ill try to restart windows...

- EDIT -

windows had bad mood.
restart helped ;)

This post has been edited by Predator: 21 February 2012 - 01:49 AM

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#148 User is offline   PMS2012 

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Posted 21 February 2012 - 11:20 PM

Where can I download this ?
First page link does not work.

Never mind.
Found the correct link.
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#149 User is offline   squeeky 

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Posted 22 February 2012 - 12:51 PM

- Added: Support for sending on local network. "//send xxx.xxx.xxx.xxx char_name command". Also added "network_enabled" and "port" to DualSend.ini

There is absolutely no documentation on this feature.

Networking wise to detect or communicate to other loal networks the program needs to setup a listening port. If no port is listening then hows it's supposed to communicate. How are you supposed to open a firewall if it doesn't create a listening port.

Need an example of what to put in the Duelsend.ini. It's so vague that you don't know anything how to set it up.


network_enabled 1
port 550

or
network_enabled port 550

or

network_enabled 550

or etc..

the actual configuration is so vague that even testing the setup is impossible. Could you please explain this better? The documentation has nothing other then I've added these commands and a syntex of how you'd use them from client to client. there is no documentation of how to setup the commands. Een if someone knows how to open a firewall the network address and the port they want to use, unless we know how to load it it's not going to work.
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#150 User is offline   Wickedpriest 

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Posted 22 February 2012 - 08:19 PM

I have also become more curious about the networking feature. I have used the feature '/console send ip name //exec x/x.txt' a lot in my ffxi macros and never had problems untill i got a new modem; and when i send 3 ip commands with one macro accross my network i occasionally get the first command to fail while the other two work. but then i just hit the macro again and it goes through. not quite sure whats causing this.
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#151 User is offline   squeeky 

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Posted 22 February 2012 - 10:16 PM

View PostWickedpriest, on 22 February 2012 - 08:19 PM, said:

I have also become more curious about the networking feature. I have used the feature '/console send ip name //exec x/x.txt' a lot in my ffxi macros and never had problems untill i got a new modem; and when i send 3 ip commands with one macro accross my network i occasionally get the first command to fail while the other two work. but then i just hit the macro again and it goes through. not quite sure whats causing this.



Would you be so kind as to enlighten everyone what settings are in your ini. You seem to have had some success with it and you posted a comment about the networking but ignored the post I made about the networking features.
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#152 User is offline   Wickedpriest 

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Posted 23 February 2012 - 03:59 AM

View Postsqueeky, on 22 February 2012 - 10:16 PM, said:

Would you be so kind as to enlighten everyone what settings are in your ini. You seem to have had some success with it and you posted a comment about the networking but ignored the post I made about the networking features.


refresh_time 15
tray_icon 1
network_enabled 1


The networking seemed intimidating and so i never tried sending a command to another IP untill recently this last year.. I should have just tried to do it sooner because its so much easier then i imagined.
just open dualsend on both systems that are connected too the same router/modem and type the ip address in the macro.

Where are you getting the port numbers and info from. ive never seen anything about that.

I did just learn today that you can send ip commands through a script rather then on the macro pallet ;p typing in input & /console inside the script was culprit for that haha
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#153 User is offline   Wickedpriest 

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Posted 23 February 2012 - 04:29 AM

back to my problem.

For example i'l have this in my script:

send 192.168.x.xxx player2 /follow player1;
wait .25;
send 192.168.x.xxx player3 /follow player1;
wait .25;
send 192.168.x.xxx player4 /follow player1;


the first send command is ignored half the time while the last two work. Its like my modem isnt prepared to send the commands so the first send command is like the initation and the other two go through. I honestly have no idea but thats the best way i can describe how it feels

This post has been edited by Wickedpriest: 23 February 2012 - 04:29 AM

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#154 User is offline   squeeky 

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Posted 23 February 2012 - 03:19 PM

View PostWickedpriest, on 23 February 2012 - 04:29 AM, said:

back to my problem.

For example i'l have this in my script:

send 192.168.x.xxx player2 /follow player1;
wait .25;
send 192.168.x.xxx player3 /follow player1;
wait .25;
send 192.168.x.xxx player4 /follow player1;


the first send command is ignored half the time while the last two work. Its like my modem isnt prepared to send the commands so the first send command is like the initation and the other two go through. I honestly have no idea but thats the best way i can describe how it feels


wait .25?

Does that even work?

I suggest
pause 0.2
or
pause 0.3

Secondly.

did you setup a port?

I think this program is designed so that you can't have any firewall installed. Since I can't setup a port to listen as a server the firewall won't open it.
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