Okay, so I finally have had time to sit down, put in a bunch of 'print' rules within the lua (aaaaall over the place) and review the debug and show swaps. Everything went perfect. All the rules look solid, the curaga's are having different sets than cures, and cure 1-2 was different than cure 3 based on casting times, all this is planned for, etc.
Thank you all! I had one thing that annoyed me, and it's not related to curing, but was on my whm set... when i rested, i didnt change gears! Here's the set.
sets.aftercast.Resting = set_combine(sets.aftercast.Idle, {
main="Boonwell Staff",
ammo="Mana Ampulla",
rear="Relaxing Earring",
hands="Nares Cuffs",
waist="Austerity Belt",
legs="Nisse Slacks"})
Here are the rules:
function status_change(new,old)
if T{'Idle','Resting'}:contains(new) then
equip(sets.aftercast.Idle)
elseif new == 'Engaged' then
equip(sets.aftercast.TP)
end
end
I didnt make this myself I copied from someone but I think the 3rd line in the rules is why. Can I get a quick help on this? Thanks for all the help with my cure sets, I'm very happy now. Cant believe it took so long to test!
Night all!