yes thats correct
example:
Mote has
sets.precast.FC['Blue Magic'] = set_combine(sets.precast.FC, {body="Mavi Mintan +2"})
you could replace it to this
sets.precast.FC['Blue Magic'] = {head="Whirlpool Mask",neck=gear.ElementalGorget,ear1="Bladeborn Earring",ear2="Steelflash Earring",body="Qaaxo Harness",hands="Assimilator's Bazubands +1",ring1="Rajas Ring",ring2="Epona's Ring",back="Atheling Mantle",waist=gear.ElementalBelt,legs="Manibozho Brais",feet="Iuitl Gaiters +1"}
if that is what you want it to be
which is why in my include i left the gear so open ended and with nothing in it
mine also build off of your base set depending on what your doing
here is an example from my war
-- 1 base sets
sets.Engaged = {
head="Outrider Mask",
body="Outrider Mail",
hands="Outrider Mittens",
legs="Outrider Hose",
feet="Outrider Greaves",
neck={ name="Wivre Gorget", augments={'"Subtle Blow"+4','MP+3',}},
waist="Marid Belt",
left_ear="Impreg. Earring",
right_ear="Upsurge Earring",
left_ring="Enlivened Ring",
right_ring="Vehemence Ring",
back="Cerberus Mantle",
}
sets.Idle = {
head="Outrider Mask",
body="Outrider Mail",
hands="Outrider Mittens",
legs="Outrider Hose",
feet="Outrider Greaves",
neck={ name="Wivre Gorget", augments={'"Subtle Blow"+4','MP+3',}},
waist="Marid Belt",
left_ear="Impreg. Earring",
right_ear="Upsurge Earring",
left_ring="Enlivened Ring",
right_ring="Vehemence Ring",
back="Cerberus Mantle",
}
sets.Resting = {
head="Outrider Mask",
body="Outrider Mail",
hands="Outrider Mittens",
legs="Outrider Hose",
feet="Outrider Greaves",
neck={ name="Wivre Gorget", augments={'"Subtle Blow"+4','MP+3',}},
waist="Marid Belt",
left_ear="Sanative Earring",
right_ear="Upsurge Earring",
left_ring="Enlivened Ring",
right_ring="Vehemence Ring",
back="Cerberus Mantle",
}}
-- 2 secondary equip for gear modes (pdt,mab,tp,etc. .. as many as you want)
sets.armor['Basic'] = {}
-- 3 weapons
sets.weapon['Axe'] = {main="Eminent Axe",sub="Eminent Scimitar"}
sets.weapon['Dagger'] = {main="Eminent Dagger",sub="Eminent Scimitar"}
sets.weapon['Great_Axe'] = {main="Eminent Voulge",sub="Uther's Grip"}
sets.weapon['Great_Sword'] = {main="Eminent Sword",sub="Uther's Grip"}
sets.weapon['Hand-to-Hand'] = {main="Em. Baghnakhs",ammo=empty}
sets.weapon['Scythe'] = {main="Eminent Sickle",sub="Uther's Grip"}
sets.weapon['Sword'] = {main="Eminent Scimitar",sub="Eminent Dagger"}
sets.weapon['None'] = {main=empty,sub=empty}
sets.range['Marksmanship'] = {range="Lion Crossbow",ammo="Crossbow Bolt"}
sets.range['Throwing'] = {range="Snakeeye",ammo=empty
-- 4 specific abilitys/spells
sets["Waltz"] = {} -- use this set for Waltz
sets.pretarget["Tomahawk"] = {range=empty,ammo="Thr. Tomahawk"}
sets.precast["Mighty Strikes"] = {hands="Agoge Mufflers +1"}
sets.precast["Berserk"] = {body="Pumm. Lorica +1",feet="Agoge Calligae +1"}
sets.precast["Warcry"] = {head="Agoge Mask +1"}
sets.precast["Aggressor"] = {head="Pumm. Mask +1",body="Agoge Lorica +1"}
sets.precast["Retaliation"] = {hands="Pumm. Mufflers +1",feet="Boii Calligae +1"}
sets.precast["Warrior's Charge"] = {legs="Agoge Cuisses +1"}
sets.precast["Tomahawk"] = {range=empty,ammo="Thr. Tomahawk",feet="Agoge Calligae +1"}
sets.precast["Restraint"] = {hands="Boii Mufflers +1"}
sets.precast["Blood Rage"] = {body="Boii Lorica +1"}
every thing other then the base sets you only need to put in the gear that needs to be changed
it also has all this built in
Ammo -- auto opens arrow/bolt/bullet bags(that are in you invitory) when you run out of ammo and try to use /range
Conquest_Gear -- automaticaly switches around you conquest gear depending on your zone and its conquest info
CorsairShot_Cards -- auto opens card cases(that are in you invitory) when you try to use cor shot and you do not have any cards left
Debug -- gives more info then gearswap does based on the settings you give it
Display -- displays all posible settings on screen
MSi(Magian Stave) -- auto switches main and sub to the the correct magen stave and elemantal grip
Ninja_Tool -- auto opens nin tool bags(that are in you invitory) when you use a ninjutsu and do not have the correct tools to cast it
Special_Weapons -- counts an switches your ws to the correct one when your main hand holds a fake mythic weapon(from abyssea)
File_Write -- saves user setting and other data so it can be recovered the next time you use the same job
Ninja_Wheel -- auto nin elemntal wheel
Registered_Events -- add events not included with gearswap(i.e. level watch, skill lvl watch,etc.)