Windower: Autoexec - Windower

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File Information

  • Submitted: Oct 20 2010 08:39 PM
  • Last Updated: Mar 27 2013 10:24 PM
  • File Size: 528.5K
  • Views: 45304
  • Downloads: 22,954
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Previous Versions

  • 15 Dec 2012 Download Autoexec 2.78
  • 14 Dec 2012 Download Autoexec 2.77
  • 15 Jul 2011 Download Autoexec 2.76
  • 12 Jan 2011 Download Autoexec 2.75
  • 23 Nov 2010 Download Autoexec 2.75
  • 20 Nov 2010 Download Autoexec 2.74
  • 20 Oct 2010 Download Autoexec 2.73

Download Autoexec 2.79

* * * * * 2 Votes

Description

Allows you to automatically run commands in response to many conditions, such as logging in, incoming tells, or weather/zone changes.

What's New in Version 2.79 (See full changelog)

  • Fixed HP events and job change events for new jobs.
  • Fixed gainbuff_* and losebuff_* events broken by December, 12, 2012 update.






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2 user reviews

Very nice for making scripts.

I think a few features could improve it a lot.

unrange
instead of typing ae unregister for 20 events that are in a long sequence wouldn't it be nice to have a command that unregisters a range of events?
example.

ae unrange 20001 20020

It would be like 20 commands all in a single command.

I'd also like to have status_moving walking running or whatever as event option. Idle, engaged, zoning,dead and resting are nice but if your moving not having this status trigger does break a few things.

lastly ae on and off in quite mode. there are times when I want to pause ae. while an event carries out then enable it. ae pause ae active
0
This and Spellcast are my favorite plugins!

If it's not already available, is it possible to make a chat event that will recognize game messages?

Specifically, I'm wondering if there's a way to trigger an event when staggers for VW and Abyssea are announced so that you can share them with your party/alliance.

Also, it might be nice to have an event for the purple game chats that notify you of emergency maintenance where you have to logoff ASAP.
0
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