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Nov 2015 Update and "timers"


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    #1 Porthos

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    Posted 12 November 2015 - 10:57 PM

    There were a host of Windower 4 updates immediately following the Nov 2015 game update.

    Something undid the position of "timers" readouts.

    They all appear to be jammed at the top of the screen.
    How do I get them back into a viewable position.



    #2 Porthos

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    Posted 13 November 2015 - 01:17 PM

    Oddly, I turned it off - disabled it for a day or so.
    Turned it back on - now it's working fine.



    #3 Fazzu

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      Posted 13 November 2015 - 03:22 PM

      Removed,  I'm sure timers will be fixed in the next few day.

       

      Great work!!



      #4 Arcon

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      Posted 14 November 2015 - 03:49 PM

      The error is intermittent, so you won't always notice it. Try this Timers version and let me know if it fixes the problem:


      #5 Rhianu

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        Posted 13 December 2015 - 04:06 AM

        Isn't the timers plugin useless now that there is an official timer option in the game?



        #6 Iryoku

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          Posted 13 December 2015 - 03:25 PM

          Timers provides 3 different timing related features:
          • Tracking recast timers
            There is still no official way to replicate this in the HUD as far as I know. You can get this information using /recast macros or checking the menu, but it's not displayed in the HUD, which is the entire point of this plugin.

          • Tracking buff/debuff timers
            SE has finally introduced an official way to display this information in the HUD, but many people still prefer the way it is presented by Timers, and Timers can make use of the new effect timing packets to greatly improve its accuracy.

          • Custom timers
            There's absolutely no way to replicate this functionality.





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