Just wondering if Gearswap is set to ignore certain status changes.
I noticed in resources that there are statuses for idle, sitting, dead, etc. but not everything in the lua file triggers.
I tested this with the following:
function status_change(new,old) print("Status change - New: " .. new .. "Old: " .. old) end
Idle, engaged, resting, chocobo all triggered whereas sitting, sitchair and crafting did not.
Just wondering if anyone can add some insight.