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#599 How do i use the video recorder?

Posted by Arcon on 08 October 2013 - 06:31 AM

What is your FFXI window resolution? If it's 1920x1080, you can use that as xRes and yRed to record the video. FPS should be above 10 if you don't want it to be choppy. If you have a good computer, you can do 30 easily. Quality should range from 1 to 100, usually there's not a whole lot of difference between 1 and 100 in the final video, so if your PC isn't quite as strong, I'd suggest going lower.


If it doesn't work it's usually because the resolution values are invalid. For example, I play on a 1920x1080 window (borderless fullscreen), and my PC is quite good, so I can handle the extra stress. Hence I type this:

//video start 1920 1080 30 100

Then again this to stop:

//video stop

  • AzureNight and Wictor like this

#5422 Mappy support thread

Posted by Kenshi on 25 June 2015 - 12:24 PM

New Mappy version fixed for june 2015 update, added support for mog houses (though it might get bugged sometimes), added back the target lines and added a bunch off new icons like home point, waypoints, survival guides, etc.


I updated the map.ini as well and added missing maps, its still incomplete but hope to get all zones fixed soon, anyway all adoulin seconds map as well as escha-zi'tha should be working, if some zone has no map post it here.



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#5252 Simple addon to filter text

Posted by Arcon on 23 May 2015 - 01:08 AM

What do you mean by higher level text? And do you mean that it does not filter out the other entries in there?


It can actually be simplified a bit more:

filter = S{
    '* does not have enough *',
    'Unable to use *',
    '* Left: *',
    '* can only use that command during *',
windower.register_event('incoming text', function(text)
    return filter:any(windower.wc_match+{text})

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#4 Welcome to the new Windower Forums

Posted by aureus on 05 August 2013 - 05:57 PM

Hello everyone.
I'm sure you may have noticed a change in our forums.  Going forward, we've decided to get a clean start with the forums and get rid of our backlog of half-relevant information.  With that in mind, we've launched our new site, wikis and forums to support Windower 4.
It's been a few months since we launched Windower 4, and we're pleased with the great response from all of you so far.  The vast majority of our users are using Windower 4 as their daily use, so to that end we have some changes we'd like to announce.
Windower Changes
First, version 3.4 is now officially unsupported.  Fixes both to hook and plugins will no longer be backported to version 3.4.  We're also dropping the "Beta" label from Windower 4.  The stability and reach of Windower 4 has, over the months, improved to the point where it's no longer really an applicable label.  So from here on out, we are going to do our best to keep Windower 4 as stable as possible, and only push out changes after extensive testing.
To help this testing get started, we're also introducing a Windower 4 unstable release.  This is basically our current development snapshot.  Things may, and probably will, be broken with no notice and may not be fixed immediately.  That said, it also contains the most recent things we're working on, such as UI integration with the mouse, a spellcast replacement addon, and the new FFXIDB plugin.
Site Changes
You may have already noticed the changes to our site, but there's a few points I want to touch on briefly.
First, and most important, we have introduced a shared Windower Account between all of our various subsites and applications.  This can be accessed via http://account.windower.net/ and is used to log in to everything on windower.net
We've also set up wikis at http://wiki.windower.net and http://dev.windower.net.  These are doku wikis, no more confluence to deal with.  These will contain info for developers (dev.windower.net), and documentation for users (wiki.windower.net), and use your Windower Account to log in.
The newest addition is our Library application.  This is a site designed to allow you to easily share, rate and comment on spellcast or gearswap files, or even guides or Lua scripts.  This site is still a work in progress, and the design may likely change slightly over the next few days.  It can be found at http://library.windower.net and, again, uses your Windower Account to log in.
While Windower version 3.4 will no longer be supported, we have the forums up (and locked) at http://legacy.windower.net, which can be used to access any old topics you may need.  This is the only part of windower NOT using the Windower Account for authentication, but you can log in with your old windower forums account if needed.
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#3779 XI View V2.02 (July 9th, 2016) - [USER INTERFACE]

Posted by Caradog on 12 November 2014 - 06:44 PM

I've got this Friday off work, so I'll be working on it for early release (EU lunch time) then.


Hope everyone is enjoying the update till then!


Hope your family member gets well soon Wildman.

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#3459 FPS plugin?

Posted by Iryoku on 17 October 2014 - 01:53 AM

I have heard rumors that this can get you banned because the server can tell you are moving faster or something? I want to use this so bad but scared of being banned. Can someone clarify on this please?






You can't move any faster (this isn't a flee hack). The only thing that happens is animations may play slower than usual if your PC isn't strong enough to run the game at 58.8 FPS, which isn't detectable server-side. This is safe to use.



...7zip files can't be attached, so i placed the original archive in a zip file


Fixed this, you can attach .7z files now (though .zip is still recommended, since anyone can open them without installing anything).

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#2923 XI View V2.02 (July 9th, 2016) - [USER INTERFACE]

Posted by Caradog on 20 August 2014 - 04:40 PM

Its all good, I'm always glad to encourage the use of Xi View, it really is a lovely mod with a lot of potential.

I'm glad with you're happy with the help, anything further, feel free to contact me.

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#2439 XI View V2.02 (July 9th, 2016) - [USER INTERFACE]

Posted by Caradog on 17 June 2014 - 09:42 AM

Glancing over whats been changed, I can say with some certainty that Xi View will break - a lot and strongly suggest not using it till I have a chance to update it this evening/tomorrow morning.


Apologies for the inconvience.

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#17 XI View V2.02 (July 9th, 2016) - [USER INTERFACE]

Posted by Mysticales on 06 August 2013 - 02:15 AM

Old Legacy forum with instructions are here:



--== DOWNLOADS ==--

[Current Version]

Caradog XI View 2.02 (July 9th 2016) (Full Update!):

(New version numbering system, is not an older version)

XI View 2.0.2


Wildman's XI View: (Live updates or Alternative)


https://github.com/W...XIView/releases - Latest Release


*Please read all Read Me files and how to video for correct installation.

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#1066 XI View V2.02 (July 9th, 2016) - [USER INTERFACE]

Posted by Caradog on 11 December 2013 - 08:45 AM

Okay here's Xi View 2.11


Mirror 1

Mirror 2


Any issues feel free to contact me.

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#536 Move, you stupid Timers!

Posted by Iryoku on 29 September 2013 - 06:21 PM

We can't give you exact numbers because they depend on the size of the window, your UI scale setting and the location you want the timers to appear. Assuming you have the UI set to 1x, take a screen shot and open it up in Paint. You'll see the coordinates of the pixel under your pointer in the bottom left of the window. Keep in mind that you are selecting coordinates for the top right corner of the timer list.

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#4931 Addons crashing since March 25 update

Posted by wolferine on 26 March 2015 - 07:08 PM

For the record, GS isn't crashing POL, it's one of your GS user files, and it's likely a file that uses windower.ffxi.get_ability_recasts. As for the other addon, run FFXI without any addons loaded, then load them one by one until it crashes.


I don't see how that can be, considering that I load not one single addon or plugin save for gearswap and log in with a mule that has not one user file and it still crashes...

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#4291 adjust pointwatch position

Posted by kantdoit4u on 16 January 2015 - 05:48 AM

click on it and drag it under the chat...

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#3736 XI View V2.02 (July 9th, 2016) - [USER INTERFACE]

Posted by intrloper on 10 November 2014 - 08:27 PM

Yea I just got in from work, I haven't read the patch notes yet or downloaded the update but I'll take a look.

Fix will be released later this week, perhaps the weekend depending on how work goes.

Apologies to all for the delay~


Just really happy you and WIldman are keeping it alive. Thank you so very much!

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#3142 Suggestion for Infobar (Request)

Posted by Iyouboushi on 12 September 2014 - 12:39 PM

The database for the existing plugin, when I examined it closely, showed a LOT of junk, duplicates, and inaccuracies. Most likely because they were maintained by hand.

Back when I first took over trying to update the database file someone on this forum (I don't remember who and of course the old thread is long gone) wrote a script to re-create the database completely from the wiki.  I took that as a base and decided to start updating by hand from there.  That was...to put it mildly.. a pretty big mistake as the script pulled info from the wikis but didn't do it completely right on all monsters.  As such, a lot of monsters had some major mistakes (such as zone names that were mispelled, drops listed wrong, monster types being set as weaknesses, etc).  I didn't notice until way later though and by that time it was just easier to try to use queries and whatnot in SQL to try and fix what I could and continue just adding things by hand.


With all that said, I completely agree that it'd be muuuuuuuuuch better if we could just maintain it from the game itself using monster IDs.


Unfortunately my time is fairly limited or else I'd definitely hop on the FFXIDB project.  That sounds just like what we need for this.  I wish everyone luck with that and hopefully one day in the future I'll be updating Windower and seeing a brand new, much more complete, Infobar-esque addon with a fully up-to-date database. 

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#2441 XI View V2.02 (July 9th, 2016) - [USER INTERFACE]

Posted by Akumasama on 17 June 2014 - 06:08 PM

Yeah they swapped menu options/order, pretty much 100% something's gonna break until you update the related dats.
We all shall be holding our breaths patiently waiting for our saviour Caradog to come and release us from the pain of plain dats :D
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#2197 [2Requests] Custom chat / Mog item sorting

Posted by Arcon on 20 May 2014 - 02:13 PM

You should request these features on our issue tracker (each in a separate issue) and go into more detail there (especially on the second one, I'm not sure what you mean by that).

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#178 Infobar How To?

Posted by Behemothx on 11 August 2013 - 06:29 PM

Most of the display configuration is written in Windower\Plugins\Infobar\Infobar.ini


To bind a key to change infobar bar you can use this in your init.txt:    (ctrl+pgup/dwn would change bars)


bind ^pageup ib nextbar

bind ^pagedown ib prevbar
To write notes, point to npc and type "//ib note "Text your want for that npc"
Hope that helps.

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#1635 XI View V2.02 (July 9th, 2016) - [USER INTERFACE]

Posted by Caradog on 20 February 2014 - 12:03 PM

The Feb 17th version update altered nothing that would prevent 2.11 working, it includes the currency menus and everything else.


The new rune JAs didn't come with a status icon (as there was only minor alterations to a few ja descriptions, but no new status icons added Feb 17th at all)


So yes, to answer your question - this is a full working version, its a little unpolished atm as I've not added new icons in a while but is completely functional.

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#1099 XI View V2.02 (July 9th, 2016) - [USER INTERFACE]

Posted by Caradog on 12 December 2013 - 10:42 AM

You've downloaded an old version, check the links they should direct you to version 2.11

Installing it should fix the problem :) 

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