Hi, I'm trying to find gearswap coding for when a player is involved in a reive. I want to put on the reive-specific but I cannot remember what coding is used or how 'reive' status is defined.
Thank you
Posted 21 July 2015 - 03:10 AM
Hi, I'm trying to find gearswap coding for when a player is involved in a reive. I want to put on the reive-specific but I cannot remember what coding is used or how 'reive' status is defined.
Thank you
Posted 21 July 2015 - 06:21 AM
This should work...
if buffactive['reive mark'] then -- equip your gear here end
Posted 21 July 2015 - 01:39 PM
ah, thats right... buffactive, lol... couldnt remember that part, but didnt know what the reive was titled as, thank you very much!
Posted 21 July 2015 - 02:08 PM
most gearswap info can be found in this file Windower4\addons\GearSwap\beta_examples_and_information\Variables.xlsx
--this file can be opened with MS Excel or OpenOffice
and buff names and id's can be found in this file Windower4\res\buffs.lua
-- this file can be read by almost any txt editor
Posted 21 July 2015 - 03:09 PM
Thanks! thats extremely helpful! It's funny how you get soooo in-tune with it when you're writing for months and months and then you get what you want and simply tweak gear selections for a while and forget some of the simple things!
Posted 21 July 2015 - 09:31 PM
just so you know there are things not listed in the Variables.xlsx file that you can do
like (thay are all highly advanced)
displays (with/with out switches)
packet reading
etc.
if you want to see some of them in action check out my include
https://github.com/smd111/Gearswap
Posted 06 August 2015 - 09:33 PM
This should work...
if buffactive['reive mark'] then -- equip your gear here end
Still super wet behind the ears; which function should this be wrapped in? Can't seem to get this to work.
Posted 07 August 2015 - 12:06 AM
it depends oh if you want it to equip gear during precast/midcast or change a setting when your buffs change
Posted 07 August 2015 - 04:42 PM
it depends oh if you want it to equip gear during precast/midcast or change a setting when your buffs change
Ideally I'd like it to auto equip that piece of gear as soon as that Reive buff pops and keep it equipped until it disappears; I'd like to do this on a global per character level as I have a dbox. I tried multiple things but with how inexperienced I am with lua still, I'm not sure what's wrong.
Posted 07 August 2015 - 04:56 PM
put this in buff_change
if name == "reive mark" then if gain then equip(reive gearset) disable()--put in the gear slots you want to lock example: "neck","back" else enable()--put in the gear slots you want to unlock example: "neck","back" equip(normal gearset) end end
Posted 07 August 2015 - 10:29 PM
put this in buff_change
if name == "reive mark" then if gain then equip(reive gearset) disable()--put in the gear slots you want to lock example: "neck","back" else enable()--put in the gear slots you want to unlock example: "neck","back" equip(normal gearset) end end
I'll give that a shot, thanks.
Posted 27 October 2015 - 08:38 AM
I've been so slow to incorporate this, I'm sorry. I dont have a function buff_change in my luas. where would it go?
my function order is:
precast
midcast
aftercast
status_change(new,old)
self_command(command)
Thanks!
Posted 27 October 2015 - 04:33 PM
It doesn't matter which order functions are defined in... usually... There are some cases where things need to be defined in a certain order, mostly involving closures, but if you don't know what a closure is, then it probably doesn't matter for your situation. Put it wherever you think makes the most sense.
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