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#599 How do i use the video recorder?

Posted by Arcon on 08 October 2013 - 06:31 AM

What is your FFXI window resolution? If it's 1920x1080, you can use that as xRes and yRed to record the video. FPS should be above 10 if you don't want it to be choppy. If you have a good computer, you can do 30 easily. Quality should range from 1 to 100, usually there's not a whole lot of difference between 1 and 100 in the final video, so if your PC isn't quite as strong, I'd suggest going lower.


If it doesn't work it's usually because the resolution values are invalid. For example, I play on a 1920x1080 window (borderless fullscreen), and my PC is quite good, so I can handle the extra stress. Hence I type this:

//video start 1920 1080 30 100

Then again this to stop:

//video stop

  • AzureNight and Wictor like this

#5422 Mappy support thread

Posted by Kenshi on 25 June 2015 - 12:24 PM

New Mappy version fixed for june 2015 update, added support for mog houses (though it might get bugged sometimes), added back the target lines and added a bunch off new icons like home point, waypoints, survival guides, etc.


I updated the map.ini as well and added missing maps, its still incomplete but hope to get all zones fixed soon, anyway all adoulin seconds map as well as escha-zi'tha should be working, if some zone has no map post it here.



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#5252 Simple addon to filter text

Posted by Arcon on 23 May 2015 - 01:08 AM

What do you mean by higher level text? And do you mean that it does not filter out the other entries in there?


It can actually be simplified a bit more:

filter = S{
    '* does not have enough *',
    'Unable to use *',
    '* Left: *',
    '* can only use that command during *',
windower.register_event('incoming text', function(text)
    return filter:any(windower.wc_match+{text})

  • modena and Tantalus like this

#4 Welcome to the new Windower Forums

Posted by aureus on 05 August 2013 - 05:57 PM

Hello everyone.
I'm sure you may have noticed a change in our forums.  Going forward, we've decided to get a clean start with the forums and get rid of our backlog of half-relevant information.  With that in mind, we've launched our new site, wikis and forums to support Windower 4.
It's been a few months since we launched Windower 4, and we're pleased with the great response from all of you so far.  The vast majority of our users are using Windower 4 as their daily use, so to that end we have some changes we'd like to announce.
Windower Changes
First, version 3.4 is now officially unsupported.  Fixes both to hook and plugins will no longer be backported to version 3.4.  We're also dropping the "Beta" label from Windower 4.  The stability and reach of Windower 4 has, over the months, improved to the point where it's no longer really an applicable label.  So from here on out, we are going to do our best to keep Windower 4 as stable as possible, and only push out changes after extensive testing.
To help this testing get started, we're also introducing a Windower 4 unstable release.  This is basically our current development snapshot.  Things may, and probably will, be broken with no notice and may not be fixed immediately.  That said, it also contains the most recent things we're working on, such as UI integration with the mouse, a spellcast replacement addon, and the new FFXIDB plugin.
Site Changes
You may have already noticed the changes to our site, but there's a few points I want to touch on briefly.
First, and most important, we have introduced a shared Windower Account between all of our various subsites and applications.  This can be accessed via http://account.windower.net/ and is used to log in to everything on windower.net
We've also set up wikis at http://wiki.windower.net and http://dev.windower.net.  These are doku wikis, no more confluence to deal with.  These will contain info for developers (dev.windower.net), and documentation for users (wiki.windower.net), and use your Windower Account to log in.
The newest addition is our Library application.  This is a site designed to allow you to easily share, rate and comment on spellcast or gearswap files, or even guides or Lua scripts.  This site is still a work in progress, and the design may likely change slightly over the next few days.  It can be found at http://library.windower.net and, again, uses your Windower Account to log in.
While Windower version 3.4 will no longer be supported, we have the forums up (and locked) at http://legacy.windower.net, which can be used to access any old topics you may need.  This is the only part of windower NOT using the Windower Account for authentication, but you can log in with your old windower forums account if needed.
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#3779 XI View V2.02 (July 9th, 2016) - [USER INTERFACE]

Posted by Caradog on 12 November 2014 - 06:44 PM

I've got this Friday off work, so I'll be working on it for early release (EU lunch time) then.


Hope everyone is enjoying the update till then!


Hope your family member gets well soon Wildman.

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#3459 FPS plugin?

Posted by Iryoku on 17 October 2014 - 01:53 AM

I have heard rumors that this can get you banned because the server can tell you are moving faster or something? I want to use this so bad but scared of being banned. Can someone clarify on this please?






You can't move any faster (this isn't a flee hack). The only thing that happens is animations may play slower than usual if your PC isn't strong enough to run the game at 58.8 FPS, which isn't detectable server-side. This is safe to use.



...7zip files can't be attached, so i placed the original archive in a zip file


Fixed this, you can attach .7z files now (though .zip is still recommended, since anyone can open them without installing anything).

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#2923 XI View V2.02 (July 9th, 2016) - [USER INTERFACE]

Posted by Caradog on 20 August 2014 - 04:40 PM

Its all good, I'm always glad to encourage the use of Xi View, it really is a lovely mod with a lot of potential.

I'm glad with you're happy with the help, anything further, feel free to contact me.

  • Xeye and phoenixjasper like this

#2439 XI View V2.02 (July 9th, 2016) - [USER INTERFACE]

Posted by Caradog on 17 June 2014 - 09:42 AM

Glancing over whats been changed, I can say with some certainty that Xi View will break - a lot and strongly suggest not using it till I have a chance to update it this evening/tomorrow morning.


Apologies for the inconvience.

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#17 XI View V2.02 (July 9th, 2016) - [USER INTERFACE]

Posted by Mysticales on 06 August 2013 - 02:15 AM

Old Legacy forum with instructions are here:



--== DOWNLOADS ==--

[Current Version]

Caradog XI View 2.02 (July 9th 2016) (Full Update!):

(New version numbering system, is not an older version)

XI View 2.0.2


Wildman's XI View: (Live updates or Alternative)


https://github.com/W...XIView/releases - Latest Release


*Please read all Read Me files and how to video for correct installation.

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#1066 XI View V2.02 (July 9th, 2016) - [USER INTERFACE]

Posted by Caradog on 11 December 2013 - 08:45 AM

Okay here's Xi View 2.11


Mirror 1

Mirror 2


Any issues feel free to contact me.

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#991 XI View V2.02 (July 9th, 2016) - [USER INTERFACE]

Posted by Arcon on 02 December 2013 - 02:12 PM

Nothing was happening even before the forums were switched. See for yourself: http://legacy.window...-modifications/


XIV wasn't the only reason, the reason was that many people quit FFXI out of boredom because SE failed to keep people entertained. Forum usage simply declined along with the general playerbase.


Sure, some players couldn't bother to resubscribe, and I feel for them, because I hated it as well. But if you can't bother to register one account for it then you're not really much into it anymore.

  • Byrth likes this

#7191 Executing script question

Posted by deadman80 on 29 December 2016 - 09:28 PM

You should be able to do this using the Send addon, but the healer would be the one that needs access to the scripts. You would need to make a macro on the dd/tank to send the execute command to the healer. 

  • Oilslick likes this

#6904 Dualboxing, Dualsend, Command 2 instances from one instance

Posted by Iryoku on 20 June 2016 - 10:59 AM

You're looking for the send addon. Then you can just do //send user2 /ma cure <me>. Note that <t> isn't processed by the send addon, but <me> is; so <me> means the sending character not the receiving character, but <t> means the target of the receiving character instead. If you want the target of the sending character you'll need to work around this with //send user2 /as <me>, to sync up both character's targets.

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#6620 Running Windower with FFXI (through Wine)

Posted by Iryoku on 05 April 2016 - 03:17 AM

Probably not.


I can't say it definitly won't work, but last I checked Mono (which Wine uses as its .Net implementation) doesn't support WPF, which we use for the UI in the Windower 4 launcher. You might be able to get around this limitation by installing Microsoft's implementation instead of using Mono, but even if that works, PlayOnline will probably crash instantly, that is, unless the state of Wine's implemplementation of the Windows debugging APIs has improved dramatically. The library used by Windower 4 and earlier to hook Win32 and internal game functions makes heavy use of these APIs, and Wine has hitorically done a poor job implementing these rarely used parts of the Windows API.


Now, that's not to say that Windower will never work on Wine. I have written a new hooking library from scratch to replace the one we use currently for the next version of Windower. I did this for reasons completely unrelated to Wine compatability, but it will likely address most, if not all, of the issues with getting hook to work under Wine. If hook works, then it's mostly trivial to write a Wine compatible launcher, by just stripping off the GUI, and either just providing a command line only version for linux or creating a new GUI in WinForms or GTKSharp or somthing of that nature.


Getting Windower 5 up and running on Windows is my top priority right now though, so I can't make any kind of promises until that's done.

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#6271 Tips for a beginning programmer on how to directly read and write .DAT files...

Posted by Arcon on 16 December 2015 - 04:33 AM

This is something that even I, as a somewhat experienced programmer, wouldn't know how to do :D

Reading DAT files is easy, finding them, not so much (although it's easier if you know what to look for), displaying them is tricky. That does not only require C++ knowledge, but knowledge of a graphic library and possibly a GUI toolkit. You would need to translate FFXI's format into one the library can display (unless it's a format the library can read directly... which I don't know, but someone else could probably shed some light on it *looks at Iryoku*). Regardless, you will probably need a fairly decent grasp of 3D graphical programming to do anything more than display a static image. I don't know which library you'll end up using, but unless it provides a whole abstraction layer of the graphical fundamentals you might need to know things like geometric transformations in 3D space to do things like zoom, rotate, move, etc..


But don't let this discourage you, the reason I wouldn't know what to do with this is because I simply didn't work much in that particular area. You will need to read into it some, but maybe it's easier than my mind's making it sound. Again, Iryoku would probably know better.


In general though you could hang out on our IRC channel, it's probably the best and simplest way to get FFXI related help (especially programming help). We're on irc.ffochat.net, #windower.

  • Rhianu likes this

#411 Injecting packets into FFXI

Posted by pwnwight on 30 August 2013 - 06:29 PM

I'm trying to fiddle around with some stuff and basically I'm looking for help on how to properly identify job ability packets.


My main goal is to inject a packet into the server aand have the corresponding ability fire.


I have FFXImon and I'm pretty new to all of this however, I pick up on things really quickly.


If someone could leave a simple example of a lua file that simply casts sneak attack or something using packets at a given command (like /sneakattack) and explain how you got the ID for sneak attack that would be awesome.

  • pwnwight likes this

#2350 Macro delay when hitting Ctrl or Alt

Posted by Wildman on 07 June 2014 - 01:04 AM

I know SE tried to make a fix for keyboard users awhile back to where you hit Ctrl or Alt to bring up your macros, and it was instant. For whatever reason it failed I think because of xbox or ps2 users, so they did some emergency maint and but it back to that slow delay. There is a 3rd party program floating around that I use, but was curious if this could be put into windower as a possible windower setting via the launcher or maybe an addon or plugin? Thanks
  • Aliquis likes this

#2193 Gearswap help with changespell

Posted by Byrth on 20 May 2014 - 11:58 AM

if spell.english:wcmatch('Paralyze*') and spell.target.type == 'PLAYER' then
    send_command('input /ma Paralyna '..spell.target.raw)

I think this does what you wanted.

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#168 Windower crashing POL on shutdown

Posted by Arcon on 11 August 2013 - 12:58 PM

I can tell you that it won't (not always, anyway, there's a degree of randomness involved).


You could just bind Alt+F4 to //terminate and be done with it. That's really the best solution to this problem.

  • Xeye likes this

#1603 Dynamishelper

Posted by RuBBiSH on 17 February 2014 - 06:12 AM

I have a question, is anyone still using dynamishelper? I've had a break and didn't play for some time and yesterday I finally had some time to play and decided to do dyna. I noticed that its not working... actually its not doing anything... prev it at least gave an error now it doesn't show the proc for the target... the only thing that gives an error is when I try to create a ll profile, I though maybe thats that, coz when i started using it I had to create that for it to start working at all.. so the error is dynamishelper.lua:144: attempt to index a boolean value i have no idea if it has anything to do with the fact it's not doing its job anymore :( 

is there anyway to fix it and make it work again?

  • Witchyismean likes this