I am sure this is unique to Windows 8 but thought I might ask if anybody knows a solution.
It only happens when I switch characters and therefore not a big issue.
Posted 18 August 2013 - 01:54 PM
I am sure this is unique to Windows 8 but thought I might ask if anybody knows a solution.
It only happens when I switch characters and therefore not a big issue.
Posted 19 August 2013 - 01:05 AM
This is not unique to WIndows 8, I get this on Windows 7 64bit as well when i try to mule. sometimes it happens, sometime it does not.
Posted 19 August 2013 - 03:46 AM
I wonder if maybe it's the 64 bit Architecture then, my 8 is 64 bit.
Posted 19 August 2013 - 02:02 PM
Everyone on the dev team runs on a 64-bit OS. If that were the case we would have likely found it already.
Posted 19 August 2013 - 07:10 PM
This is an issue with Spellcast. I sometimes get it too while changing to a mule. Everytime I've tried to attach a debugger it hasn't happened.
Posted 19 August 2013 - 10:05 PM
This is an issue with Spellcast. I sometimes get it too while changing to a mule. Everytime I've tried to attach a debugger it hasn't happened.
Do you have a small app/script I can also run and see if I can track this?
Posted 20 August 2013 - 04:52 AM
Do you have a small app/script I can also run and see if I can track this?
How do you want to track it, or what exactly would you wanna track? Where it originates from? This has been a known SpellCast error for years, and if there was a way to narrow it down within SpellCast, we would have already fixed it.
About the best you can do is attach a debugger with it and make a crash dump, although I'm not sure how this would qualify for it. Check here to see how to make crash dumps.
Posted 20 August 2013 - 04:06 PM
This happened to me last night, but I'm running the 4.1 dev preview. Are you guys running it on 4.0?
Posted 20 August 2013 - 09:03 PM
This happened to me last night, but I'm running the 4.1 dev preview. Are you guys running it on 4.0?
Yes mine is 4
Posted 26 August 2013 - 11:13 AM
So, since I'm getting crashes when changing characters and when zoning it sounds like I'm going to have to disable both infobar and spellcast? I could manage without infobar but spellcast is my most important plugin. I'm curious to how a dll is causing crashes.
Edit: Nope, isn't just infobar. I managed to successfully cause FFXI to crash after lots of logging in/out of characters without infobar. It is likely one of the most common causes, but seems there's another reason that's less likely but will still do it.
Posted 26 August 2013 - 03:23 PM
Yeah, that's not an InfoBar error. The log crashing has been around for a while, but it's also hard to pin point, because it only seems to affect certain people or under certain conditions. I cannot reproduce it at all, for example. Once we find a way, we'll try to debug it, but it seems that either multiple plugins or Hook is causing those crashes. For now you can use scripts to unload/reload plugins (I think plugin_manager can do that as well, but I'm not sure).
Posted 28 August 2013 - 12:30 PM
I will just //unload spellcast when I mule and then reload it when I get back on main. Simple solution if you can remember to do so.
Posted 28 August 2013 - 12:37 PM
I will just //unload spellcast when I mule and then reload it when I get back on main. Simple solution if you can remember to do so.
It doesn't always help, SpellCast is not the sole culprit in this.
Posted 28 August 2013 - 01:40 PM
You can add a command to unload Spellcast to your autoexec file so it will never be a case of remembering to unload but as Arcon said it's not always Spellcast that causes the crashes, it will cut down on the crashes tho.
i.e.
<register silent="true" event="login_charname">load Spellcast</register> <register silent="true" event="logout_charname">unload Spellcast</register>
Posted 18 September 2013 - 01:19 AM
Yep, can say that unloading spellcast before logging out does not stop the crashes.
Posted 21 September 2013 - 06:27 PM
please configure and use plugin_manager. It will stop this.
Posted 22 September 2013 - 12:26 PM
please configure and use plugin_manager. It will stop this.
Can you be more specific? Have plugin_manager unload just Spellcast or use it to unload all plugins/addons? I use plugin_manager to load certain plugins for certain characters since I dualbox still get crashes when changing characters.
Posted 30 September 2013 - 10:56 AM
I've been having this problem on both my laptop and my PC, I can swap characters twice with no problems but on the 3rd swap it's a guaranteed crash.
The problem is Blinkmenot and if I remember to unload it then everything is fine and I can swap as many times as I like with no crashes.
Posted 01 October 2013 - 05:28 PM
I've been having this problem on both my laptop and my PC, I can swap characters twice with no problems but on the 3rd swap it's a guaranteed crash.
The problem is Blinkmenot and if I remember to unload it then everything is fine and I can swap as many times as I like with no crashes.
You can add BlinkMeNot to your plugin_manager global section to unload anytime you log out on a character or you can add this to your AutoExec file:
<register silent="true" event="login_charname">load BlinkMeNot</register> <register silent="true" event="logout_charname">unload BlinkMeNot</register>
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