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#599 How do i use the video recorder?

Posted by Arcon on 08 October 2013 - 06:31 AM

What is your FFXI window resolution? If it's 1920x1080, you can use that as xRes and yRed to record the video. FPS should be above 10 if you don't want it to be choppy. If you have a good computer, you can do 30 easily. Quality should range from 1 to 100, usually there's not a whole lot of difference between 1 and 100 in the final video, so if your PC isn't quite as strong, I'd suggest going lower.


If it doesn't work it's usually because the resolution values are invalid. For example, I play on a 1920x1080 window (borderless fullscreen), and my PC is quite good, so I can handle the extra stress. Hence I type this:

//video start 1920 1080 30 100

Then again this to stop:

//video stop

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#5422 Mappy support thread

Posted by Kenshi on 25 June 2015 - 12:24 PM

New Mappy version fixed for june 2015 update, added support for mog houses (though it might get bugged sometimes), added back the target lines and added a bunch off new icons like home point, waypoints, survival guides, etc.


I updated the map.ini as well and added missing maps, its still incomplete but hope to get all zones fixed soon, anyway all adoulin seconds map as well as escha-zi'tha should be working, if some zone has no map post it here.



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#5252 Simple addon to filter text

Posted by Arcon on 23 May 2015 - 01:08 AM

What do you mean by higher level text? And do you mean that it does not filter out the other entries in there?


It can actually be simplified a bit more:

filter = S{
    '* does not have enough *',
    'Unable to use *',
    '* Left: *',
    '* can only use that command during *',
windower.register_event('incoming text', function(text)
    return filter:any(windower.wc_match+{text})

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#4 Welcome to the new Windower Forums

Posted by aureus on 05 August 2013 - 05:57 PM

Hello everyone.
I'm sure you may have noticed a change in our forums.  Going forward, we've decided to get a clean start with the forums and get rid of our backlog of half-relevant information.  With that in mind, we've launched our new site, wikis and forums to support Windower 4.
It's been a few months since we launched Windower 4, and we're pleased with the great response from all of you so far.  The vast majority of our users are using Windower 4 as their daily use, so to that end we have some changes we'd like to announce.
Windower Changes
First, version 3.4 is now officially unsupported.  Fixes both to hook and plugins will no longer be backported to version 3.4.  We're also dropping the "Beta" label from Windower 4.  The stability and reach of Windower 4 has, over the months, improved to the point where it's no longer really an applicable label.  So from here on out, we are going to do our best to keep Windower 4 as stable as possible, and only push out changes after extensive testing.
To help this testing get started, we're also introducing a Windower 4 unstable release.  This is basically our current development snapshot.  Things may, and probably will, be broken with no notice and may not be fixed immediately.  That said, it also contains the most recent things we're working on, such as UI integration with the mouse, a spellcast replacement addon, and the new FFXIDB plugin.
Site Changes
You may have already noticed the changes to our site, but there's a few points I want to touch on briefly.
First, and most important, we have introduced a shared Windower Account between all of our various subsites and applications.  This can be accessed via http://account.windower.net/ and is used to log in to everything on windower.net
We've also set up wikis at http://wiki.windower.net and http://dev.windower.net.  These are doku wikis, no more confluence to deal with.  These will contain info for developers (dev.windower.net), and documentation for users (wiki.windower.net), and use your Windower Account to log in.
The newest addition is our Library application.  This is a site designed to allow you to easily share, rate and comment on spellcast or gearswap files, or even guides or Lua scripts.  This site is still a work in progress, and the design may likely change slightly over the next few days.  It can be found at http://library.windower.net and, again, uses your Windower Account to log in.
While Windower version 3.4 will no longer be supported, we have the forums up (and locked) at http://legacy.windower.net, which can be used to access any old topics you may need.  This is the only part of windower NOT using the Windower Account for authentication, but you can log in with your old windower forums account if needed.
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#3779 XI View V2.02 (July 9th, 2016) - [USER INTERFACE]

Posted by Caradog on 12 November 2014 - 06:44 PM

I've got this Friday off work, so I'll be working on it for early release (EU lunch time) then.


Hope everyone is enjoying the update till then!


Hope your family member gets well soon Wildman.

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#3459 FPS plugin?

Posted by Iryoku on 17 October 2014 - 01:53 AM

I have heard rumors that this can get you banned because the server can tell you are moving faster or something? I want to use this so bad but scared of being banned. Can someone clarify on this please?






You can't move any faster (this isn't a flee hack). The only thing that happens is animations may play slower than usual if your PC isn't strong enough to run the game at 58.8 FPS, which isn't detectable server-side. This is safe to use.



...7zip files can't be attached, so i placed the original archive in a zip file


Fixed this, you can attach .7z files now (though .zip is still recommended, since anyone can open them without installing anything).

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#2923 XI View V2.02 (July 9th, 2016) - [USER INTERFACE]

Posted by Caradog on 20 August 2014 - 04:40 PM

Its all good, I'm always glad to encourage the use of Xi View, it really is a lovely mod with a lot of potential.

I'm glad with you're happy with the help, anything further, feel free to contact me.

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#2439 XI View V2.02 (July 9th, 2016) - [USER INTERFACE]

Posted by Caradog on 17 June 2014 - 09:42 AM

Glancing over whats been changed, I can say with some certainty that Xi View will break - a lot and strongly suggest not using it till I have a chance to update it this evening/tomorrow morning.


Apologies for the inconvience.

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#17 XI View V2.02 (July 9th, 2016) - [USER INTERFACE]

Posted by Mysticales on 06 August 2013 - 02:15 AM

Old Legacy forum with instructions are here:



--== DOWNLOADS ==--

[Current Version]

Caradog XI View 2.02 (July 9th 2016) (Full Update!):

(New version numbering system, is not an older version)

XI View 2.0.2


Wildman's XI View: (Live updates or Alternative)


https://github.com/W...XIView/releases - Latest Release


*Please read all Read Me files and how to video for correct installation.

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#1066 XI View V2.02 (July 9th, 2016) - [USER INTERFACE]

Posted by Caradog on 11 December 2013 - 08:45 AM

Okay here's Xi View 2.11


Mirror 1

Mirror 2


Any issues feel free to contact me.

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#804 Windower Crashes Before Playonline

Posted by Gruknor on 30 October 2013 - 01:46 AM

I fixed the problem by uninstalling and reinstalling Windower.

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#7048 Simple Request for the simple ConsoleBG Add-on

Posted by Aliquis on 05 October 2016 - 08:27 AM

The original ConsoleBG Plugin had an option to add a background image, as well as some commands to adjust it. Would it be too much trouble to bring these options to the Addon version since the plugin is no longer available?


The only commands I can find for the Addon are, Color, Position, and Size.

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#6744 How to get luzaf's ring toggle to work?

Posted by sdahlka on 04 May 2016 - 09:17 PM

send_command('bind <keypress> <command>')

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#6477 Mappy support thread

Posted by Kenshi on 10 February 2016 - 01:16 PM

New version 1.4.7 for the february 10, 2016 update



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#5820 Area of effect and pretarget issue?

Posted by Iryoku on 21 September 2015 - 03:39 PM

None of those are Mote's files, they're all core GearSwap files. Mote contributed a lot to GearSwap, so he's all over the commit history. Mote's files live in addons\GearSwap\libs. Someone who's more familiar with GearSwap's internals will need to chime in to answer your question though; I'll see if I can drag Byrth over here.

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#5488 How to set Keybind cycle through Gear sets

Posted by sdahlka on 01 July 2015 - 12:22 AM

here is a simple example

just use "gs c cycleengaged"  to cycle through the different sets

sets.engaged.tank = {}
sets.engaged.tank_safe = {}
engaged_set_typs = {"tank","tank_safe"}
engaged_set_typs_count = 1
function status_change(new,old)
    if new=='Engaged' then
    elseif new=='Resting' then
    elseif new=='Idle' then

function self_command(command)
    if command == "cycleengaged" then
        engaged_set_typs_count = (engaged_set_typs_count % #engaged_set_typs) + 1

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#5109 BarFiller

Posted by Kappachino1911 on 13 May 2015 - 03:23 AM

Sounds great!! Can't wait for it.  Keep up the great work man!

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#4639 APradar (Fork of newly released open source apradar.)

Posted by Drakus on 19 February 2015 - 11:10 PM

Any progress on npc/pc/mob identification?  This latest game update has made it even worse.

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#354 Gearcollector Help

Posted by d3vious on 22 August 2013 - 05:55 PM

Yes, go to "\plugins\spellcast" find your "Global.xml" and add the item numbers of the items you want to remain in your inventory such as NIN tools, Movement speed items etc...

If you need the item numbers go to "\plugins\resources" and locate the apropriate xml file such as "items_weapons.xml" and search the item name via ctr+F and then take the item number and add it to your Global.xml file.


Hope this help!


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#34 Aww man.. full forum refresh? Restore stickies at least?

Posted by Iryoku on 06 August 2013 - 07:50 AM

No one likes resets, but we needed to do this to unify our account system. We'll sticky topics as they get re-posted of course, but there is so much information on the old forums that is no longer relevant, that even the stickies are a mine field.

On the bright side, the new unified account system means that you should never need to re-register again.
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