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#17 XI View V2.2.1 (Sept, 1, 2017) - [USER INTERFACE]

Posted by Mysticales on 06 August 2013 - 02:15 AM

Old Legacy forum with instructions are here:



--== DOWNLOADS ==--

[Current Version]

Caradog XI View 2.2.1 (Sept 1st 2017) (Full Update!):

September 1, 2017 Update (2 icons added)



Wildman's XI View: (Live updates or Alternative)


https://github.com/W...XIView/releases - Latest Release


*Please read all Read Me files and how to video for correct installation.

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#89 Please Read This Before Posting!

Posted by Iryoku on 08 August 2013 - 11:15 AM

Please take a minute to read and understand the following rules and guidelines before posting in the support forum.


Use the search feature

Before posting, use the search feature to check if anyone else has asked the question before. Duplicate questions may be closed or deleted.


Be specific

Please be as specific as you can. Posting "Windower doesn't work. Please help!" isn't sufficient to properly trouble shoot your issue. Provide as much information as you can, including how and when the problem occurs, the steps you have taken to try and fix the problem, details about your operating system, which plugins and/or addons you use, and any other information that you think might be relevant. The more information you give, the easier it will be for someone to help you.


Do not post bug reports or feature requests in this forum

Bugs and feature requests related to Windower or its plugins should be posted on our public issue tracker. If you are not sure if your problem is a bug, please post the problem here first. Bugs specific to a particular addon and addon conflicts should be reported directly to the addon's author by using the link in the Windower launcher. If you are developing an addon and encounter a bug in our Lua API or would like to request a new function, we have an issue tracker specifically for Lua.


Post individual questions as separate topics

Our system can only mark a single post as an answer to a support topic. Asking multiple unrelated questions in a single topic makes it more difficult for other users to find a solution if they are having the same problem.


Mark answered questions

If someone posts an answer that adequately solves your problem, mark their post as the solution. Posts marked as answers have a different background color to make them easy to find, and topics with answers are tagged as such in the topic list. If you solve a problem by yourself, please post the solution as a reply and mark it as the answer so that others may benefit. If a topic has been answered but you do not mark it so within a reasonable time frame, you may receive a warning from a moderator. Multiple incidents may result in the removal of your ability to post topics in the support forum.

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#6812 pricer replacement

Posted by Kenshi on 17 May 2016 - 01:41 PM

I found an addon that search the ffxiah and modified a bit to make it better, you can find it here



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#599 How do i use the video recorder?

Posted by Arcon on 08 October 2013 - 06:31 AM

What is your FFXI window resolution? If it's 1920x1080, you can use that as xRes and yRed to record the video. FPS should be above 10 if you don't want it to be choppy. If you have a good computer, you can do 30 easily. Quality should range from 1 to 100, usually there's not a whole lot of difference between 1 and 100 in the final video, so if your PC isn't quite as strong, I'd suggest going lower.


If it doesn't work it's usually because the resolution values are invalid. For example, I play on a 1920x1080 window (borderless fullscreen), and my PC is quite good, so I can handle the extra stress. Hence I type this:

//video start 1920 1080 30 100

Then again this to stop:

//video stop

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#5422 Mappy support thread

Posted by Kenshi on 25 June 2015 - 12:24 PM

New Mappy version fixed for june 2015 update, added support for mog houses (though it might get bugged sometimes), added back the target lines and added a bunch off new icons like home point, waypoints, survival guides, etc.


I updated the map.ini as well and added missing maps, its still incomplete but hope to get all zones fixed soon, anyway all adoulin seconds map as well as escha-zi'tha should be working, if some zone has no map post it here.



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#5252 Simple addon to filter text

Posted by Arcon on 23 May 2015 - 01:08 AM

What do you mean by higher level text? And do you mean that it does not filter out the other entries in there?


It can actually be simplified a bit more:

filter = S{
    '* does not have enough *',
    'Unable to use *',
    '* Left: *',
    '* can only use that command during *',
windower.register_event('incoming text', function(text)
    return filter:any(windower.wc_match+{text})

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#4 Welcome to the new Windower Forums

Posted by aureus on 05 August 2013 - 05:57 PM

Hello everyone.
I'm sure you may have noticed a change in our forums.  Going forward, we've decided to get a clean start with the forums and get rid of our backlog of half-relevant information.  With that in mind, we've launched our new site, wikis and forums to support Windower 4.
It's been a few months since we launched Windower 4, and we're pleased with the great response from all of you so far.  The vast majority of our users are using Windower 4 as their daily use, so to that end we have some changes we'd like to announce.
Windower Changes
First, version 3.4 is now officially unsupported.  Fixes both to hook and plugins will no longer be backported to version 3.4.  We're also dropping the "Beta" label from Windower 4.  The stability and reach of Windower 4 has, over the months, improved to the point where it's no longer really an applicable label.  So from here on out, we are going to do our best to keep Windower 4 as stable as possible, and only push out changes after extensive testing.
To help this testing get started, we're also introducing a Windower 4 unstable release.  This is basically our current development snapshot.  Things may, and probably will, be broken with no notice and may not be fixed immediately.  That said, it also contains the most recent things we're working on, such as UI integration with the mouse, a spellcast replacement addon, and the new FFXIDB plugin.
Site Changes
You may have already noticed the changes to our site, but there's a few points I want to touch on briefly.
First, and most important, we have introduced a shared Windower Account between all of our various subsites and applications.  This can be accessed via http://account.windower.net/ and is used to log in to everything on windower.net
We've also set up wikis at http://wiki.windower.net and http://dev.windower.net.  These are doku wikis, no more confluence to deal with.  These will contain info for developers (dev.windower.net), and documentation for users (wiki.windower.net), and use your Windower Account to log in.
The newest addition is our Library application.  This is a site designed to allow you to easily share, rate and comment on spellcast or gearswap files, or even guides or Lua scripts.  This site is still a work in progress, and the design may likely change slightly over the next few days.  It can be found at http://library.windower.net and, again, uses your Windower Account to log in.
While Windower version 3.4 will no longer be supported, we have the forums up (and locked) at http://legacy.windower.net, which can be used to access any old topics you may need.  This is the only part of windower NOT using the Windower Account for authentication, but you can log in with your old windower forums account if needed.
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#3779 XI View V2.2.1 (Sept, 1, 2017) - [USER INTERFACE]

Posted by Caradog on 12 November 2014 - 06:44 PM

I've got this Friday off work, so I'll be working on it for early release (EU lunch time) then.


Hope everyone is enjoying the update till then!


Hope your family member gets well soon Wildman.

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#3459 FPS plugin?

Posted by Iryoku on 17 October 2014 - 01:53 AM

I have heard rumors that this can get you banned because the server can tell you are moving faster or something? I want to use this so bad but scared of being banned. Can someone clarify on this please?






You can't move any faster (this isn't a flee hack). The only thing that happens is animations may play slower than usual if your PC isn't strong enough to run the game at 58.8 FPS, which isn't detectable server-side. This is safe to use.



...7zip files can't be attached, so i placed the original archive in a zip file


Fixed this, you can attach .7z files now (though .zip is still recommended, since anyone can open them without installing anything).

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#2923 XI View V2.2.1 (Sept, 1, 2017) - [USER INTERFACE]

Posted by Caradog on 20 August 2014 - 04:40 PM

Its all good, I'm always glad to encourage the use of Xi View, it really is a lovely mod with a lot of potential.

I'm glad with you're happy with the help, anything further, feel free to contact me.

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#2439 XI View V2.2.1 (Sept, 1, 2017) - [USER INTERFACE]

Posted by Caradog on 17 June 2014 - 09:42 AM

Glancing over whats been changed, I can say with some certainty that Xi View will break - a lot and strongly suggest not using it till I have a chance to update it this evening/tomorrow morning.


Apologies for the inconvience.

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#1066 XI View V2.2.1 (Sept, 1, 2017) - [USER INTERFACE]

Posted by Caradog on 11 December 2013 - 08:45 AM

Okay here's Xi View 2.11


Mirror 1

Mirror 2


Any issues feel free to contact me.

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#593 How do i use the video recorder?

Posted by IBHalliwell on 08 October 2013 - 03:50 AM



Thank you for adding:

  • video start <xRes> <yRes> <fps> <quality> - Starts a video using specified parameters
  • video stop - Stop recording
A few follow up questions about the parameters <xRes> <yRes> <fps> and <quality>
What are vaild entries for each of these?  I'm assuming (you know what this can mean) that <xRes> and <yRes> are numeric values from say 1 to n, where n is a whole number of any value (e.g. 1920 1080 or 640 480 or 2560 1600 or 16000 9000)
As for <fps>, again I assume it is a whole number say from 1 to n, where n is say 24, 30, 60, 100, etc, but who knows how high of a value is acceptable or even how low of one.
As for quality, there I'm stumped!  I'm thinking it could be anything from HD, SD, low, med, medium, high, high-def, 1080p, 720p, M2TS, etc.  I'm honestly sorry, I'm not sure what values quality uses from this documentation.  (I'm looking at both the main (front) page and the command list page).
I thank you for your time and help!  Windower 4 is OUTSTANIDNG and I thank the developers silently each time I use the product.  I wish there was some way we were allowed to thank them beyond words (at least last I heard there was none).
I.B. Halliwell on Ragnarok (formerly of Caitsith).

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#3832 Pointwatch and Abyssea.

Posted by Iryoku on 15 November 2014 - 07:26 PM

I have no idea if Pointwatch supports this, you would need to ask Byrth.

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#3236 No spellcast?

Posted by krilton on 17 September 2014 - 01:33 AM

That said, you can still use Spellcast. To enable unsupported plugins enter the Konami code in the plugin tab, 


ROTFLMFAO!!!!  Long live the konami code 


You just made my day... and love the sarcasm

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#2768 Windows 8 tom-f***ery

Posted by Mrdargonus on 26 July 2014 - 09:17 AM

just giving a heads up on Windower 4 not working on windows 8, i was having this problem and found that if u look at all the .exe files in POL and FFXI they need to have the compatability mode turned off and then rite clicking and run as admin and it should work fine. didnt know if this had been posted didnt see it here so thought i would post.
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#268 Spellcast "Weapon Type"

Posted by Arcon on 18 August 2013 - 09:46 AM

No, the weapon type is not available in Spellcast. However, this should be available (or if not, could be added) to GearSwap for Windower 4.1.

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#2261 Cancel doesn't work in macro?

Posted by Byrth on 25 May 2014 - 03:54 AM

Double slashes do not work in macros ever since SE patched FFXI (probably specifically to mess with Windower).


Fortunately // is just a shortcut for /console. Use "/console cancel 445" (without quotes) in your macro.

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#1715 [201312290]Map.ini community edition

Posted by Arcon on 14 March 2014 - 04:19 AM

It's a bit of an effort. You need to go to the edge of a map, note the in-game coordinates, then cross the edge to the next map, and note these. That's how you find out the bounding boxes between maps within one zone. Furthermore you need to note your in-game coordinates and then type /map, note the pixel coordinates, do this twice at far away ends of the map, that's how you get the offset needed. The multiplier should be easy to figure out from there.


To find out your in-game coordinates, you can use the InfoBar plugin.

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#1224 findall issue

Posted by krilton on 29 December 2013 - 02:23 AM

whenever i logout i have pop up in console text saying, "you have to be logged in to use this addon." First off, i only have 4 addons installed: findall, porter, send and dynamishelper. first one i unloaded was findall then logged out. i didnt get the error, "logged in to use addon".


Logged in to what?

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