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File Information
- Submitted: Oct 13 2010 12:15 PM
- Last Updated: May 10 2013 11:56 AM
- File Size: 979K
- Views: 105155
- Downloads: 108,816
Previous Versions
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10 May 2013
Spellcast 2.52
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10 Apr 2013
Spellcast 2.51
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06 Apr 2013
Spellcast 2.50
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01 Apr 2013
Spellcast 2.49
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27 Mar 2013
Spellcast 2.48
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23 Feb 2013
Spellcast 2.47
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18 Dec 2012
Spellcast 2.46
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12 Dec 2012
Spellcast 2.45
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03 Nov 2011
Spellcast 2.45
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10 May 2011
Spellcast 2.44
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10 May 2011
Spellcast 2.44
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15 Feb 2011
Spellcast 2.43
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12 Jan 2011
Spellcast 2.42
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25 Dec 2010
Spellcast 2.42
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24 Dec 2010
Spellcast 2.41
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24 Dec 2010
Spellcast 2.4
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09 Dec 2010
Spellcast 2.4
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23 Nov 2010
Spellcast 2.34
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20 Nov 2010
Spellcast 2.33
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17 Oct 2010
Spellcast 2.32
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13 Oct 2010
Spellcast 2.31
Download Spellcast 2.53
8 Votes
Description
What Is Spellcast?
Spellcast is a game engine enhancement designed to ease the tedium of typing commands, and to allow more advanced macros. With Spellcast there's no need to type <t>, "quotes" around spell names, or use puncuation or roman numerals within spell names. It gives you the power to change all of your gear—when you want it to, and when you need it to—all based on conditions you setup, and reduces your macros to a single line, the casting line!
A Note to Non-mages
Although Spellcast was originally designed with mages in mind, this is no longer the case. References to spells within the documentation, and scripts, actually encompass job abilities, and weapon skills as well.
Documentation
Spellcast is a game engine enhancement designed to ease the tedium of typing commands, and to allow more advanced macros. With Spellcast there's no need to type <t>, "quotes" around spell names, or use puncuation or roman numerals within spell names. It gives you the power to change all of your gear—when you want it to, and when you need it to—all based on conditions you setup, and reduces your macros to a single line, the casting line!
A Note to Non-mages
Although Spellcast was originally designed with mages in mind, this is no longer the case. References to spells within the documentation, and scripts, actually encompass job abilities, and weapon skills as well.
Documentation
What's New in Version 2.53 (See full changelog)
- 2.53 - Fix TARGETTYPE (5/10/2013)
- 2.52 - Fix pet functions (5/10/2013)
- Fix idle being triggered when leaving event.<br />Fix <st> issues.<br /><br />Rebuilt to fix HP checks and new job checks.<br /><br />Fixed closing <ammo> tag when using //sc exportgear

Help











There's PreCast, MidCast and AfterCast. Is there a way to create a when condition for NoCast? I'd like to create rules for when certain rules are not able to run due to the game.
Some examples are due to cooldowns not yet finished, too short of delay due to game/lag/aftercast delay and invalid commands (trying to cast Hasso when you're job is not sam/ or /sam for example).
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