SpellCast 2.22 (12/15/2008)
#1
Posted 03 August 2007 - 03:43 PM
http://wiki.windower...ugins/spellcast

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#2
Posted 03 August 2007 - 04:38 PM
Enjoy, get the .2 release if you dl'd it before the topic changed to .2
The file size should be 38kb with .1 being 34kb.

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#3
Posted 09 August 2007 - 07:10 AM
Will be marked non beta once tested a day or 2.
Please direct all support and comments to the support thread:
http://www.windower....p=147292#147292

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#4
Posted 11 August 2007 - 05:25 PM
1.1 added some bug fixes and a few new features, including multiple spells in Spell="" ie Spell="Stone|Stonega|Stone II|Fire III"
1.2 was released after that, which fixed the use of <t> in <action> elements. Yes, I know this makes it 'improper XML'. You can still use <t> and such to make it proper and itll work. I made it so newbs who dont understand XML properness and entity tags like < can still use <t> as normal w/o enclosing the block in CDATA.
1.2 also introduced Nested rules, which makes <action type="rule"> behave exactly like <rule>
<!-- Enfeebles --> <rule Spell="Slow*|Paralyze*|Gravity|Dispel|Silence|Sleep*|Blind"> <action type="Equip" set="Enfeebling Gear" /> <action type="Rule" Spell="Slow*|Paralyze*|Silence"> <action type="Equip" Set="Enfeebling-MND" /> </action> <action type="Rule" Spell="Gravity|Sleep*|Blind|Dispel"> <action type="Equip" Set="Enfeebling-INT" /> </action> <action type="rule" Spell="Slow*"> <action type="Equip"> <main>Earth Staff</main> </action> </action> <action type="rule" Spell="Paralyze*"> <action type="Equip"> <main>Ice Staff</main> </action> </action> <action type="rule" Spell="Gravity|Silence"> <action type="Equip"> <main>Wind Staff</main> </action> </action> <action type="rule" Spell="Blind|Sleep*"> <action type="Equip"> <main>Dark Staff</main> </action> </action> </action> </rule>

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#5
Posted 13 August 2007 - 08:31 AM
fixed gear parsing over multiple action/rules
fixed WildCard on groups in rules
fixed aftercast hangup
fixed unloading during aftercast
fixed nesting of groups parsing
fixed crash when loading error xml
fixed seperate the locks on gearsets for a per time basis (precast/midcast/aftercast)
added <rule> instead of action rule.
added group inheritance
added group alias
added ability to specify which <t>/<me> to append by action
added -info command
added <config> to hide errors... if you want. more config to come?
added notgroup rule
9:30am... will document better when im up.

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#6
Posted 02 September 2007 - 12:10 AM
some notes on using it in 2.0 is
works off /ma ja /ws /pet /so /nin and long versions
works off menus
timing bug on midcast/aftercast fixed.
new config setting "RestingSet" and "NormalSet" to specify a set name to equip of current group when resting/getting up.
im not documenting fully until ready for full release. LOTS of changes.
Updated the .rar file with download. It's not ready for full release. hell i may of even left a debug message in it!
announcing it here so 3.3 users can use it. Its fully usable.

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#7
Posted 02 September 2007 - 02:55 PM
CommandPrefix, Job, Mainjob, Subjob, Lvl, MainJobLvl, SubJobLvl, MLvlGT, SLvlGT, MLvlLT, SLvlLT, Weather, Day
CommandPrefix is like "/ma, /ja, /jobability"
Weather format is like "Dark, Fire, Wind, Stone"
Days are like "Darksday, Firesday, Earthsday"
MLvlGT/LT are "MainLevelGreaterThan and Less Than". Same for Subjob
"Job" Is in the format "WHM/BLM", or use MainJob/SubJob rules seperately.
Also a note on commands:
its now /sc or /spellcast or //spellcast to handle the normal commands.
/sc help
this version has full /ra,/ws,/ja,/pet,/nin,/so, etc support. Everything should be working.
New ActionType: CastDelay with Delay attribute to delay casting after precast, mainly if you want say a few milliseconds delay for gear changes to finish.

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#8
Posted 05 September 2007 - 10:46 PM
New config options:
Debug="true" enables Debug log. This will print ALOT of information to a log file. This will write to the file quite alot... so dont use it unless your having problems. You may enable debug and see your ACTUAL XML File (after parsing) to see what it really looks like. Also use Debug Log if you have a problem you can replicate so you can send me your log. NOTICE: Your logfile is ERASED upon plugin load. So if you crash, DO NOT RELOAD THE PLUGIN!!! until you rename your logfile to send to me.
Do not use debug mode 24/7 or this file can grow VERY Big. /reload after disabling debug mode will turn it off as normal, you do not need to reload plugin.
Other new commands:
DisableWS, DisableJA, DisablePET, DisableSO, DisableNIN, DisableMA = "true"
Setting these to true will disable spellcast on the specified commands. ie DisableWS disables spellcast on /ws and /weaponskill.
RestingSet="setname"
Automatically equips this set when you use any form of /heal.
NormalSet="SetName"
Automatically equips this set when using movement keys (NOTICE: Hitting heal key again does not trigger this set, get up with movement keys instead)

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#9
Posted 06 September 2007 - 02:02 PM

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#10
Posted 30 November 2007 - 07:30 PM

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#11
Posted 11 February 2008 - 02:47 AM
Much more stabler, and once you get Windower 3.4, itll run crash free
Tons of changes to this version, which will move onto the wiki in the next day or two.

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#12
Posted 08 April 2008 - 12:21 AM
also added new stuff. check changelog.

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#13
Posted 08 April 2008 - 09:26 PM

- Auto Updated FFXI Signatures - SpellCast
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#14
Posted 28 April 2008 - 04:07 AM
This also includes many other changes including update to SSE2 Processing Instructions and fixes all currently known bugs.
This update will also synchronize the Vanadiel time and day related variables/rules to the exact time in game and not based off Local PC clock.
Please view the changelog for full details.
http://wiki.windower...lcast/changelog

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#15
Posted 06 May 2008 - 09:14 PM
Also, an SSE1 built binary has been compiled for the older CPU's that do not support SSE2.
check changelog for more.

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#16
Posted 05 July 2008 - 08:56 PM

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#17
Posted 08 December 2008 - 04:39 PM
Lots of changes -- please read the changelog
--- NOTICE: ---
If you was using a beta of the 2.20 before final release - your Resources update check might not occur today if you already loaded plugin today while broken.
to ensure you have the latest resources, type //updateresources and then reload the plugin.
If you have never used 2.20 before this release, you will get the latest resources upon first load and do not need to type //updateresources

- Auto Updated FFXI Signatures - SpellCast
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#18
Posted 08 December 2008 - 11:29 PM

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#19
Posted 20 January 2009 - 06:42 AM

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