function get_sets()
sets.Idle = {}
sets.Idle.Standard = {ammo="Paeapua",
head="Yaoyotl Helm", neck="Asperity Necklace", ear1="Bladeborn Earring", ear2="Steelflash Earring",
body="Wakido Domaru", hands="Wakido Kote", ring1="K'ayres Ring", ring2="Rajas Ring",
back="Atheling Mantle", waist="Goading Belt", legs="Wakido Haidate", feet="Wakido Sune-ate"}
sets.JA = {}
sets.precast = {}
sets.precast.JA = {}
sets.JA['Hasso'] = {hands="Wakido Kote"}
sets.JA['Seigan'] = {head="Unkai Kabuto +2"}
sets.JA['Third eye'] = {legs="Sao. Haidate +2"}
sets.JA['Sekkanoki'] = {hands="Unkai Kote +2"}
sets.JA['Sengikori'] = {feet="Unkai Sune-Ate +2"}
sets.JA['Meikyo Shisui'] = {feet="Sakonji Sune-Ate"}
sets.JA['Meditate'] = {head="Wakido kabuto +1",
hands="Sakonji kote"}
sets.TP = {}
sets.TP.index = {"Standard", "PDT",}
TP_ind = 1
sets.TP.Standard = {ammo="Paeapua",
head="Yaoyotl Helm", neck="Asperity Necklace", ear1="Bladeborn Earring", ear2="Steelflash Earring",
body="Wakido Domaru", hands="Wakido Kote", ring1="K'ayres Ring", ring2="Rajas Ring",
back="Atheling Mantle", waist="Goading Belt", legs="Wakido Haidate", feet="Wakido Sune-ate"}
sets.TP.PDT = {ammo="Paeapua",
head="Yaoyotl Helm", neck="Twilight Torque", ear1="Bladeborn Earring", ear2="Steelflash Earring",
body="Mekira Meikogai", hands="Otronif Gloves +1", ring1="Epona's Ring", ring2="Rajas Ring",
back="Mollusca Mantle", waist="Nierenschutz Belt", legs="Osmium Cuisses", feet="Phorcys Schuhs"}
sets.WS = {}
sets.WS.Fudo = {ammo="Thew Bomblet",
head="Otomi Helm", neck="Light Gorget",ear1="Moonshade Earring", ear2="Brutal Earring",
body="Phorcys Korazin", hands="Mikinaak Gauntlets", ring1="Pyrosoul Ring", ring2="Rajas Ring",
back="Buquwik Cape", waist="Light Belt", legs="Mikinaak Cuisses", feet="Mikinaak Greaves"}
sets.WS.Shoha = {ammo="Thew Bomblet",
head="Otomi Helm", neck="Breeze Gorget", ear1="Moonshade Earring", ear2="Brutal Earring",
body="Phorcys Korazin", hands="Mikinaak Gauntlets",ring1="Pyrosoul Ring", ring2="Rajas Ring",
back="Buquwik Cape", waist="Breeze Belt", legs="Mikinaak Cuisses", feet="Mikinaak Greaves"}
end
function precast(spell)
if sets.JA[spell.english] then
equip(sets.JA[spell.english])
end
if spell.english == 'Tachi: Shoha' then
equip(sets.WS.Shoha)
end
if spell.english == 'Tachi: Fudo' then
equip(sets.WS.Fudo)
end
end
function aftercast(spell,act)
if player.status == 'Engaged' then
equip(sets.TP[sets.TP.index[TP_ind]])
else
equip(sets.Idle.Standard)
end
end
function self_command(command)
if command == 'toggle TP set' then
TP_ind = TP_ind +1
if TP_ind > #sets.TP.index then TP_ind = 1 end
send_command('@input /echo <----- TP Set changed to '..sets.TP.index[TP_ind]..' ----->')
equip(sets.TP[sets.TP.index[TP_ind]])
elseif command == 'equip TP set' then
equip(sets.TP[sets.TP.index[TP_ind]])
elseif command == 'equip Idle set' then
equip(sets.Idle[sets.Idle.index[Idle_ind]])
end
end